Mass Effect 2
It took me, like FOUR TRIES, to get through the derelict Collector ship. And that flying mosquito thing that shoots beams at me, dogs my rear-end wherever I HIDE, didn't much help!! !! This has GOT to be the hardest game I have ever played. Harder than Fallout 3 even.
What difficulty were you playing on? I beat the whole game on normal in 23 hours and died maybe 5 times, 3 on one battle because I could not figure out were I was supposed to go (not the ship though)....
Don't make fun of me, but I like doing games on easy level. I like to dip my toes in the water, not go the whole way. I do this until I am comfortable and confident for higher difficulties.
Bradleigh
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I think I understand what you mean, I got a bit anxious of the fear of a rocket to the head or bulets to the chest, it is pretty easy to find yourself holding your breath. But I found the colectors to be good enemies, kind of like Halo's Drones meets Gears of War's grubs, with a little bit of Independence day thrown in, But personaly I iked the Geth more, just seemed more interesting ME2 also makes it fun with being able to hack.
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I was not making fun of you. I was wondering if your high death rate was due to playing on a harder setting.
Also if those are the scariest things you have seen in a video game... you don't play many newer games do you... Doom 3, Dead Space, Resident Evil 4/5, etc. But hey, to each their own.
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My favourite class is Adept, I prefer takeing the comand role use pistol/SMG and lead team mates with stronger weaponns (shotgun, sniper or assault rifle) and find weak spots and use warp to get heavy hits and go around corners. Though if the shields are down I might use singularity if in a group, ifgot lots of health like a Krogan use pull to get easy shots at it and if I want to get it out of the way for a bit, near an edge or damaged a lot from being thrown around I use throw.
Want something creepy have something like the statue Splicers in Bioshock which looked like statues but if you looked away and then back again they could have sudenly appear half way across the room, plus they could appear at any time behind you. Then there are the ones that when the lights go out, a bunch of corpsessudenly change places and then after moving a bit they come alive and ambush you. Not much creepier then an enemy playing possum.
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Ambivalence
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We don't have spoiler tags, but since nobody who doesn't want to know about the game should be reading this, consider yourself warned.
***
ME2...beaten it a couple of times. I applaud the better graphics (just the removal of the horrible lag time Mass Effect suffered from in drawing textures was enough to deserve praise), but they went above and beyond just fixing what was broken.
I don't like the limited exploration in places like the Citadel (which is supposed to be massive) and Omega (for the same reason). This "target specific" exploration was a real downer after getting a feel for how big some places were in Mass Effect...especially when you consider that this game is 2 DVDs in size. You really just expect "more" but never get it.
I somewhat like the new mechanics of combat. Many others complained that they neutered the Adept class (full biotics), but I'm on the fence. I liked the Adept class, but Mass Effect on Insanity difficulty was no challenge to a fully leveled Adept. They reworked powers (making them work more true to description...Warp was fairly useless by itself in Mass Effect), but now Adepts are nowhere near as powerful. Some say it's too frustrating to beat the game on Insanity with an Adept. I haven't tried yet, but I find all games are designed to be beatable...it's a question of employing the right tactics for the class of character you create.
Combat was "simplified" and well-explained within in the game if you think about the story (SPOILER AHEAD).
The game starts with the Normandy being destroyed and Sheppard dying from a suit rupture. Cerebus brings him back to life via the Lazarus Project. When you first import a character from Mass Effect, you are given the chance to change your appearance (reconstructive/genetic surgery) and your class. Since it is clear that "Sheppard reborn" is the product of 2 years of medical treatments, surgeries and cybernetic implants, the reworking of his skills and appearance makes sense for any changes between the two games. So, that a biotic can now use sniper rifles, heavy weapons, etc. rather than just be limited to a pistol is a credible leap. You get X weapon options based on what you find and what type of weapons your class can use. I played a biotic and did not have a sniper rifle until a mission where I could choose one of three or four new weapons to equip. I picked the sniper rifle. So, by the end I could equip a "pistol," a "sub machine gun" (basically a full-auto pistol), a "sniper rifle," and the heavy weapons. I suspect an Adept would not be allowed to pick an assault rifle, but I don't recall clearly on that matter.
They got rid of the horrible inventory system which was a cornucopia of unremarkable armor and weapon choices and instead gave you set armor with some upgradable pieces (or DLC) with the bulk of "improvement" coming from upgrades you either bought or researched that worked on everyone's armor and weapons. There were also upgrades to biotic amps and omni-tools. How useful these were to you would depend on the class you played. As an adept, I wanted all the biotic upgrades. With limited funding, I did not see the need to get all of the omni-tool upgrades. Some say you don't need to buy any of those, but I found the first level of extended time for hacking useful as most of the credits you find in the game come from hacking open containers and terminals.
