abacacus wrote:
GM is indeed game master. The dude who makes sure everyone follows the rules and all that fun stuff.
For WoD there's more to being the GM than that. The GM is the one that comes up with the settings, plot, and NPC's. So in other words it's like you're telling a story, except that the player characters can act and think on their own and you have to adapt your story to their actions. The result is quite interesting, believe it or not. I've been trying to adapt a novelization of our current
Vampire: The Requiem campaign just because the resulting plot between our characters and the story that Dani (our GM) has told has been so intricate and detailed. I'm going to miss having her GM games because she's graduating at the end of the semester and moving out. She's given all of the rulebooks to my girlfriend Trish as a parting gift, I think Trish and I will try to get others to join our game session and we will be Game Masters for those.
But yeah, WoD doesn't have a board, and focuses less on battles and more on intrigue. Your character has abilities that they can use, and the success of these abilities rides on rolling d10's. The higher your rank in a given ability, the more d10's you roll at one time, and your success is determined by the number of dice that land on a certain range (usually 8, 9, and 0). Some of the campaigns I've been in have been different as far as battles go. The two that Dani have lead have had very few battle scenes, but the other two lead by my friends Shinta and Susan have had multiple opportunities for combat. It really depends on the GM's storytelling style.
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"Yeah, so this one time, I tried playing poker with tarot cards... got a full house, and about four people died." ~ Unknown comedian
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