Ambivalence wrote:
Is any of the "ZOMG built to fail!11! Sinister plots!11" stuff actually Fallout (1) canon? It's been a while (not "awhile", of course) since I played but I remember only the one vault with the door that didn't close, and I don't think that was established as deliberate. *shrugs* The whole thing appears to be an excuse for the writers (and players) to get their jollies out of unpleasantness; it is voyeuristic, ghoulish and dull.
Yes. It is canon. Even in Fallout 3, Vault 101 was a test...sealed...never to open. Even that one didn't adhere to it's program.
In Fallout, the Vault project was designed supposedly to save Americans in the event of a disaster, but the truth was that the Enclave (believing itself to represent "true Americans") secretly moved in and took over the project. They saw the Vaults as a way to do behavioral and biological experiments on their occupants. Vault 13 was a "control group" but that got messed up when their water chip failed and the spare they were supposed to have was never received.
In Fallout 2, the Enclave kidnapped the inhabitants of Vault 13 to test if their engineered FEV would destroy people with post-apocalypse mutation but spare "pure" humans. Unfortunately, by Vault 13 having its water chip failure in the first game, they were exposed to the post-apocalypse world and were to some degree affected by it.