I have been play The Sinking City, I love me some Lovecraft. What I don't like, is going into the basements, it is meant to be a bit of a spooky game, yet not the kind that relies on something like jumpscares, where the mood is some of the best. Unfortunately I am a bit of scaredy cat in games, and the building tension of going into any building of not knowing what is going to happen, and I have built the plan of going up floors first because the basement always feels inherently darker and where freaky stuff feels the worst. I would say that the game has made me respond a good amount of "what the heck is that", which is exactly what it is meant to give as part of the Cthulhu mythos. It does feel like it is missing a bit of polish, especially compared to the Call of Cthulhu game from last year, although I beat that one quicker.
I do think there are interesting differences, where CoC made you feel a bit more helpless yet more stuck along a path with really so few enemies and stealth sections that were a bit boggy. I can't remember if sanity played much of a gameplay in CoC, but I kind of like how it works in TSC where there are sounds that can give the player anxiety and creating hallucination like effects. Good for expressing to the player a sense of raising anxiety of what is real, and just needing to step away from whatever is affecting sanity.
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Through dream I travel, at lantern's call
To consume the flames of a kingdom's fall