aussiebloke wrote:
^^^
I don't play throw away games any more , If it's not worth playing twice (to me ) why would you play it once ?
The thing is with Halo it's a middle ground sort sort of not ?
Oh yeah, I totally understand that one. I always feel the same way. If a game doesnt have good replay value, I just dont touch it. That's one reason why I just dont like story-based games... because it's like, once you've finished the story all the way to the end, what else is there to do? Usually not much of anything. I cant stand that idea. I tend to play alot of games like Roguelikes that use procedural/random generation, so that every time it's a whole different thing, and you never know just what'll happen. I love that idea.
Something like Titanfall or Halo or whatever is a bit different though from the once-off games. Multiplayer games tend to have lots of replayability, since the point is playing with or against others. I dont think there is such a thing as a multiplayer game that isnt somewhat repetetive, it's the nature of them, really. But while you get the same maps/levels/weapons/things/whatever over and over again, the point is that you'll have different opponents each time, with different skills and tactics, and your own skill can continue to increase. It means that the game often never FEELS repetitive.
I do fighting games alot myself, and I'll say that there are few genres that are as amazingly repetitive as those. But they have huge replay value. There's always more skill to be gained, more things to learn, more techniques to come up with, and every opponent is different.... it really never gets old, at least not to me. Not even after thousands of matches in the same game.
That's my thoughts on multiplayer games, really.
Something like Halo sorta goes both ways. On one hand, you've got a campaign or story mode, which is the bit that you'd likely only need to play through once. But the game is also pretty focused around it's multiplayer, which is the part that is meant to be played a million times over, and is what most players buy the game for. The storyline mode ends up being sort of just an extra bonus.