Aspiegaming wrote:
Biomutant on PS4. It's a pretty neat game. I like how choosing your stats at the beginning determines what your character looks like.
I haven't got really far yet, I don't think I was quite happy with how my character came out, since the character creator was in a very bright area, and washed out how the colours looked before seeing them in other lights. Which made my character end up looking like an unholy fusion of Booster from Jingle All The Way and Sully from Monsters Inc., I thought my character would have a light white colour with a touch of blue and subtle pink. Plus, against my expectations as a game with character creation, there did not seem any way to pick gender, and the standard character from then seems to be male, which makes me think that I might want my character to be made differently with that in mind.
I on a whim decided to play Hades, and enjoyed it so far, as much as I would generally think that I don't gel too well with rogue like games. I ended up doing very well on my most recent run, which was helped by power ups that improved the basic attack with range and power that I breezed past the first boss, bot past the second after the first time looked rather difficult, and then the next area made that the extra power lose its edge from difficulty curve.
I am also playing Breath of the Wild on Master Mode, which I am kind of surprised by what the extra difficulty does to the game. Where I might have been able to fight most regular enemies that I came across in the original difficulty, it is not feasible to fight most enemies you come across in the Master Mode, not when doing so could eat up most of your resources in a single conflict of a few enemies. I imagine actually going the divine beasts to even get to the dungeons will be very difficult, and really need to plan out taking on anything that was slightly a challenge in the normal mode.
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Through dream I travel, at lantern's call
To consume the flames of a kingdom's fall