Rorberyllium wrote:
Final Fantasy 6 having some rather long convoluted dungeons, but not having escape ropes. Also outside of the Moogle Charm there aren't any "repels" either. And the random battles are kind of lengthy and frequent and involved, it gets exhausting after a while. Oh and requiring you take up a relic slot for the privilege of walking fast. All I've got left is the final dungeon and I'm just dreading it. Thinking about using a game genie to turn off random battles.
Go on the desert south of Maranda (And use the doom/death spell to kill those nasty giant worms) or to Fanatic Tower to grind for magic. Once you have twelve characters filled with magic you'll be ready for anything! If it's still hard combine a Offering and a Genji Glove on one character or use the spell Vanish followed by Doom.
Also, there is "escape ropes" in Final Fantasy VI, the Warp spell and the Warp Stone.
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Down with speculators!! !