newageretrohippie wrote:
Let's see....awkward touch only control scheme, lame central dungeon concept ( though better than Phantom Hourglass, since you don't have to re-tread floors you've cleared to do the next batch ), that stupid effing Spirit Flute, and the train itself ( 2 modes: BORING and OMFG GO AWAY DARK TRAINS )
agreed, it was bettor then PH on the central dungeon climbing part. that was just poor planning. my major gripe with spirit tracks, was the train tracks which limited you to set paths on which you could travel - cutting the overworld exploration aspect to almost zero, in this regard PH was a bit better.
yeah, dark trains were a b***h. fortunately you could find extra tracks and that made the rails a bit better, i think.
newageretrohippie wrote:
Zelda: Skyward Sword
hated just how
long it took to get to the first real dungeon. i feel they really could have done more with that waterfall section on skyloft when finding your bird, a mini dungeon of sorts. not just finding to have kikwis, traverse tightropes and fight stupid looking bokoblins which really got me wound up when they blocked my EVERY SWING. how is their silly machete stronger then my shield?
tentalus was moronic.
(maybe this is asking too much, but i would have liked to keep the practice sword. :3 )
Humanaut wrote:
BioShock Infinite is probably the worst game I have ever played. Completely uninspiring.
didn't feel at all like a bioshock game until the whole "skyhook to the face" part. in all 3 games i felt a bit like an errand-boy at times but at least the first game gives you a
real explanation! the inability to collect and store medkits or healing items was a nice difficulty factor IMO but made me really dependent on food, how does booker not get obese?
https://www.youtube.com/watch?v=O3DHGGBCSdw
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