Any RPers out there? Share your characters!
I thought it might be cool for those of us who are big enough nerds (I kid) to come up with backstories, personalities, etc. for our characters in video games to be able to share with like minded gamers. I myself am a fairly hardcore RPer who got my start in WoW. Happened to be bumming around that one bar in the Mage Quarter when probably the only other dwarf RPer in Stormwind walked in. What proceeded was a session of "The Hangover" proportion, ranging for /say to /yell, and by the time we had both passed out drunk in the Ironforge tavern, we had gathered up a crowd of interested and confused followers. That was it. I was hooked.
It doesn't have to be MMO, either! I've RP'd in single player games ranging from S.T.A.L.K.E.R. to Skyrim. I can't play an RPG these days without RPing. I don't see the point of playing it like a game to be beaten. I love coming up with character sheets and backstories, and even planning my course through the game as almost an itinerary. It's not a game, it's the character's story! So lets have some fun with it!
So, without further ado, I thought I might share my current Skyrim toon to get us started. A nice little intro: Whenever I played Morrowind, for some reason I always liked Indrele Rathryon, one of the flavor NPCs in Seyda Neen (Don't ask me why. In Vanilla, she had no personality, and in LGNPC, the mod that gave the flavor NPCs a personality, she was an obnoxious flake. I have NO idea.). Once the romance mod came out, she ended up falling in love with my Nerevarine, following him all over Vvardenfell... until she died at the hands of Dagoth Ur. I like how dramatic that was. Well, our baby, since that mod let you get pregnant and have kids, ended up being adopted and raised back in Seyda Neen. A couple centuries and one epic cataclysm in Morrowind later, and that child's granddaughter is my Skyrim character. She lives in Windhelm's Gray Quarter, and boy, is she a product of her environment.
-Llarysa Rathryon--------------
*Disclaimer - This may contain some slightly offensive elements. Nothing explicit, but there are some elements to Llarysa's lifestyle that people might find offensive. Whatevs.*
So, meet Llarysa. She's a friendly, pretty, kind, and thoroughly amoral Dunmer from Windhelm. An upbringing in the slums of Skyrim's coldest, harshest, and most racist city have not done good things to her character alignment. She lives in a hostel in the Gray Quarter, where people of a more grayish-blue persuasion can rent beds at a far cheaper rate and with 70% less abuse than Candlehearth Hall, the establishment of choice among the city's Nordic population. That hostel is also where she... ahem... plies her trade. She's a prostitute. Got a problem with that? She doesn't care. She doesn't much like the job, considering that a majority of her customers are sweaty, foul-mouthed Nordic pigs who just want to take a walk on the Gray side for a night, but it pays well, and there aren't a whole lot of opportunities in the Gray Quarter. She also has quite the nimble set of fingers, and can easily redistribute some wealth from those Stormcloak pigs up in the Stone Quarter.
Llarysa hates Windhelm. She like the people of the Gray Quarter, her people, but hates living there. She hates Ulfric Stormcloak for not giving a damn about Dunmer. Despite what she says, she hates having to sell herself just to have enough for a bed, some bread, and some matze. She constantly wonders what's out there, beyond Windhelm's gates. Is the rest of Skyrim as nasty as the people of Windhelm? Are the roads really so dangerous? Will I ever see Morrowind, or even just Solstheim? What's this about a guild of thieves down in Riften? I wonder if they'll take a Dunmer.
Maybe someday she'll get past those gates and see. It would help if she didn't spend all her money on alcohol. Then she might be able to afford a carriage to Riften.
---------------------------------------
It's just the prologue, really for her. She's new, as I only just got Skyrim working stably again. I'm a mod addict, what can I say? Anyway, I have big plans for that young lady. She does join the Thieves' Guild. She does leave Windhelm, not out of choice because it's either that or the chopping block after she kills one of her Nord johns in self-defense. What, you thought she'd get a fair trial? Hah, she's a Dunmer! Anyway, just like her great grandfather, she's also highly talented at magic. Mostly Illusion, but enough that she might want to go to school. I haven't decided yet.
One thing I think is cool that I haven't done before... I'm actually taking time between events. I started doing this with my last character, who actually attended all the lectures at the College between mage missions. I think she's going to leave Windhelm after a year in game. I'm going to be reading a lot, I know. I'm also going to complexion-age her between after major events. If I take her the mage route... She's going to look like someone with a lifetime of study behind her by the time she makes archmage.
----
Anyway, that's my current RP project. Anybody else got anything cool they've come up with? It can be casual RP, heavy RP, LARP...
