A Breakaway From Typical Character Design

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What do you think of a character like that?
It would be a refreshing change. 20%  20%  [ 1 ]
It could be interesting. 80%  80%  [ 4 ]
I'll keep my one-man-army, thanks. 0%  0%  [ 0 ]
I don't know; no opinion, really. 0%  0%  [ 0 ]
Total votes : 5

Zokk
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04 Jan 2012, 3:30 pm

So, I've got a question for all you gamers out there.

I know a huge trend in games of any genre (particularly FPSs and RPGs) is the whole one-man-army thing for the player character. A hardened badass with either direct or indirect ties to the military or something similar. What I'm thinking of is something a bit different.

What would you all think of an FPS/TPS/RPG that, for the most part, tried to steer away from that kind of thing? A game where the main character isn't a one-man or one-woman army, but just a trained professional doing their job, still easily out-numbered and out-gunned, having to rely on stealth, diplomacy and the assistance of others as much as brute force to survive situations. A character who's not necessarily in it for revenge or specifically to save the world/universe, but first and foremost to preserve or improve the current status quo in their own life, and maybe preserve or improve others' along the way. One driven by empathy and morals as much as duty and responsibility. The good mother instead of the classic anti-hero or silent every-man.

That kind of thing.

Thoughts, comments, suggestions?


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scorpileo
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04 Jan 2012, 3:53 pm

well depends on the 'verse I mean if it's sci-fi or near-normal or fantasy..

most my characters are 'normal' members of their species apart from talents and stuff but all my settings are sci-fi or fantasy..

some of my characters are hardened by having a difficult past though but not military..


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Vince
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04 Jan 2012, 4:51 pm

I'm all for characters like that, but I don't see what's particularly new or unique about it. Super Mario doesn't have any military orders or need for vengeance, he's just trying to help out because it's the right thing to do and because he can. Same goes for Eddie Riggs, I think, I haven't played much of Brütal Legend. Perhaps these can be called one man armies in other ways, but they act primarily out of compassion (and sometimes maybe a smidge of lust). An example of a character just trying to restore some sort of normalcy in their own life, how about Chell from Portal? She's just trying to get out of the seemingly abandoned Aperture Science facility without getting killed by the computer GLaDOS.
As for assistance from others, I'm not enitrely sure how you mean. Like in the old LucasArts and Sierra adventure games? Or like every RPG character almost ever?
Stealth might be somewhat uncommon. Most games expect the player to take initiative rather than escape. But there are moments in games when you're supposed to sneak past the danger rather than attack it. Portal, again, comes to mind. Pretty sure Arkham Asylum had a few bits like that as well, although they were followed by sneaking up or dropping down on the bad guys and knocking them out. The Space Quest series had a lot of running away and no fighting as far as I can recall.


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Diabolikal
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04 Jan 2012, 5:26 pm

Sounds like a good idea, but I have the sneaking feeling someone's already done, but I don't know where. As for me, I have the idea of a character who goes out for revenge and succeeds, only to find that their path has more negative consequences.



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05 Jan 2012, 2:02 am

Vince wrote:
I'm all for characters like that, but I don't see what's particularly new or unique about it. Super Mario doesn't have any military orders or need for vengeance, he's just trying to help out because it's the right thing to do and because he can. Same goes for Eddie Riggs, I think, I haven't played much of Brütal Legend. Perhaps these can be called one man armies in other ways, but they act primarily out of compassion (and sometimes maybe a smidge of lust). An example of a character just trying to restore some sort of normalcy in their own life, how about Chell from Portal? She's just trying to get out of the seemingly abandoned Aperture Science facility without getting killed by the computer GLaDOS.
As for assistance from others, I'm not enitrely sure how you mean. Like in the old LucasArts and Sierra adventure games? Or like every RPG character almost ever?
Stealth might be somewhat uncommon. Most games expect the player to take initiative rather than escape. But there are moments in games when you're supposed to sneak past the danger rather than attack it. Portal, again, comes to mind. Pretty sure Arkham Asylum had a few bits like that as well, although they were followed by sneaking up or dropping down on the bad guys and knocking them out. The Space Quest series had a lot of running away and no fighting as far as I can recall.


yeah chell was one of the wrong place wrong time characters. gorden freeman is also an oddball he is an aspiring scientist who winds up taking down ships with rocket launchers and such.

cole mcgrath comes from an fps like game, he was just a courier.

but i have to say i do like characters that come from a kind of normal background and build a rep from scratch. but skyrim main is a unknown thief with nothing but that to go off of till you learn your dragonborn. then from that point on do do as you please, you can be someone who does give a damn about anyone or you can help all.

so yeah been done many times before, but it is a good character design not trying to discourage that. but to label all fps and rpg charaters under the same label isn't true. not all of them come from a combat like organization.


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05 Jan 2012, 2:14 am

I am a game industry veteran, and I have a pretty cool idea I have been thinking about. It's RPG, but with a really neat idea for the player and 'who" the player is...



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05 Jan 2012, 2:43 am

I'm thinking more along the lines of FPSs than RPGs, but the character I have in mind is for a sci-fi FPS (or possible TPS) with RPG elements, like the Deus Ex games. Except there's really nothing special, mysterious or unusual about the character in terms of background and abilities. The character has set physical appearance, a voice, and a distinct personality; but the player can make minor dialogue and action choices that affect how the character is viewed and received by NPCs and will also affect the game's key events and ending to some degree.


