Enigmatic_Oddity wrote:
I think the point of Umineko isn't what you thought, but that how we think about the world, our outlook and perspective are formed from the truths we create for ourselves. That sometimes in times of trauma we can create a distortion of the truth as a defensive mechanism, or to simply make us feel better about ourselves. And that sometimes other people might distort the truth to protect another, because having them learn the actual truth might break them.
I'm not sure how much I'd consider the story a bait and switch. I think that'd the case if you came in blind. Anyone who's read the first in the series would likely be anticipating many of its twists.
The past about needing an editor, that's very true. It's very indulgent but for me it didn't cross the line to excess until the last episode. I don't think editors exist though for visual novels, I've rarely read one that felt lean. Song of Saya would be one, it's fairly dense but only takes a few hours to read.
The other would be The House in Fata Morgana. I'd recommend the latter if you didn't like Umineko but wanted a more conventional story and three act structure. It's well written and edited, with a mystery that's satisfyingly resolved, likable characters, and features some great unique visuals and audio.
Saya no Uta is one of my favourite VNs, it's short and concise, it has a simple concept that it explores and then leaves you with a somewhat ambiguous ending. And it's uncomfortable as hell.
I've only heard good things about Fata Morgana, even from people who are critical of Umineko, so I might go for that.
I could buy your ideas about Umineko, but I don't think that a good idea justifies hours of interminably boring text. Those ideas about our psyche are also kind of trite, they don't justify a bad narrative on their own. To be honest, Umineko feels like the intellectual equivalent of a Linkin Park song.