Just RP, peoples.
Sounds like you need to start playing pen & paper RPGs
With the amount of dying that goes on in those games, I've gone through quite a few interesting (and some not-so-interesting) characters.
I really want to type some of them up, but I'm still paranoid that some of my Real Life friends might somehow find me here I know, it's pretty lame.
_________________
I'll brave the storm to come, for it surely looks like rain...
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With the amount of dying that goes on in those games, I've gone through quite a few interesting (and some not-so-interesting) characters.
I really want to type some of them up, but I'm still paranoid that some of my Real Life friends might somehow find me here
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I'd love to get back into it, but there's just not enough interested parties to get a game together.
I don't really play vid games that much, but I play pen & paper games with my friends, mainly D&D 3.5 Looking back, I have had one character that I made a backstory in a way that I really went all out. Nearly all the other characters I play, are just cheesed, randomly picking a start location and other info, or playing it in such a way that the DM fills in the details, or it's not important.
I had the backstory fleshed out enough that I had begun to write it out in an actual story, but never really finished it, so partway through it goes from roughdraft mixed with notes, to just notes.
Her name was Haruna Harukai. She was a human with air elemental traits. We were playing a gestalt game so she went up Wizard/Fighter/Arcane Archer/Rogue. Her mother was a priestess at a shrine dedicated to the air element part of the creation force. Her father was a merchant guard.
To sum it up. The story starts out that their land was suddenly invaded yet again by barbarian hordes from the north, but this time with demonic support. It wasn't going well for their country. It came down through a local oracle to the merchant(retired soldier) that something needed to be done for the shrine, and he had to take himself and nine men with him to retrieve the contents of the shrine which was soon to be behind enemy lines or all would be lost for the country. He takes only volunteers of his guard force leaving the rest to stay behind and help protect the town they had just arrived at when they received the news. A young magic user joins them, looking to prove himself. They sneak through the wilderness, travelling by secret to the shrine. They find a small village at the foot of the mountain which the shrine is up on. The barbarians have noted the village and are close behind them. The fight goes much like the Seven Samurai, where the barbarians keep on attacking and one by one the men fall. The village inhabitants and the few remaining men retreat up the mountain to the shrine. Soon all that is left is the merchant, magic user, the father of the character, and one other man who is badly wounded by is being tended to by the shrine maidens which include the mother. The barbarians push into the shrine and everyone makes their last stand. The merchant leader dies. The magic user sacrifices himself by activating the contents of the shrine, and turning into a collosal air elemental, he wipes out the barbarians in and around the mountain the shrine is on. This allows the surviving villagers, shrine maidens, and two remaining guardsmen to escape, and the barbarian army is tied up by the air elemental rampaging through them until it is defeated. The parents meet and fall in love. Haruna is born. She is taken and trained to be a shrine maiden, but doesn't fit in and takes after her father who is now a regular soldier in the war against the barbarian hordes which is still ongoing. Her father eventually falls in battle and her mother passes away from grief soon after. The other wounded guardsman who was wounded but survived and is now crippled is treated by her as an uncle and takes her in and raises her. He is from a powerful family and his influence helps her get access to resources she normally wouldn't be able to have considering her family's background. She does have a knack for magic, and archery and with her air elemental heritage, she joins with her countrymen in battleing the horde when she is old enough. After a year or two she is sent by oracles out of the country to join with the group of heroes who have the power or will gain the power to stop all the bad things that were part of the campaign.
Later on, we stop the uncreation, become gods, and she gets married to another of the player characters who was part of the party.
When I first started playing P&Ps, I'd come up with cool characters with decent backstories and personalities...but I got so tired of hearing "Oh, we're not playing that campaign anymore, make a new character." that I'd just whip up something on the spot and come up with the backstory, personality, and voice (it's just not roleplaying if I don't voice act it) as we played.
It usually ends up being more fun that way anyway, since other players and the DM can suggest humorous and/or awesome details to throw in as they get to know him.
...although I did have one character who was a mute...yeah...that one didn't work out very well, had to sort of retcon that idea...
_________________
I'll brave the storm to come, for it surely looks like rain...
I've been thinking of getting back to table top role-playing. Last weekend a friend of mine let me peek at his Pathfinder Core Rule Book. So yesterday I picked up that book and the Advanced Players Guide.
