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DanRaccoon
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18 Mar 2012, 6:05 pm

Image

Your criticisms are now void.


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RW665
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18 Mar 2012, 6:29 pm

I stayed up all night on Friday to finish it. I'm not angry at the ending, just confused. I'm a little depressed as well. The story was sad, but I'm also depressed that the story is over.


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El-ahrairah
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19 Mar 2012, 12:48 am

RW665 wrote:
I stayed up all night on Friday to finish it. I'm not angry at the ending, just confused.


The ending was, in the words of the lead writer of ME3, supposed to provoke "lots and lots of speculation."

Yeah.



RW665
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19 Mar 2012, 12:55 am

El-ahrairah wrote:
RW665 wrote:
I stayed up all night on Friday to finish it. I'm not angry at the ending, just confused.


The ending was, in the words of the lead writer of ME3, supposed to provoke "lots and lots of speculation."

Yeah.

Well, I liked the game anyway. It was much more depressing than the first two, it had a very different feel. I still thought it was good though.


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Laz
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19 Mar 2012, 2:05 pm

When I first got into the series it was when ME2 came out back in 2010. I thought then with its feature of importing the ME1 character and your decisions n stuff that Bioware were setting themselves up for a big headache.

If you think of what kind of effort it would take to script and voice act all the various possible outcomes that could occur from your decisions throughout the three games you start to realise the scale of the task is absolutely huge.

Really it wasn't a surprise that they funneled the story down to a simplistic ending. It couldn't of ended any other way really. Bioware couldn't really avoid this any other way really. But, credit were its due, at least they gave it a go. I'd blame EA for its cash cow attitude towards the companies it buys rather then Bioware for the outcome.

I did absolutely love that link to the guy going through all the plot holes of ME2 though :lol: I remember playing it back in 2010 and thinking WTF this story doesn't make sense but sod it I liked the game anyway.

Now to actually finish ME3 with my paragon character and see just how bad this ending truly is


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19 Mar 2012, 6:16 pm

Laz wrote:
When I first got into the series it was when ME2 came out back in 2010. I thought then with its feature of importing the ME1 character and your decisions n stuff that Bioware were setting themselves up for a big headache.

If you think of what kind of effort it would take to script and voice act all the various possible outcomes that could occur from your decisions throughout the three games you start to realise the scale of the task is absolutely huge.

Really it wasn't a surprise that they funneled the story down to a simplistic ending. It couldn't of ended any other way really. Bioware couldn't really avoid this any other way really. But, credit were its due, at least they gave it a go. I'd blame EA for its cash cow attitude towards the companies it buys rather then Bioware for the outcome.
I did absolutely love that link to the guy going through all the plot holes of ME2 though :lol: I remember playing it back in 2010 and thinking WTF this story doesn't make sense but sod it I liked the game anyway.

Now to actually finish ME3 with my paragon character and see just how bad this ending truly is


Good point this is a concern

EA = the fast food of the game world.

And I don't like fast food even when hungry.


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20 Mar 2012, 4:16 am

ZakFiend wrote:
Verdandi wrote:
The endings are deeply flawed, but I'm not prepared to declare unending enmity yet.


Mass effect has always had crap plot/story they screwed up the story majorly in ME2. See here for a plot analysis. Anyone who think's Mass effects story 'is good' hasn't been paying attention. It hasn't been good since ME1, the thing that's been holding ME together is the ministories/characters and gameplay.

http://www.youtube.com/watch?v=rR558wTjOUU


That guy's voice makes my brain hurt.

Mass Effect 2 was fine. The story does have problems, but nothing on the scale of the ME3 endings.

Edit: Seen most of them. I agree with most everything he says, but... I enjoyed ME2. The thing is that the gameplay was good all the way through, and while the plot was weak and went in a strange direction, it held together enough. The interactions with the other squadmates were written well enough to be enjoyable. There's nothing comparable in 2 to the ending in 3 in terms of departure from the setting, themes, moods, etc. established in ME.



