Bradleigh wrote:
I put quite a bit money into upgrading the machine pistol you can buy in the factory, which just helped me pretty easily go through Castle Dimitrescu and the boss battle, where first time I was very anxious and had to resort to the knife to conserve ammo against a lot of enemies. Still apparently missed three windows, as I tried breaking them this time. So I at the moment think getting full auto pistol might be the plan to get its infinite ammo, as well as the second shotgun which I also put upgrades in rather than buying the third shotgun, and a shotgun can cause stumbling where the pistol can't.
Heh, I actually own that gun, a Czech VZ61, I had to laugh at it being the most powerful pistol in the game, as in reality it fires a rather anemic .32 ACP round, which is less powerful than either of the other pistols. It's pretty fun fully upgraded, but once you start getting unlimited ammo, it really drops off in usefulness, though it can be fun to use. I never could find all the windows in the castle, I got to within 1 on my easy mode run (trying to get the boss speedrun achievements), but it also doesn't give you that many points, so I wasn't too concerned. I'd really recommend against the shotgun, I got the 3rd one and fully upgraded it, and it really lacks compared to the magnum or either of the assault rifles, the rate of fire just kneecaps it, even with the knock back.
Bradleigh wrote:
Haven't really had much of a chance to use a magnum, outside of some very specific moments. I do think that I plan to exploit the save file function to make infinite ammo become available on a few guns once I have saved up enough. But I am not entirely keen on just getting a gun that will break the game, if some still reliable guns that I don't have to always worry about running out of will do.
Don't put any money into the magnum revolver, it's worse in every way compared to the automatic one, it's just a waste. I bought the AK (I think they called it the Dragoon) and the unlimited ammo for my second playthrough, and it was OP enough, but the other rifle that you can upgrade is better in the end, if a lot more expensive. It was pretty fun fighting the vampire daughters with an unlimited ammo assault rifle, just break the windows and light them up and they die, very satisfying. Don't worry about breaking the game, it's actually really fun on the higher difficulties, popping those annoying Soldat with the drill arms once in the chest and having them instantly die is always hilarious, as is popping the big black werewolf things that drag you by the leg the first time you run into one, I burst out laughing when I shot that one in the face and it just died, or the werewolf boss that's supposed to beat you in the very beginning. I'm too online, so I kept imagining him as the soyjack screaming "nooo! you're not supposed to have that weapon yet! Nooo!" while I'm going "hahaha, automag go BANG!". I'll admit, I'm easy to please sometimes.
Bradleigh wrote:
Next will be the red chimney bit, and then House Beneviento, which NG+ weapons won't help much, other than being through it before. I actually had read ahead in some guides for House Beneviento, because I wasn't going to take the particular brand of horror very well otherwise.
Uggh, that giant mutant baby is the worst, I hate that whole section of the game, it's genuinely unsettling.
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