Vyn wrote:
Yeah, the Galaxy editor hasn't come out just yet, waiting on it. Can't wait to see what people do with that, especially if it's going to be even better than the WIII one was.
And ouch at your connection lol. That's seriously messed up mang, that's pretty much dial-up speed.
Also, knowing Blizzard and having gotten into the beta's of BC and LK, I'd wager around October/November for the release of SCII.
Warcraft 3's editor could do quite a lot, but unfortunately for the best performing maps to be put out the users really had to know their stuff. The GUI editor put out such poor code and had a lot of memory leak issues. Galaxy supposedly wont have any memory leak issues, but because they chose to use a custom language for its scripting I still worry. Oh well, even if the scripting isn't improved upon it still has the same features of Warcraft 3's editor and more.
Actually, my connection is approximately 5.4 times better than dial-up. I was only ever able to pull download rates of like 3kbps on dial-up. Assuming on a faster dial-up connection I was able to get 5.6kbps or so, then at my current download rate, I am moving about 5.4 times more data.
-typo- oops, typo, hard to remain consistent with "speed" vs "data".
Also, in terms of speed, that's not really "speed", it is just "wider". I can prove that because dial-up's response time is usually about 200ms, 300 if you're unlucky and 150 if you're lucky whereas on a high-speed connection such as my DSL here, I can pull anywhere from 40 to 70m for response times. Response time is the actual true measurement of speed since it "responds" faster! Throughput isn't a measurement of speed, just a measurement of how much data it can handle (think of sipping through a straw: wider straw = more liquid), and currently mine is not handling as much as advertised. Worthless ISP!
Oh well, for online gaming response time is the most important. Most games don't use a whole lot of throughput. I have that, just not when downloading something anymore. Response time is especially important for games like Starcraft. Although for the original Starcraft not so much. They gave units an automatic delay when playing online so that even a dial-up user was not at a disadvantage in terms of unit responsiveness. They didn't implement that in Warcraft 3 though, which is kind of crappy because now when you cream somebody you have to wonder if it is because of your response time or not.
I wonder if games like DotA will make it to Starcraft though. I'm not a fan of DotA myself, but given that games like League of Legends and Heroes of Newerth are out, and the fact that DotA works just fine on Warcraft 3, I just have to wonder if DotA will be popular on Starcraft 2 or not.
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Permanently inane.