You can customize armor appearance for color and texture preferences. The casual appearance options were lame and I would have liked to see more DLC on that, but since it was more than Mass Effect offered, I suppose it was still an improvement.
However, they seriously crippled the monetary system of the game. Mass Effect made having money easy once you started doing exploration. Credits for finding minerals...credits for doing side quests...credits for selling stuff you find (which was a lot). Maxing the credit meter was easy enough to do. In ME2, it's a lot harder. In fact, I don't think it is possible to buy every upgrade available with the credits you find AND keep every team member alive (you get credits for selling out one of your crew, but then you don't have all of them on your team). This makes some sense because it forces you to be smart in what you buy. However, no definitive guide on what the upgrades are or where they are found has come out yet (that I know of), so being strategic at this point is difficult.
This is complicated by the fact that you also need money to explore, and (as far as I can tell) you don't get paid for searching planets. Credits to buy fuel for inter-star cluster travel and probes cut into what you have to spend on stuff you need. The finite credit level also kills how much post-game play you can experience once you beat the game. This is not a game breaker, but it is annoying and counterproductive to continuing game play after you complete the main quest.
Scanning for minerals is the most universally hated part of ME2. Driving around in the Mako in Mass Effect was bad at times, but this is worse. Mostly, the scanning is slow and repetitive. Miranda (once you complete her loyalty quest) will give you an upgrade to the scanner to double the speed of it, but it's still slow.
Thankfully, you don't need to search for minerals any more than you need for what you want to do. Any planet not reported as "RICH" isn't worth bothering with as far as time expended to resourced recovered is concerned. You can stretch how far your probes go by only "harvesting" the mineral(s) you need once you have acquired more than enough of others. To "scan" for a side quest, you only need to enter into orbit and activate the scanning mode. If there is an anomaly on the planet, EDI (the ship's AI) will tell you there is one to find. You will be given an indicator to find it and you only need one probe to open that side quest for landing.
I loved the dialogue. Darker, sexier, more innuendo. Moments that make you LOL.
I hated the sex. Mass Effect had partial nudity (a source of great controversy, even if it never exceeded what you'd see on prime time TV). Now everyone does it with their clothes on (only two characters take anything off). Totally unrealistic and senseless when you consider the vulgar language the developers had no issue using that was not present in Mass Effect.
The story unravels a bit more of the mystery of the Reapers.
SPOILERS!
The Collectors are indoctrinated/converted Prothains. They are kidnapping humans to turn them into this cyber-organic goo that is used to build a new Reaper. If the tech is consistent, this means Reapers are synthetic/organic hybrids. Even a "dead" Reaper can indoctrinate people who stay too long inside of it. This indicates that Reapers are "alive" not just in an AI sense of "alive" but if you think of every living being turned to goo making one cell in a Reaper "body" then even a dead Reaper consists of billions of minds enslaved into its formation.
This might explain why the Reapers come back every 50,000 years or so. Reaper "reproduction" probably requires a mass harvesting of organic life and technology to build more Reapers.
The comment is made in-game by the Collectors (who are ultimately controlled by a Reaper) that humanity would find salvation through destruction. As if the gooification of living people somehow preserves them in a new form. This is analogous to the Geth crew member who indicates that modern Geth are thousands of AI programs operating together (where the original Geth were individual units who could work together in a limited way) and "individual" Geth were hundreds or even thousands of AI programs uploaded into a "mobile platform."
This makes me wonder if the origin of the Reapers was a synthetic/orgainic hybrid experiment that produced a gestalt mind that then directed further development. Basically...a different version of the Borg.
Bradleigh
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Well as stated in Mass Effect 1, the Reapers main goal is preservation, and their main goal is to prevent intergalactic society from going too far (kind of like anti-spirals from Gurren Lagann), yet intergrate what was created in that time so the time was not wasted. If you want to see a good reason, just look at the Krogan, I wouldn't be surprised if the creation of the Reapers was intentional, like Gurren Lagann's Anti-spirals they forsaw that if things continued, the universe will be destroyed, so literaly saving life by destroying it.
Actually the more I think about it the more simularities I get with Gurren Lagann, though there are less giant robots and drills.
_________________
Through dream I travel, at lantern's call
To consume the flames of a kingdom's fall
Want something creepy have something like the statue Splicers in Bioshock which looked like statues but if you looked away and then back again they could have sudenly appear half way across the room, plus they could appear at any time behind you. Then there are the ones that when the lights go out, a bunch of corpsessudenly change places and then after moving a bit they come alive and ambush you. Not much creepier then an enemy playing possum.
Statues that come alive in Bioshock. NOW THAT has got my attention. I have got to get that game then. I had it once, only played the beginning, but didn't get very far before needing to trade it for cash. The way you describe those statues remind me of the Weeping Angels in Doctor Who, for some reason.
