I'm new to Magic: the gathering and have questions

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Bataar
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02 Jul 2009, 3:32 pm

I'm going to buy a box of M10 boosters at the release event and get the foil promo card.



Isthisreal
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02 Jul 2009, 7:58 pm

I think I'll stick with boosters. Forty cards (23 cards and 17 lands) doesn't seem worth it. I gotta say that I really like the 75 card tournament packs.

So how much does a box of boosters run you?


And another question:
Does the exalted ability stack? If I have two Quasali Pridemages with exalted and I attack with one creature, does that creature get +2/+2 instead of +1/+1?
Should I assume that any abilities stack unless the rules tell me otherwise?



deadeyexx
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02 Jul 2009, 10:41 pm

Isthisreal wrote:
I think I'll stick with boosters. Forty cards (23 cards and 17 lands) doesn't seem worth it. I gotta say that I really like the 75 card tournament packs.

So how much does a box of boosters run you?


And another question:
Does the exalted ability stack? If I have two Quasali Pridemages with exalted and I attack with one creature, does that creature get +2/+2 instead of +1/+1?
Should I assume that any abilities stack unless the rules tell me otherwise?


You should already have enough basic lands by now, so boosters is likely the way to go. For a box of boosters, brand new sets usually run about $90-100 a box (36 packs). When a set has been out a while, you're often able to get cheaper rates from private dealers who buy in bulk. Around $72-80 per box. This of course excludes discontinued sets, which go for gobs of money.

To answer your second question. Yes, absolutely. Exalted is that good.



Bataar
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02 Jul 2009, 11:01 pm

I found a website last week that was selling a booster box from Beta. $15,999 was the asking price.



Optician_Of_Urza
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03 Jul 2009, 3:32 am

Tournament packs have been discontinued.


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Isthisreal
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03 Jul 2009, 9:59 am

Quote:
To answer your second question. Yes, absolutely. Exalted is that good.

Awesome
Quote:
I found a website last week that was selling a booster box from Beta. $15,999 was the asking price.
( Passes out, falls over )
I've heard about beta cards before. What exactly does it mean?
Quote:
Tournament packs have been discontinued.

Darn. Is the shadowmoor set getting discontinued as well? I like it's hybrid mana cards.



Optician_Of_Urza
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03 Jul 2009, 1:14 pm

Isthisreal wrote:
Quote:
To answer your second question. Yes, absolutely. Exalted is that good.

Awesome
Quote:
I found a website last week that was selling a booster box from Beta. $15,999 was the asking price.
( Passes out, falls over )
I've heard about beta cards before. What exactly does it mean?
Quote:
Tournament packs have been discontinued.

Darn. Is the shadowmoor set getting discontinued as well? I like it's hybrid mana cards.


Beta was the second printing of the original set (Alpha). It also featured two cards accidentally left out of Alpha. Because it's so old, it's very rare and thus is worth a large amount to collectors.

All sets are given a limited printing. Wizards print enough to satisfy demand for a few years, then no more is printed. As such if you want cards from a certain set you should get them while that set is readily available as it will only become harder to find in the future (case in point: Beta).

Hybrid mana symbols will appear every now and again. They are very much a part of the game now, in the same way that traditional multicolour cards are (you'll have noticed that Alara Reborn contains cards with hybrid symbols in their costs).


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Isthisreal
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05 Jul 2009, 5:48 pm

And another question or two...

There's a creature card that has the ability to steal the opposing player's goat token and use it against him. Can this creature steal a changeling?

If I have the pariah enchantment(which is a white spell) on my opponents creature since a couple of turns ago, and he plays a sorcery that gives said creature protection from white, does that get rid of the pariah enchantment on that creature?



Optician_Of_Urza
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05 Jul 2009, 6:13 pm

Isthisreal wrote:
And another question or two...

There's a creature card that has the ability to steal the opposing player's goat token and use it against him. Can this creature steal a changeling?

If I have the pariah enchantment(which is a white spell) on my opponents creature since a couple of turns ago, and he plays a sorcery that gives said creature protection from white, does that get rid of the pariah enchantment on that creature?


Yes and yes.

Changelings are all creature types, and Goat is a creature type in Magic. The majority of Goatnapper's legal targets are actually Changelings as Goat doesn't appear on many cards (six goats versus twenty creatures with Changeling and Mistform Ultimus).

Protection from X means:
This cannot be damaged by things that are X
This cannot be enchanted by things that are X
This cannot be equipped by things that are X
This cannot be blocked by things that are X
This cannot be damaged by things that are X

So if a creature enchanted by Pariah gains protection from white, it finds that it cannot be enchanted by things that are white and Pariah goes to the graveyard as a state based effect (the same inner workings of the game that destroy creatures with lethal damage and make players lose due to having 0 life or less, to name a few).


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Fenrez
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08 Jul 2009, 2:22 pm

Isthisreal wrote:
Quote:
Seems you've got a lot of basic game questions. Try this site:
http://www.wizards.com/magic/playmagic/


Hmmm, I think I'll download the free tutorial computer game. I should learn quite a bit off of that.


Quote:
Whenever you pay the mana cost for a spell or ability, odds are you're tapping lands to pay for it. You can tap your lands during your opponents turn so as long as you leave some lands untapped you'll be able to play things. Make sure you leave enough lands untapped (or "mana open" as people often say) to do what you want to do. So say you want to play Cancel on your opponents turn, you'll need to leave at least enough lands untapped in such a way that you can produce 1UU (so probably two islands and something else).


