HeroOfHyrule wrote:
That's interesting. I was wondering what the controls were like, and if they were better or worse. I only played the Wii version, so I can't really compare TPHD to the original even if I played it.
They're about the same as Wind Waker's controls. There's optional gyro controls for things like bow aiming, but I usually keep it turned off (I think?).
The only significant improvement they made to TPHD is a button on the touch screen that lets you fast transform. But I played most of the game using the Pro Controller.
The main control issue I was having was with the joystick, especially when in wolf form or when riding Epona, a lot of times the stick orientation wouldn't adjust itself to the camera, so I'd be going in the completely wrong direction...but like I said, maybe that was also an issue in the GC version and I just don't remember...but I'd think I would remember something as irritating as that?
HeroOfHyrule wrote:
I'm also bummed that I haven't played either of those games before MiiVerse was shut down. I was watching Game Grumps play TPHD and realized a lot of the things that were added are just stamps, like you said, so they're basically useless now...
I know I say this all the time, but MiiVerse in general was just one of the coolest things Nintendo ever did, I loved it. It was awesome being able to share crappy drawings with random strangers, and see all the cool (and crappy) stuff other people drew.
HeroOfHyrule wrote:
I find using a lot of the items in SS really hard, but actual combat is so fun with those motion controls.
Which items?
I only really have issues with the beetle...for some reason, they made it really tricky to get it to fly straight, it always wants to go right or left...not an issue with the Skyloft, so I don't know what makes the beetle so special.
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I'll brave the storm to come, for it surely looks like rain...