***
ME2...beaten it a couple of times. I applaud the better graphics (just the removal of the horrible lag time Mass Effect suffered from in drawing textures was enough to deserve praise), but they went above and beyond just fixing what was broken.
I don't like the limited exploration in places like the Citadel (which is supposed to be massive) and Omega (for the same reason). This "target specific" exploration was a real downer after getting a feel for how big some places were in Mass Effect...especially when you consider that this game is 2 DVDs in size. You really just expect "more" but never get it.
I somewhat like the new mechanics of combat. Many others complained that they neutered the Adept class (full biotics), but I'm on the fence. I liked the Adept class, but Mass Effect on Insanity difficulty was no challenge to a fully leveled Adept. They reworked powers (making them work more true to description...Warp was fairly useless by itself in Mass Effect), but now Adepts are nowhere near as powerful. Some say it's too frustrating to beat the game on Insanity with an Adept. I haven't tried yet, but I find all games are designed to be beatable...it's a question of employing the right tactics for the class of character you create.
Combat was "simplified" and well-explained within in the game if you think about the story (SPOILER AHEAD).
The game starts with the Normandy being destroyed and Sheppard dying from a suit rupture. Cerebus brings him back to life via the Lazarus Project. When you first import a character from Mass Effect, you are given the chance to change your appearance (reconstructive/genetic surgery) and your class. Since it is clear that "Sheppard reborn" is the product of 2 years of medical treatments, surgeries and cybernetic implants, the reworking of his skills and appearance makes sense for any changes between the two games. So, that a biotic can now use sniper rifles, heavy weapons, etc. rather than just be limited to a pistol is a credible leap. You get X weapon options based on what you find and what type of weapons your class can use. I played a biotic and did not have a sniper rifle until a mission where I could choose one of three or four new weapons to equip. I picked the sniper rifle. So, by the end I could equip a "pistol," a "sub machine gun" (basically a full-auto pistol), a "sniper rifle," and the heavy weapons. I suspect an Adept would not be allowed to pick an assault rifle, but I don't recall clearly on that matter.
They got rid of the horrible inventory system which was a cornucopia of unremarkable armor and weapon choices and instead gave you set armor with some upgradable pieces (or DLC) with the bulk of "improvement" coming from upgrades you either bought or researched that worked on everyone's armor and weapons. There were also upgrades to biotic amps and omni-tools. How useful these were to you would depend on the class you played. As an adept, I wanted all the biotic upgrades. With limited funding, I did not see the need to get all of the omni-tool upgrades. Some say you don't need to buy any of those, but I found the first level of extended time for hacking useful as most of the credits you find in the game come from hacking open containers and terminals.
You can customize armor appearance for color and texture preferences. The casual appearance options were lame and I would have liked to see more DLC on that, but since it was more than Mass Effect offered, I suppose it was still an improvement.
However, they seriously crippled the monetary system of the game. Mass Effect made having money easy once you started doing exploration. Credits for finding minerals...credits for doing side quests...credits for selling stuff you find (which was a lot). Maxing the credit meter was easy enough to do. In ME2, it's a lot harder. In fact, I don't think it is possible to buy every upgrade available with the credits you find AND keep every team member alive (you get credits for selling out one of your crew, but then you don't have all of them on your team). This makes some sense because it forces you to be smart in what you buy. However, no definitive guide on what the upgrades are or where they are found has come out yet (that I know of), so being strategic at this point is difficult.
This is complicated by the fact that you also need money to explore, and (as far as I can tell) you don't get paid for searching planets. Credits to buy fuel for inter-star cluster travel and probes cut into what you have to spend on stuff you need. The finite credit level also kills how much post-game play you can experience once you beat the game. This is not a game breaker, but it is annoying and counterproductive to continuing game play after you complete the main quest.
Scanning for minerals is the most universally hated part of ME2. Driving around in the Mako in Mass Effect was bad at times, but this is worse. Mostly, the scanning is slow and repetitive. Miranda (once you complete her loyalty quest) will give you an upgrade to the scanner to double the speed of it, but it's still slow.
Thankfully, you don't need to search for minerals any more than you need for what you want to do. Any planet not reported as "RICH" isn't worth bothering with as far as time expended to resourced recovered is concerned. You can stretch how far your probes go by only "harvesting" the mineral(s) you need once you have acquired more than enough of others. To "scan" for a side quest, you only need to enter into orbit and activate the scanning mode. If there is an anomaly on the planet, EDI (the ship's AI) will tell you there is one to find. You will be given an indicator to find it and you only need one probe to open that side quest for landing.
I loved the dialogue. Darker, sexier, more innuendo. Moments that make you LOL.
I hated the sex. Mass Effect had partial nudity (a source of great controversy, even if it never exceeded what you'd see on prime time TV). Now everyone does it with their clothes on (only two characters take anything off). Totally unrealistic and senseless when you consider the vulgar language the developers had no issue using that was not present in Mass Effect.
