What features do you want or not want in a game?

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iamnotaparakeet
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11 Mar 2010, 4:19 pm

Talk about what things you like or hate about games.

Example:

For me, in regard to First Person Shooter games, I do not want to see any more ZOMBIES! or anything similar to zombies again. I want to fight against intelligent enemies that have a strategy, who move in formation or in stealth or otherwise in an pattern indicative of intelligence and not just mindless hunger. I liked OO7 GoldenEye in this regard. There's nothing scary about Russians. There is something scary about Russian zombies though. I do not like "scary", but rather just to fight. BlackHawk Down was also good in this respect. Kind of difficult to keep all the crew alive, but it was good in my opinion.



swansong
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11 Mar 2010, 5:07 pm

Things In Games That I Do Like:
- Multiplayer/Online Play
- High Replay Value
- Artistic Visuals

Things In Games I Do Not Like:
- Goofy Dialog/Script
- Painful Voice Acting
- Dumb Plot Twists
- Cliche Story/Characters
- Luck-Laden Gameplay



Moog
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11 Mar 2010, 8:48 pm

I'd like something open ended, non linear, and ever evolving.

It should teach me things that are useful outside of the context of the game.

It should adapt to my ability, so I am never bored and can never really defeat it.

I'd like good AI. Not pseudo good.

I like to be surprised.



ebec11
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11 Mar 2010, 9:34 pm

Hm, I like games that I don't have to spend hours before being able to save. I like games that keep me interested, meaning I can't know how to do everything right away. I like a bit of a challenge, but I would rather something fun then something that I'm extremely frustrated with.
I like games with some luck, mainly because my mom won't ever play with me if there isn't any chance of her winning. And it gets so boring to play alone.



SamwiseGamgee
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12 Mar 2010, 2:35 am

I'd like more games with local co-op story mode. I hate when games only have a deathmatch-type multiplayer mode because deathmatch is excruciatingly dull and I like to play through the story with a friend.


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Ambivalence
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12 Mar 2010, 4:17 am

Want:

Emergent behaviour.
Randomised and large worlds.

Which is why UFO, Daggerfall, Elite/FE2/FFE, SMAC/SMAX and especially DF are among my favourites.


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PLA
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12 Mar 2010, 5:47 am

I dislike heavily randomised item creation, where I find myself going back and forth from a screen for hours, trying to get the numbers right.

Prime example: Star Ocean III.
The materials are expensive and rare, which is acceptable. But I also have to pay an appropriate sum to create the right item out of the materials. The necessary sum is constant, but how much I get to pay is random. To clarify: I do not get to choose how much of my available currency I would use.
When I do get to spend the right sum, the resulting item is still randomly selected from a small list of items with the same conditions.


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pat2rome
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12 Mar 2010, 1:31 pm

SamwiseGamgee wrote:
I'd like more games with local co-op story mode. I hate when games only have a deathmatch-type multiplayer mode because deathmatch is excruciatingly dull and I like to play through the story with a friend.

This. A few weeks ago one of my roommates and I played through the original Halo on legendary. It's amazing how much more fun it gets when there's another person to strategize with (it's even fun when your strategy fails miserably).


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SkittlesMcBingBing
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12 Mar 2010, 7:37 pm

Developers need to stop REGENERATING. BOSS. BULL****.

"Hey, a boss! Good thing I've been conserving those ultra-rare high powered plasma rockets for this special occasion! Ha ha, eat it, boss!"

*boss runs to some restorative health station on predetermined uninterruptible path*

"What? Those last four rockets I pumped into his back DIDN'T DO ANYTHING?"

*boss abuses 300 frames of invulnerability animation to roll menacingly out in front of me and my empty clip*

Damn games. I can concede that sometimes developers want a longer boss battle without spending the time to craft a story around it or design second and third forms of said boss, but then just make their life bar longer. Cripes.

And even if I am able to destroy said regeneration station, it's no better if I can't seriously damage the boss while he's regenerating, or at least as he waddles over there in pain.

I think Madworld's regenerating frankenstein boss was worth it, though, especially when you finished him off. Ooh that was nasty.


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PLA
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13 Mar 2010, 7:04 am

SkittlesMcBingBing wrote:
Developers need to stop REGENERATING. BOSS. BULL****.

"Hey, a boss! Good thing I've been conserving those ultra-rare high powered plasma rockets for this special occasion! Ha ha, eat it, boss!"

*boss runs to some restorative health station on predetermined uninterruptible path*

"What? Those last four rockets I pumped into his back DIDN'T DO ANYTHING?"

*boss abuses 300 frames of invulnerability animation to roll menacingly out in front of me and my empty clip*

Damn games. I can concede that sometimes developers want a longer boss battle without spending the time to craft a story around it or design second and third forms of said boss, but then just make their life bar longer. Cripes.

And even if I am able to destroy said regeneration station, it's no better if I can't seriously damage the boss while he's regenerating, or at least as he waddles over there in pain.

I think Madworld's regenerating frankenstein boss was worth it, though, especially when you finished him off. Ooh that was nasty.

Good name for a rock band.