Seems like the mana burn would kill you. Using instants during an opponents turn suddenly doesn't sound so good. (Mana burn happens at the end of my turn right before my opponents turn, right?)


By the way, thanks Optician and Deadeye for being so helpfull with information.


Soz, new to quoting. By the way, they got rid of mana burn a LONG time ago, I think after they got rid of the Ante, the also eradicated the mana burn. By the way, how come no one ever replied to my Magic the Gathering post whenever I had it posted : S?



Fenrez
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08 Jul 2009, 2:27 pm

Bataar wrote:
Isthisreal wrote:
I will definitely have to get some sleeves.

I have another game play question. During my opponents turn, after he had attacked me and I had blocked ( our creatures were tapped), he plays a sorcery card that says "Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase". So he untaps his creatures and attacks again. My creatures are still tapped from blocking, so I can't block this time and all the damage gets through. This took me down from 20 to 7. After playing the sorcery card, he put it into his graveyard. This card also has the retrace ability, so after putting it in his graveyard he discarded a land and payed the mana cost to play it again. There were three combat phases in one turn and I could only block one of them. This of course killed me.

Is this the way this is supposed to work? Did we follow the rules? By the way, the name of the card is "Waves of Aggression".

When you block, you don't tap creatures.

Lawlz when you block with creatures, they become tapped...Unless they have an effect that allows the creature to block without tapping.



Fenrez
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08 Jul 2009, 2:29 pm

Isthisreal wrote:
I have another question. My question is about the Wickerbough Elder card. It's text is as follows...

"Wickerbough Elder comes into play with a -1/-1 counter on it.
Green mana, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment."

(I had to type in "green mana" because I can't copy the little tree symbol onto the forum.)

And to quote the MTG rulebook, "An activated ability is written as “[Cost]: [Effect.] [Play restriction (if any).]” The activation cost is everything before the colon ( : )."

Now my question is, are the green mana and the remove a -1/-1 counter both the cost that must be paid to destroy an artifact or enchantment?

Does paying a green mana remove a -1/-1 counter from the creature, or does the counter have to be removed by some other card?


The counter has to be removed, thus when you run out of counters, you can no longer play the ability, unless you play a card such as Scar to put another -1/-1 counter on it.



Bataar
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08 Jul 2009, 3:02 pm

Fenrez wrote:
Bataar wrote:
Isthisreal wrote:
I will definitely have to get some sleeves.

I have another game play question. During my opponents turn, after he had attacked me and I had blocked ( our creatures were tapped), he plays a sorcery card that says "Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase". So he untaps his creatures and attacks again. My creatures are still tapped from blocking, so I can't block this time and all the damage gets through. This took me down from 20 to 7. After playing the sorcery card, he put it into his graveyard. This card also has the retrace ability, so after putting it in his graveyard he discarded a land and payed the mana cost to play it again. There were three combat phases in one turn and I could only block one of them. This of course killed me.

Is this the way this is supposed to work? Did we follow the rules? By the way, the name of the card is "Waves of Aggression".

When you block, you don't tap creatures.

Lawlz when you block with creatures, they become tapped...Unless they have an effect that allows the creature to block without tapping.

Um, the rules seem to disagree with you:

Once the attacking player chooses which creatures they wish to attack with, the defending player decides to block and chooses what creatures that they wish to block with. For a creature to be able to block it has to be untapped. Note that the act of blocking does not cause the blocking creatures to tap. Unlike attacking, blocking can be done by creatures that have just come into play. A creature can only block a single attacker (Unless otherwise stated by another ability), although multiple creatures can be used to block one of the attacking creatures. Once the defending player chooses who they are blocking with, and which creatures are being blocked, all creatures become blockers at the same time. If a creature is tapped after it has been set as a blocker it does continue to block as normal.



Isthisreal
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09 Jul 2009, 12:40 pm

I just tried out a flying creature deck last night. It has 24 flying creatures that cost about 3 mana. I threw in some white and blue sorceries along with oracle of nectars (good card) two wall of denial cards and some artifacts. I'm pretty satisfied with it.

I was looking through the gatherer database and I came across an old card called "Acid Rain".
Once it is played , all forest are destroyed. Doesn't this card seem ridiculously unfair to an opponent that is using an all forest deck? This would destroy all his lands, right?



deadeyexx
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10 Jul 2009, 9:52 am

Totally fair. Color hosers have been around since the beginning of magic. Every color has them, & some pretty powerful ones too. The complex checks & balances between the different colors & strategies is what keeps this game interesting.

Look at:
flashfires
stench of evil
boil
tsunami
karma
volcanic eruption
perish
virtues ruin
wrath of marit lage
llawan, cephalid empress
cleanse
light of day
choke



Isthisreal
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10 Jul 2009, 11:30 am

deadeyexx wrote:
Totally fair. Color hosers have been around since the beginning of magic. Every color has them, & some pretty powerful ones too. The complex checks & balances between the different colors & strategies is what keeps this game interesting.

Look at:
flashfires
stench of evil
boil
tsunami
karma
volcanic eruption
perish
virtues ruin
wrath of marit lage
llawan, cephalid empress
cleanse
light of day
choke



O.K., I will check those cards out.

I have a question. How long does a stack remain open? Does it stay open for a whole phase, Or does it only stay open if someone lays a spell down immediately after the first spell?
I am asking this because my opponent has the card "Voracious Hatchling" . For example, If he lays down voracious hatchling and then cast two black spells ( a -1/-1 counter is removed from voracious hatchling every time a black spell is cast) can I then cancel voracious hatchling with a cancel spell ? (this all happened during the first main phase)