AdamAutistic wrote:
stars are just some internet social popularity thing. no different from "likes" or "yeahs" or whatever social networks want to use.
i make levels that i want to play, not what others want to play.
if they like my levels, good for them. i don't really care.
(you might ask why i even bother to upload levels then. i actually originally never planned to, but my brother who lives far away wanted to share levels with me, so i did the same.)
If you're making levels quickly though, the stars become a practical issue, since you hit a level limit after a time. Typically, this is why people want them.
In my case, I'm just after feedback. Thanks to LittleBigPlanet though I came into this with an idea of how to get my stuff noticed, so I'm not concerned. Working out fine. Though I'm never ENTIRELY sure how people are finding my levels considering the screwball interface for that part, but... whatever, it works.
But yeah, it really is best to make levels YOU want to play. I've always believed that this should be a core thing with all types of game design. After all, if YOU dont really want to play it... how can you possibly care enough to make it as good as it can be?
It's certainly how I make all of my own levels. And basically anything else I make.