TheBraveSirRobin wrote:
My history as a console gamer makes more or less of a very vanilla player of most of my singleplayer games. I don't see the point of endlessly modding Bethesda RPGs or shooter games. Modded Minecraft, on the other hand, is a completely different ball game. Now that game, THAT would not be where it is today on PC if it weren't for modding. If the raw creative potential or the resource gathering necessary to unleash it wasn't for you, mods and especially the modpacks could make Minecraft a completely different, much more long-lived, enjoyable, and rewarding experience.
Actually, it would probably be exactly where it is.
The number of people that play mods is dramatically lower than the number that just use the vanilla version. Particularly since right now, there's no super-duper-easy way to set up mods, aside from certain very specific modpacks, and alot of players just arent comfortable with messing with files directly. The percentages of mod users VS non-mod users is actually pretty surprising.
The 360 version is proof of this: You *cant* use mods on there, but the game sells like crazy.
People with WAY too much time on their hands have researched this one.
Still, for those that DO use mods.... it can be pretty darn entertaining. I usually keep a vanilla save and then a seperate modded version, to switch between as I see fit.
My only problems with mods for that game are that most of them are about as balanced as a drunken one-legged spider on a trampoline during an earthquake.
I like mods for games well enough in general, but.... I'm fairly picky about them. I prefer mods that keep challenge intact, or add greater difficulty, and balance is very important. For me, an imbalanced mod is a deleted mod.