Last edited by Verdandi on 20 Mar 2012, 5:50 am, edited 2 times in total.

Verdandi
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20 Mar 2012, 4:19 am

Laz wrote:
Really it wasn't a surprise that they funneled the story down to a simplistic ending. It couldn't of ended any other way really. Bioware couldn't really avoid this any other way really. But, credit were its due, at least they gave it a go. I'd blame EA for its cash cow attitude towards the companies it buys rather then Bioware for the outcome.


I don't remember the company, but someone on the livejournal Mass Effect community said that their company had been purchased by EA and told they would be given the "Bioware treatment," which meant "full creative freedom." In other words, it doesn't really sound like EA is actually warping Bioware all that much and everything coming out of Bioware is Bioware itself. Reflecting of a changing company culture, perhaps, but not necessarily EA meddling.



Sickpuppies124
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20 Mar 2012, 8:10 pm

I cancelled my pre-order when some jerks ruined the ending for me. It's been two weeks and I'm still having a hard time accepting it as a conclusive ending to a 5 year trilogy.

[youtube]http://www.youtube.com/watch?v=6M0Cf864P7E[/youtube]



Laz
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21 Mar 2012, 4:16 am

Well I actually managed to complete this game last night

Yeah, can see why people are ripping into this ending, it kinda reminds me of that scene with the Architect in Matrix Reloaded when Neo has to make a choice between saving trinity or returning to the source. And well look how the ending of that trilogy turned out :P


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Laz
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21 Mar 2012, 4:34 am

Image


:lol: :lol: :lol:


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El-ahrairah
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23 Mar 2012, 12:15 am

Verdandi wrote:
I don't remember the company, but someone on the livejournal Mass Effect community said that their company had been purchased by EA and told they would be given the "Bioware treatment," which meant "full creative freedom."


I've known of many game companies that were purchased and told they would be able to keep their creative freedom. It didn't last.



Jono
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23 Mar 2012, 3:22 am

El-ahrairah wrote:
Verdandi wrote:
I don't remember the company, but someone on the livejournal Mass Effect community said that their company had been purchased by EA and told they would be given the "Bioware treatment," which meant "full creative freedom."


I've known of many game companies that were purchased and told they would be able to keep their creative freedom. It didn't last.


EA is not as bad as it used to be though. I think Bioware still has creative freedom.



Sickpuppies124
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23 Mar 2012, 8:25 am

EA has been pretty merciful on Battlefield and Mass Effect IMO, well until the ending of ME3 that is.



Verdandi
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23 Mar 2012, 10:48 am

El-ahrairah wrote:
Verdandi wrote:
I don't remember the company, but someone on the livejournal Mass Effect community said that their company had been purchased by EA and told they would be given the "Bioware treatment," which meant "full creative freedom."


I've known of many game companies that were purchased and told they would be able to keep their creative freedom. It didn't last.


Seriously, I think y'all are reaching to find an explanation that is something other than "Bioware employees consciously chose this course." Odds are, Bioware employees chose this course. It is the simplest, most parsimonious explanation. EA likely had nothing to do with the ending of ME3. If anything, they'd push Bioware to do the opposite: End the game in such a manner as to make infinite sequels plausible.



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23 Mar 2012, 2:27 pm

Verdandi wrote:
El-ahrairah wrote:
Verdandi wrote:
I don't remember the company, but someone on the livejournal Mass Effect community said that their company had been purchased by EA and told they would be given the "Bioware treatment," which meant "full creative freedom."


I've known of many game companies that were purchased and told they would be able to keep their creative freedom. It didn't last.


Seriously, I think y'all are reaching to find an explanation that is something other than "Bioware employees consciously chose this course." Odds are, Bioware employees chose this course. It is the simplest, most parsimonious explanation. EA likely had nothing to do with the ending of ME3. If anything, they'd push Bioware to do the opposite: End the game in such a manner as to make infinite sequels plausible.


It's actually worse if the Bioware devs chose to end it this way, because at least if it was EA calling the shots we can respect the devs.