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League_Girl
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27 Oct 2015, 12:09 pm

I am happy for the checkpoints and I can see trolls might abuse it by putting it over spikes or fire or enemies or under an enemy or over a gap.


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AdamAutistic
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27 Oct 2015, 1:50 pm

Misery wrote:
Mario Maker update video


love it!

i think my favorite thing will be the "official Nintendo-Made courses".

the event courses seemed interesting, but i will need more details on what they are about.


i am really glad for the checkpoints. looks like i will be going back to update all my other levels. some of them (especially my Mirbyo's Dreamland set) could really use checkpoints.



League_Girl wrote:
I am happy for the checkpoints and I can see trolls might abuse it by putting it over spikes or fire or enemies or under an enemy or over a gap.


the video stated that "level must be cleared FROM the checkpoint if the checkpoint is used". (but i am sure that trolls will find a way to make people want to avoid them. they always have to ruin the experence for everybody else)


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League_Girl
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28 Oct 2015, 1:43 am

My stars had skyrocketed. I had 17 last time I checked and now I am at 25. I came on and saw all my levels had more than one stars, about two of them with five stars the most. I was like "whoa."

I notice just as long as I keep playing the levels, someone will play mine because some people like to play your levels when they see you played theirs. That is a way to get your levels noticed.


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Misery
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28 Oct 2015, 4:48 am

League_Girl wrote:
My stars had skyrocketed. I had 17 last time I checked and now I am at 25. I came on and saw all my levels had more than one stars, about two of them with five stars the most. I was like "whoa."

I notice just as long as I keep playing the levels, someone will play mine because some people like to play your levels when they see you played theirs. That is a way to get your levels noticed.


I'll be honest, I havent the foggiest freaking clue how levels get noticed. It makes no sense to me.

Originally, I advertised a couple of mine a bit over at GameFAQs; mostly my "traditional grasslands" one.

After that (and the topic for it is old, so it's been dead for awhile), I didnt need to advertise again. Somehow, they're still found. I log on to find a small barrage of plays and stars every day that I fire up the game. I'm probably just over 230 now, I think? And I only have 9 levels out. Heck, I havent posted about my 9th one AT ALL, not even on this forum, yet it's still found. It's baffling. These arent being done by players whose levels I've played, either. They're just random people. So.... yeah, I really just dont get it. It doesnt make sense.



AdamAutistic
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28 Oct 2015, 12:01 pm

well i did it. i unlocked all mystery shrooms from "expert". finally!

i am still missing #13. after a little research, turns out to unlock that one i need to beat Gnat Attack. i guess i will do some work on some of my levels while i try to make the flys spawn.


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Misery
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28 Oct 2015, 12:40 pm

AdamAutistic wrote:
well i did it. i unlocked all mystery shrooms from "expert". finally!

i am still missing #13. after a little research, turns out to unlock that one i need to beat Gnat Attack. i guess i will do some work on some of my levels while i try to make the flys spawn.


You can shake Munchers to get that going (the black biting plants) even in the current version, apparently.



Neotenous Nordic
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28 Oct 2015, 2:18 pm

It bothers me that munchers count in the enemy budget.

I want to place enough of them that the player won't be able to pass even when powered up, so that he has to acquire and keep kuribos shoe. The invulnerability time after being hit makes sure I have to take into account the probability of the player trying to run during invuln time to reach the end.

That means I'll place a whole lot of them in order to realize my idea, and I might reach the limit and not be able to place all the enemies I want after that.

Those aspects make no sense. I wish they up or remove some of the limits further down the line, so we can lower our shoulders while designing. It is one of the major cons when comparing to PC alternatives like SMBX and Lunar Magic.



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28 Oct 2015, 3:32 pm

Neotenous Nordic wrote:
It bothers me that munchers count in the enemy budget.

I want to place enough of them that the player won't be able to pass even when powered up, so that he has to acquire and keep kuribos shoe. The invulnerability time after being hit makes sure I have to take into account the probability of the player trying to run during invuln time to reach the end.


you could just use spike traps. they pretty much function the same way as munchers and they count as ground.



Misery wrote:
You can shake Munchers to get that going (the black biting plants) even in the current version, apparently.


thanks.
dang, that boss hurt my wrist. i managed to get the shroom though.


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Neotenous Nordic
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28 Oct 2015, 4:32 pm

AdamAutistic wrote:
Neotenous Nordic wrote:
It bothers me that munchers count in the enemy budget.

I want to place enough of them that the player won't be able to pass even when powered up, so that he has to acquire and keep kuribos shoe. The invulnerability time after being hit makes sure I have to take into account the probability of the player trying to run during invuln time to reach the end.


you could just use spike traps. they pretty much function the same way as munchers and they count as ground.


I know, but the spikes don't have the desired aesthetic effect as I am trying to stay true to the SMB3 style.

To be honest, I find them to be an eyesore across all styles.



AdamAutistic
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28 Oct 2015, 5:06 pm

even though i unlocked all shrooms, i am still addicted to the 100 mario challenge.

naturally going back to "normal" mode as it is a lot less painful. it is such a huge change of pace. actually very relieving.

though "normal" has an abundance of auto-play levels, they're a lot better than all the garbage i played in "expert".


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AlanSmithee
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31 Oct 2015, 10:40 am

League_Girl wrote:
AlanSmithee wrote:
As a test, I created a Castle level where there were 3 giant Bowsers, a solid wall blocking the Goal/Axe, and no Items to help you.

You win by just walking out the Door to the other side of the wall.

I called it "Know When To Fold 'Em."



If you haven't posted any of your course IDs here, you should post your course ID so we can play it.


After some tweaking (and OCD), I think I've finally come up with a satisfactory result:

4DA6-0000-00CD-8420



AdamAutistic
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31 Oct 2015, 12:32 pm

AlanSmithee wrote:
After some tweaking (and OCD), I think I've finally come up with a satisfactory result:

4DA6-0000-00CD-8420


yeah i get the same problem. in the past, i had really bad habit of uploading stuff then taking it down a few hours (or even a few days) later because of one minor detail i just HAD TO change.

nowadays, i always wait a few days after the last edit before uploading. that way i can be sure i have enough time to think of something i want to change.


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AlanSmithee
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31 Oct 2015, 6:20 pm

Guess I spoke too soon.

Back to the drawing board, it seems.

P.S.: Thanks for the advice.



AdamAutistic
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02 Nov 2015, 8:58 am

we are all going to want to take down our old levels anyway in a few days. checkpoints are coming on the 4th.


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AlanSmithee
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02 Nov 2015, 10:27 am

AdamAutistic wrote:
we are all going to want to take down our old levels anyway in a few days. checkpoints are coming on the 4th.


To be fair, I've played my fair share of levels that could benefit from those.



Neotenous Nordic
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02 Nov 2015, 10:29 am

AdamAutistic wrote:
we are all going to want to take down our old levels anyway in a few days. checkpoints are coming on the 4th.


Your levels are pretty good. There's no reason to take them down as long as you haven't reached your upload limit.

If you have reached the limit and are getting stars too slowly, consider going on a bunch of different forums or reddit and promote your levels. It doesn't feel too good to do it, but it's how those top starred users did it. The top starred are mostly youtubers who make self-playing levels. Their fans love watching games, not playing them, so they don't give a s**t if the level sucks, they just give stars to the youtuber they enjoy watching.

But you have actual gameplay in your levels and they're good, so getting them up and forward is helping fight against the inflation of bad levels.

IIRC I gave you a couple stars, but I'm going to go back and star all your levels when I log on again like I did with Misery. We need to get actual levels to the front to fight against the inflation of anti-gameplay.