I'm new to Magic: the gathering and have questions

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Isthisreal
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28 Jun 2009, 11:38 am

Optician_Of_Urza wrote:
Isthisreal wrote:
Creature damage no longer uses the stack, and no spells can be cast during the combat damage step. interesting... So will I still be able to declare a creature as a blocker and then use an instant to return it to my hand so it blocks but takes no damage?

Hey is the new rulebook out yet, or does it come out in July?


Yes. Your creature won't do any damage, but their one will still be blocked. Trampling creatures can "trample through" the empty space though, so don't try it on trampling creatures.

The new Comprehensive Rules will be around soon, but I wouldn't recommend reading them. They are far more detailed than you need. Wizards will probably make a basic primer for the new rules which will probably be included in Magic 2010 intro packs. In the mean time you're welcome to come here to ask questions.


O.K. , Cool



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29 Jun 2009, 2:13 pm

Hey, can auras be moved from creature to creature like artifact equipment? (I mean without help from some special card or ability)



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29 Jun 2009, 2:21 pm

Isthisreal wrote:
Hey, can auras be moved from creature to creature like artifact equipment? (I mean without help from some special card or ability)


Very unlikely. You can only do with a card what it specifically says you can. Equipment has "equip" which specifically allows you to move it around. If an enchantment has an ability like that, then sure you can move it. Most don't though.



Isthisreal
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29 Jun 2009, 11:38 pm

O.K. Another question....

Can you have more than one enchantment on a creature at the same time? What about more than one artifact equipment on a creature?

Can you put an enchantment on a creature that is equipped with an artifact or vise versa?



Optician_Of_Urza
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30 Jun 2009, 4:14 am

Unless those auras or equipments are giving the creature shroud or some other ability that would prevent targeting, there's nothing stopping you from having creatures with lots of auras and equipment on them. However in most cases you don't want to put many auras (if any) on creatures because you set yourself up for a big loss in card advantage. Say you have a Phantom Warrior with two Blanchwood Armour on it and say, three forests, you have an unblockable 8/8. Pretty good, but when your opponent has the removal spell like Terror or Pacifism, you've just lost three cards to his one. Not good. Equipment doesn't have this problem as it stays on the battlefield when the creature it's attached to dies, and you can move it if the creature is incapacitated.

Some creatures like auras though. Take Uril for instance:

Image

Unless your opponent has mass removal, Uril can be enchanted a lot without having to worry about spot removal.


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Isthisreal
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30 Jun 2009, 10:24 am

Optician_Of_Urza wrote:
Unless those auras or equipments are giving the creature shroud or some other ability that would prevent targeting, there's nothing stopping you from having creatures with lots of auras and equipment on them. However in most cases you don't want to put many auras (if any) on creatures because you set yourself up for a big loss in card advantage. Say you have a Phantom Warrior with two Blanchwood Armour on it and say, three forests, you have an unblockable 8/8. Pretty good, but when your opponent has the removal spell like Terror or Pacifism, you've just lost three cards to his one. Not good. Equipment doesn't have this problem as it stays on the battlefield when the creature it's attached to dies, and you can move it if the creature is incapacitated.

Some creatures like auras though. Take Uril for instance:

Image

Unless your opponent has mass removal, Uril can be enchanted a lot without having to worry about spot removal.


Interesting, that changes things a lot. By the way, that's a nice card!

On a different topic, does anyone else find blue boring? I've noticed that blue is very powerful with all it's "cancel spell" and "draw extra cards" abilities. It's powerful, but it gets kind of boring after a while. Are there any other good strategies for blue?

I just put together a white and green deck I'm pretty happy with. I love white's first strike and life restore abilities.



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30 Jun 2009, 10:27 am

It's common for new players not to appreciate blue (many don't understand it). Though you do at least recognise that it is powerful, which is a good start. I'm not a big fan myself most of the time because I find other colours offer me a bit more fun. Though you can have fun with blue too, it's very much "Spike's colour" along with black (I don't expect you to know who/what Spike is unless you've been reading Mark Rosewater's archive).


