ZX_SpectrumDisorder wrote:
They're a Japanese developer's take on Western action RPGs, and as a result they're unique. I can only go with my gut, really. Before I started Demon's Souls I was in the middle of yet another game malaise. Once every couple of years I get completely sickened with games, but it totally restored my faith, so once I completed it, I got straight into Dark Souls. Dark is Demon's slightly more sinister, tougher, leaner and darker cousin, rather than a sequel. Both are different games, both are quite similar games, that sounds odd, but try them and you'll see. There's a lot of focus in the media about the difficulty, but they're not that difficult, they're just very oldschool. Think about NES or SNES games, where you didn't have checkpoints etc. If you die, you start at the beginning again, the games are never cheap, so you never feel cheated and starting over isn't really an issue. The more times you die, the more you learn, until it gets to the stage that you have a world completely choreographed. What once seemed difficult becomes so easy to you, you could play it blindfolded and you can go back and revisit sections to grind if you need to. For me, they're both some of the best games I've ever played. They're so well designed and balanced.
Ah I see, interesting...although I am not one for learning gaming patterns in old school games (the only old school games I have ever beaten are Streets of Rage and the Sonic games)
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I will look into it but I can't promise anything, I do like the idea of it.
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