The story unravels a bit more of the mystery of the Reapers.
SPOILERS!
The Collectors are indoctrinated/converted Prothains. They are kidnapping humans to turn them into this cyber-organic goo that is used to build a new Reaper. If the tech is consistent, this means Reapers are synthetic/organic hybrids. Even a "dead" Reaper can indoctrinate people who stay too long inside of it. This indicates that Reapers are "alive" not just in an AI sense of "alive" but if you think of every living being turned to goo making one cell in a Reaper "body" then even a dead Reaper consists of billions of minds enslaved into its formation.
This might explain why the Reapers come back every 50,000 years or so. Reaper "reproduction" probably requires a mass harvesting of organic life and technology to build more Reapers.
The comment is made in-game by the Collectors (who are ultimately controlled by a Reaper) that humanity would find salvation through destruction. As if the gooification of living people somehow preserves them in a new form. This is analogous to the Geth crew member who indicates that modern Geth are thousands of AI programs operating together (where the original Geth were individual units who could work together in a limited way) and "individual" Geth were hundreds or even thousands of AI programs uploaded into a "mobile platform."
This makes me wonder if the origin of the Reapers was a synthetic/orgainic hybrid experiment that produced a gestalt mind that then directed further development. Basically...a different version of the Borg.
Very good points on ME2 and lack of funds. I struggled to get every upgrade, thought I had everything except for the Medibay upgrade (which removes your scars), thought I was prepared, but I had three team members kick it at the end. As for the planet exploring, I kind of liked it, but NOT getting paid for the exploration sucked. And NOT getting money for every kill also sucked.
And yeah the bad guys of the game SCREAM BORG!
As for class, so far I have tried soldier (my favorite), and am doing an Adept in ME1. WORRIED about the Adept in ME2. I HOPE it isn't as weakened as people say. I really like the Adept.
I can say that up to Normal difficulty, I had no problem with being an Adept. The complaint is with playing on Veteran or Insanity difficulties.
To be fair, I'm doing my Soldier character now on Insanity (for the achievement). It is 100% tactics. I won't last 5 seconds charging into a combat situation on Insanity (ever with Geth shielding up and running), and the game play makes me wonder if it's really any harder playing an Adept on Insanity...you still have to stay under cover and wear down the bad guys with ranged attacks (bullets, tech or biotics).
This is a must-read for those who've played through ME2 at least once.
http://social.bioware.com/forum/1/topic ... /1109816/1
My favorite (among many)....
Shepard: "Yeah, Grunt, we know. It's kind of hard to miss. Stop yelling from behind cover, it helps the enemy find us."
Grunt: "I! AM! KROGAN!"
Shepard: "DUDE seriously. You don't need to yell that every time you kill a drone."
Grunt: "I! AM! KROGAN!"
Shepard: "I! AM! HUMAN!"
Garrus: "I! AM! TURIAN!"
Mordin: "SALARIAN!"
Jacob: "I! AM! ALSO! HUMAN!"
Legion: "We. Are. Geth."
Shepard: "See how freakin' annoying that is?!"
I only recently got Mass Effect 2, and I am loving it. It retains the rich atmosphere and background of the last game, throws in infinitely better graphics and a smoother combat system, makes all the classes more unique, and pushes the story forward in unexpected ways.
Out of curiosity, who are people's favourite followers in this game? My favourites are Tali (not overtly sexy like Miranda, not insane like Jack...instead cute and likeable), Garrus (gone from ex-cop to tough vigilante) and Mordin, because...well...
[youtube]http://www.youtube.com/watch?v=uXiU6kiq_Ms[/youtube]
Mass Effect 1 AND 2 have knocked my favorite game - Fallout 3 - from its throne as being my favorite game. Once Mass Effect 3 comes out and that's it for that series, I am going to be missing that universe they created. I know there have been Halo game after Halo game. Why not more of Mass Effect?
Playing Mass Effect 1 again as a female Shepard Adept - I actually love the equipment menu and all the different mods. Now I am playing my Shepard again, continuing from Level 54 to 60. Higher levels have cooler equipment. I still wonder why they took the equipment menu away and made it to where you upgrade your equipment via an in-game computer, and making it harder to get the funds and materials for upgrading said equipment. Oh well, that aside, Mass Effect 2 is highly enjoyable. But I find myself struggling to decide which I like more - ME1 or ME2.
And as for my favorite squad members - ME1 my favorites are Kaiden and Tali for my current character. My biotics and Kaiden's biotics are a perfect match, and Tali is great for hacking.
ME2 - I'll get back with you on that when I played my female Shepard.
Ambivalence
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Tali and Mordin. Mainly Mordin. "Lots of ways to help people."
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