StarCraft II Patch 1.3: Protoss nerf

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Jono
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02 Mar 2011, 3:53 pm

I've noticed that a lot of Protoss players are complaining on the Battle.net forums about the new balance changes in the upcoming major patch. Namely, they are complaining about the fact that all caught in the mothership vortex will become invulnerable and untargetable for 1.5 seconds after the vortex dissipates (thus getting rid of the archon toilet) and about the possible removal of the Khaydarin Amulet upgrade. The archon toilet nerf is understandable because it seems pretty unbalanced to be able to instantly one-shot the entire army of an opponent without taking any damage yourself, however removing that upgrade seems rather extreme.

Apparently the reason for removing the Khaydarin Amulet upgrade is so that a Protoss player can't warp in High Templar anywhere on the map and instantly use psionic storm. I would of thought that this balance issue could be solved by simply removing the ability of warp gates to warp in High Templar whereas removing the Khaydarin Amulet upgrade puts the Protoss at an unfair disadvantage in other areas because both the Terran and Zerg have their own energy upgrades while the Protoss would lose theirs.

Here are some links to threads on this topic:

http://eu.battle.net/sc2/en/forum/topic/1776389538

http://eu.battle.net/sc2/en/forum/topic/1776389519

What do you guys think of this?



MDM
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23 May 2011, 2:07 pm

Sorry for necro...

Imo with the ghost price buff they need to bring back the Khaydarin Amulet. Also, as long as Infestors still have their energy upgrade I don't see an imba with toss.