FunkyPunky wrote:
Almajo88 wrote:
the stories are universally poor, ranging from unfulfilled potential to straight-up bad, but the gameplay has a unique appeal.
You're welcome to your opinion but I'm not sure how anyone can consider mashing a single button in combat and "exploring" an empty world to be more appealing than a story with believable interesting characters and legitimate plot twists that can and will catch you off guard.
Combat in the 'good' Tales games doesn't come down to simply mashing a single button. Graces' combat has a particular focus on position and movement, as well as some fairly technical combos that mix the fixed combo system, custom combos, and defer dodging. It's not the most advanced system in the world, but it isn't simply mashing a single button. Even the weakest Tales combat usually has some sort of control nuance to enjoy.
I'd like you to point out who the "believable" Tales characters are.
Legit plot twists. Well, given that everybody in the world predicted the Symphonia plot twist, I'd like to ask which twist you are referring to? I'll provisionally agree that the Xillia plot twist caught me off guard but, like all cool twists in a Tales game, it was resolved in an entirely anti-climatic way because the budget wouldn't cope with anything else.
e: I'd just like to ask. Has anybody played the sequel to Symphonia? Beyond the opening?