I played the Nioh 2 and Code Vein beta demo things.
Nioh 2 was good. It was basically more Nioh. It's really obvious that they don't know how to design a good level, or even a good encounter. This isn't like a Miyazaki game where every single encounter is designed with a clear attention to detail. That said, I enjoyed the demo. I'll buy the full game. The combat has just enough depth, and there are just enough options for the player, that it offsets the fact that the levels are bad.
Code Vein is something else, though. This is a game they barely made. To begin with, the first level is a cave. Honestly, they might as well start you in a sewer, at least that'd be funny. This cave is a series of corridors, and there are enemies here. They're all really big, but they act like the starter enemies from Dark Souls, so I assume the decision to make them so big was so that it would be impossible to actually design encounters involving more than one of them at a time. That's for the best, because all of your attacks are cumbersome, and the animations are amateur. This actually feels like an indie game in that regard; animations barely blend together and characters feel like they're just skirting about. At the end of the day, the level design is nonexistent and this game is going to fail as a result, but the character creation is incredible and I have to give them credit for that. It actually feels weird in a way, because the female characters are ridiculously sexualised, but the narrative doesn't account for it. It seems confused, and so am I, but not about the fact that this is a bad game.