swansong wrote:
A video game addiction can certainly grow into a big problem. It can be an expensive habit, time consuming, it makes a person sedentary, and it can result in a person neglecting the more important things in life. Many video games inherently have qualities that make them addicting such as high difficulty levels, achievements for remarkable feats, incentives to complete the game 100%, an online community of gamers to compete against, a leveling system which entails the player to pour hundreds of hours to become top dog.
Perhaps I'm lucky, but I don't find any of those things addicting at all. Except perhaps for the "competing online" thing, as expressed through Gratuitous Space Battles (you post a fleet, and other people try to beat it) and Dwarf Fortress megaprojects (you try to make something gargantuan or astonishing to show off, like a clock or computer), which aren't direct competition.
Quote:
About the "five years" statement that I said, sometimes games won't even matter in a few months, like fads ("Who cares that you beat Arkham Asylum, we're all playing Borderlands now").
I have the impression that the rate of turnover of games has increased considerably over the last year or two.
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