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05 Jan 2012, 2:46 am

Zokk wrote:
I'm thinking more along the lines of FPSs than RPGs, but the character I have in mind is for a sci-fi FPS (or possible TPS) with RPG elements, like the Deus Ex games. Except there's really nothing special, mysterious or unusual about the character in terms of background and abilities. The character has set physical appearance, a voice, and a distinct personality; but the player can make minor dialogue and action choices that affect how the character is viewed and received by NPCs and will also affect the game's key events and ending to some degree.


I actually meant FPS! Sorry.



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05 Jan 2012, 4:06 am

Zokk wrote:
I'm thinking more along the lines of FPSs than RPGs, but the character I have in mind is for a sci-fi FPS (or possible TPS) with RPG elements, like the Deus Ex games. Except there's really nothing special, mysterious or unusual about the character in terms of background and abilities. The character has set physical appearance, a voice, and a distinct personality; but the player can make minor dialogue and action choices that affect how the character is viewed and received by NPCs and will also affect the game's key events and ending to some degree.


i have a hard time grasping the story of an fps game, probably why fallout 3's story almost sailed right over my head. if i wind up in first person view i tend to disregard the story as a whole. i have a similar problem with skyrim and oblivion because i can't see my character. didn't seem to happen in portal though.

i don't really know of a decent character type in fps games because i overlook alot of the story in those.


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05 Jan 2012, 9:06 am

I was going to say Thief 2, but then you said "not an anti-hero".

But yeah, I've been thinking about that a bit lately, how in FPS you're always way more powerful than your enemies. I was starting to brainstorm some ideas, but decided to save it for later, since I have too many unfinished projects at the moment as it is >_<


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05 Jan 2012, 1:32 pm

Jetfox wrote:
if i wind up in first person view i tend to disregard the story as a whole. i have a similar problem with skyrim and oblivion because i can't see my character.

You know that all of Bethesda's RPGs have the option to switch between first person and third person view at the press of a button, right?

SabbraCadabra wrote:
I was starting to brainstorm some ideas, but decided to save it for later, since I have too many unfinished projects at the moment as it is

I'm like that, but one can never have "too many projects" in my opinion. Just ones they aren't working on at the moment. 8)


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Jetfox
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05 Jan 2012, 2:46 pm

Zokk wrote:
Jetfox wrote:
if i wind up in first person view i tend to disregard the story as a whole. i have a similar problem with skyrim and oblivion because i can't see my character.

You know that all of Bethesda's RPGs have the option to switch between first person and third person view at the press of a button, right?

SabbraCadabra wrote:
I was starting to brainstorm some ideas, but decided to save it for later, since I have too many unfinished projects at the moment as it is

I'm like that, but one can never have "too many projects" in my opinion. Just ones they aren't working on at the moment. 8)


yeah i know i flip back and forth at times but i find it harder to loot in 3rd person view, and looting is my passion in those games. i get over-encumbered all the time because i loot so much. :)

and aiming in 3rd person in fallout 3 is harder, and i have a hard time aiming as is in any fps. but in 1st person view i end up getting flanked all the time and i can never tell where the enemy is hitting me from. so either way has it's ups and downs.


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05 Jan 2012, 2:58 pm

Zokk wrote:
So, I've got a question for all you gamers out there. I know a huge trend in games of any genre (particularly FPSs and RPGs) is the whole one-man-army thing for the player character. A hardened badass with either direct or indirect ties to the military or something similar. What I'm thinking of is something a bit different. What would you all think of an FPS/TPS/RPG that, for the most part, tried to steer away from that kind of thing? A game where the main character isn't a one-man or one-woman army, but just a trained professional doing their job, still easily out-numbered and out-gunned, having to rely on stealth, diplomacy and the assistance of others as much as brute force to survive situations. A character who's not necessarily in it for revenge or specifically to save the world/universe, but first and foremost to preserve or improve the current status quo in their own life, and maybe preserve or improve others' along the way. One driven by empathy and morals as much as duty and responsibility. The good mother instead of the classic anti-hero or silent every-man. That kind of thing. Thoughts, comments, suggestions?

It's been done.

< Link to Traveller website >

Roll 2d6 six times for STR, DEX, END, INT, EDU, and SOC. Then roll a dozen or more times for career and skills; then for mustering-out benefits and pay. Finally, purchase gear and equipment and start adventuring.

Yes, the characters can be former military, but they can also be scientists, journalists, rogues, spies, and even ordinary citizens.

< Link to Wikipedia Article on Traveller >

I've been playing Traveller since the early 1980s, and it's the only RPG I play any more ... I've even adapted the rules to a Stargate setting ...



Last edited by Fnord on 05 Jan 2012, 3:01 pm, edited 1 time in total.

Zokk
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05 Jan 2012, 3:00 pm

Fnord wrote:
I've been playing Traveller since the early 1980s, and it's the only RPG I play any more ... I've even adapted the rules to a Stargate setting ...

Again, I'm talking more about FPSs than RPGs.


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05 Jan 2012, 3:02 pm

Zokk wrote:
Fnord wrote:
I've been playing Traveller since the early 1980s, and it's the only RPG I play any more ... I've even adapted the rules to a Stargate setting ...
Again, I'm talking more about FPSs than RPGs.

Well, if it's an FPS you are looking for, then the genre is almost certain to feature the "Army of One" concept.

Kill the enemy. Grab the power-ups. Repeat. No RP'ing to speak of.

I voted "Refreshing Change".



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06 Jan 2012, 9:03 am

Zokk wrote:
I'm like that, but one can never have "too many projects" in my opinion. Just ones they aren't working on at the moment. 8)


Yeah, well, it's a bit different when I have several projects that I haven't touched in years =/

Prettymuch the only games I ever finish are the ones I'm contracted on, by guys who have everything handled except the programming.


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