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Laz
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13 Mar 2010, 9:16 am

No pointless DRM



Metalwolf
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20 Mar 2010, 10:44 pm

I hate endless enemy respawning. nothing kills my enthusiasm for fighting a horde when there is. no. end.
Ever.
I like to 'clean' out an area, it just makes me feel better knowing that if I return, my efforts to rid the area of said hostile organisms will not be in vain.


I love Zombies. The gorier and more deformed/rotting, the better. I want them to want to eat me, and there should also be a risk that they might infect you. The idea of your character turning into a Zombie is just too cool. Especially if you can still play the game, but now the living characters (allies and non) try to kill you too. Only thing being, is that you get all of the vunerabilities of the Zombie and can't use many items anymore, save weapons.

I love Star Wars games, especially when you get to play as a Force-User. However, I Hate cannon-fodder Sith/Jedi that are too dumb and not hard enough. I want any Force User that I come across to be able to kick the crap out of me, and not have to go to the Sith Lord/Sith Master difficulty levels to have them do this. If I had a difficulty level for them that I could choose, it would be that of the common sword-wielding ninjas from Ninja Gaiden. They were hard, even on the lowest difficulty level, but ohhh man were they fun.

I dislike linear levels. Not only are they boring, but they don't really let you explore either, which kills a lot of replay value. What fun is replaying a game when you are simply going from point A to B to C, and you can't deviate much? Plus too many fake 'doors' on a level that never open don't make an area seem bigger, they just imply a developer got too lazy to develop any more spaces. It makes the area seem 'bigger' to have all those extra developed rooms.

Lastly, in a Star Wars game, I like seeing refreshers (bathrooms). It says that the people in Star Wars use the potty too, unlike those in Star Trek. 8)


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22 Mar 2010, 4:08 pm

Like:
A good story plot
Interesting and visually impressive cut scenes
awesome music
developed characters
online multiplayer
achievements/trophies

Dislike:
long and complicated story plots
lengthy cut scenes and excessive dialogue
games that focus primarily on cooperative play (example-XBL achievements that require 2 players or more)
Games that nearly require you to communicate with your teamates online
Enemy AI with infinite respawn
idiot AI teamates
linear puzzle games (example: you have to use your brain but there's only one possible solution)


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Avarice
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22 Mar 2010, 5:23 pm

Metalwolf wrote:
I hate endless enemy respawning. nothing kills my enthusiasm for fighting a horde when there is. no. end.
Ever.
I like to 'clean' out an area, it just makes me feel better knowing that if I return, my efforts to rid the area of said hostile organisms will not be in vain.


I love Zombies. The gorier and more deformed/rotting, the better. I want them to want to eat me, and there should also be a risk that they might infect you. The idea of your character turning into a Zombie is just too cool. Especially if you can still play the game, but now the living characters (allies and non) try to kill you too. Only thing being, is that you get all of the vunerabilities of the Zombie and can't use many items anymore, save weapons.

I love Star Wars games, especially when you get to play as a Force-User. However, I Hate cannon-fodder Sith/Jedi that are too dumb and not hard enough. I want any Force User that I come across to be able to kick the crap out of me, and not have to go to the Sith Lord/Sith Master difficulty levels to have them do this. If I had a difficulty level for them that I could choose, it would be that of the common sword-wielding ninjas from Ninja Gaiden. They were hard, even on the lowest difficulty level, but ohhh man were they fun.

I dislike linear levels. Not only are they boring, but they don't really let you explore either, which kills a lot of replay value. What fun is replaying a game when you are simply going from point A to B to C, and you can't deviate much? Plus too many fake 'doors' on a level that never open don't make an area seem bigger, they just imply a developer got too lazy to develop any more spaces. It makes the area seem 'bigger' to have all those extra developed rooms.

Lastly, in a Star Wars game, I like seeing refreshers (bathrooms). It says that the people in Star Wars use the potty too, unlike those in Star Trek. 8)


KotOR did that, weak force users, but it was so good that I didn't care.

I hate long unskippable cutscenes;
Voiced dialogue (in some games, FPS I like it, RPG I don't)
Linear levels
Level scaling (see Oblivion)
When there's only one way to win.

There's lots more, but I feel terrible and can't be bothered.



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22 Mar 2010, 6:12 pm

The ability to save, anytime, any where(though impracticle perhaps in the middle of boss battles)


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ebec11
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22 Mar 2010, 7:33 pm

pat2rome wrote:
SamwiseGamgee wrote:
I'd like more games with local co-op story mode. I hate when games only have a deathmatch-type multiplayer mode because deathmatch is excruciatingly dull and I like to play through the story with a friend.

This. A few weeks ago one of my roommates and I played through the original Halo on legendary. It's amazing how much more fun it gets when there's another person to strategize with (it's even fun when your strategy fails miserably).
There's a game where me, my sister and my sister-in-law were able to play together in this fantasy fighting game, and it was fun :) I think that not being able to kill your partners is an important part of a co-op game, Super Mario Bros loses my support because of that.
That being said, since I don't see my sister often enough and don't have many people to play video games with besides her, so my favourite games have strong one player.