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30 Jun 2009, 10:59 am

Urza is right. Maybe blue just isn't your style, as it is the color that wins the slowest. Winning with blue tends to be a grind, where you play long games & wear your opponent down thru attrition. You need to determine what kind of player you are & what kind of deck suits you best.

You can more proactive with blue (merfolk perhaps), but you might prefer another color that does what you like more.

Btw, "spike" is one of the 3 kinds of players that play magic described by lead designer Mark Rosewater. The other's are Johnny & Timmy.

Spike - Think of a shrewd lawyer. Likes to be in control & win. He loves victory based on his superior skill & is always looking to be the best.

Johnny - Think mad scientist. Enjoys sitting in the lab working on his crazy combos. He likes building his decks like a rube goldberg device. He may not always win, but lives for that one time he gets his combo off. It's ALIVE!! !! !

Timmy - Think wide-eyed little kid. Likes the excitement of huge explosions, gigantic creatures, & endless armies. The bigger, the better. Why only reduce your opponents life total to zero when you can reduce it to negative one-million with an army of 100, 1000/1000 creatures?



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30 Jun 2009, 2:18 pm

I use blue, but mainly as support. I have a nice blue/green/white deck based around the Lorescale Coatl. Having blue in that deck helps them get real big, real quick.



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30 Jun 2009, 4:42 pm

You know what, I just realized that I'm probably bored of blue because all I have is the tenth edition core set (I got a couple extra blue cards from booster packs, but they are about the same). I just realized it didn't have any enchantments or artifacts. The only things I can do with the core set are summon creatures, cancel spells, unsummon creatures, and draw extra cards. (It gets repetitive pretty fast.)

But there's probably a lot better cards out there for blue than that, isn't there?

Also, what ratio of creatures to cancel spell cards should I have in my deck for blue? What do you guys recommend?



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30 Jun 2009, 6:32 pm

I'm no expert in deck construction (I'm an awful deck builder and player, as are many judges). However I will tell you that blue's shtick in core sets is getting down creatures your opponents can't block (mostly flying creatures) and supporting them with counterspells.


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30 Jun 2009, 6:37 pm

I haven't purchased any Tenth Edition stuff since M10 is coming out next month. However, there's a bunch of cool blue cards in the Alara block.



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01 Jul 2009, 12:37 pm

Maybe I'll get some cooler cards in the future.

Another question- If I have a card that returns a goblin card from the graveyard to my hand, does that mean any card that has goblin in its type (for example: goblin shaman, tribal instant goblin, tribal enchantment goblin, or changeling)?



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01 Jul 2009, 1:05 pm

Isthisreal wrote:
Maybe I'll get some cooler cards in the future.

Another question- If I have a card that returns a goblin card from the graveyard to my hand, does that mean any card that has goblin in its type (for example: goblin shaman, tribal instant goblin, tribal enchantment goblin, or changeling)?


I take it you mean this:

Image

Yes, any card that is a Goblin (be it creature card or tribal card) can be returned with Boggart Birth Rite, including Changelings (they are all creature types everywhere, not just in play).


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Isthisreal
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02 Jul 2009, 10:11 am

LOL , yes that's exactly the card I wanted to find out about!

So, will magic 2010 have core sets? If so, will they put 60 cards in them instead of 40?

Hmmm, maybe my money would be better spent on booster packs instead.



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02 Jul 2009, 11:18 am

Magic 2010 will have Intro Packs (Core Sets are the basic sets like 8th, 9th and Tenth edition, and from now on, Magic 20XX). They'll still be forty card decks with a foil rare and a booster pack. The intro packs are worth it if you want a deck you can play casually, if you want a base for a deck, or if you just want the cards within (if I don't get any Shivan Dragons in my judge product, I might get the intro pack because I want a Shivan Dragon).

If you just want more cards, you're probably better off with boosters.


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