I've been thinking of making a Summoner character. One of the ideas I had was a Ratfolk with a "Rat Ogre" Eidolon (a giant rat humanoid from Warhammer Fantasy). Kind of a take off of Pinky and the Brain. The Rat Ogre would start out as a baby and slowly grow as I gain levels and have more evolution points to invest in making him bigger and stronger.
I was looking into making a Dwarven Stone Oracle but, I didn't really like the options from that path. The concept was to play a Female Dwarf (with a Beard) that was kind of freaky Hag like. So maybe a Witch Dwarf would work better.
Well, Llarysa died in a hail of freezes and crashes. Alas, we hardly knew her.
I'm working on coming up with a story for my current character. A Khajiit thief/assassin, who, like most of her race, is a bit of a sociopath. She hates Bosmer and isn't too fond of any of the other races, but she considers herself open minded. She's very good at what she does, which is making people dead before they ever knew she was there. She's basically like a neutral evil version of Garrett from Thief. She also favors her claws over any blade, fighting unarmed. Haven't gotten to the back story yet.
My gaming group is like this. We've only had one really long campaign, and the others are just way to short, or we never complete them. There was another campaign set in Eberron that I did more than I usually did with background, but I didn't bother fleshing anything out. My goal was to play a Ranger/2-wpn/Crit Specialist that was aligned with the Gatekeeper faction. She sucked so bad. I hate that character now, but instead of randomly picking stuff, or just cheesing it, I went so far as to theme her background around the gatekeeper thing, and a few details such as five contacts my char knew, and her hometown location and family, but nothing more than that.
I have a problem with the voices for my characters. I don't think I'm tone deaf, but I'm seriously thinking I've got something up with how I process sounds with my AS. All of my other senses are messed up. My balance isn't always reliable. I have low color accuity and limited color blindness. My sense of taste and smell randomly don't work, and my sense of temperature and touch aren't as sensitive as others. I just don't get as hot or cold as others. I'd love to be able to do voices, but I just don't grasp how to change my voice from my regular voice. My gaming group say that I change my voice all the time and range from a deep gutteral sound up to a higher nasally pitch, but I don't realize when I'm doing it. I see others in my group do the voice work and I'm kind of jealous because I feel left out.
I used to play RO. I don't currently play any video games or MMORPGs anymore -- but I love Pen and Paper RPGs.
The best thing I've been part of so far was a two-year Vampire: The Masquerade campaign set in the modern-day Czech Republic -- mindblowing, I left quite a few sessions shaking with adrenaline. We had a fantastic storyteller. I played a Malkavian with schizoid/dissociative traits who went into fugue states when panicked and despaired of her peers (and sire) because she felt she was the only sane one around. Her coterie's alliance was to the Carmarilla.
There are very few things I wouldn't do to get to play that character again ... or anything with that storyteller, really.
I'm currently part of a d20 modern group -- apocalyptic scenario. My character's a European immigrant and a paramedic with the British NHS at the beginning of the story and developed quite a bit from there. Story's ongoing, group chemistry is fantastic, and I hope we'll continue to game for years to come.
I've also done a bit of Shadowrun (v4.0), Changeling: The Lost, TDE, and the A Song of Ice and Fire RPG.
I'm lucky in that up to now, the storytellers I've gamed with focussed on the storytelling aspect more than the "rolling dice" bit -- I've found, in the few rounds I've played with people who depend on the dice too much, that I drift off and get easily distracted when I don't need to pay attention to the story. Not exactly an advantage in fights, either ...
I've fortunately never had a character die on me, though other horrible things happened fairly often.
Pen & Paper (a.k.a., "Tabletop") RPGs are and always will be my favorite! Traveller is my game. Here is a character that I generated under the "Classic" rules, and have since retired to NPC status:
Commander Laoch
- UPP: 898ABB-0
- Age: 50 Years
- 8 Terms of Service
4 Terms Marines:
- 1st Term (Enlisted): Cutlass-1, Gun Combat-1, Electronics-1
- 2nd Term (Commissioned): Computer-1, Leader-1
- 3rd Term (Promoted): Electronics-2, Gun Combat-2
- 4th Term (Promoted): Computer-2, Dagger-1
4 Terms Navy:
- 5th Term (Demoted/Promoted): Admin-2, Computer-3
- 6th Term (Promoted): Pilot-1, Navigation-1
- 7th Term (Promoted): Sensor/Scanner-1, Sensor/Scanner-2
- 8th Term (No Promotion/Crisis): Instruction-1
Skills:
Computer-3, Electronics-2, Combat Rifleman-2, Sensor/Scanner-2, Admin-1, Cutlass-1, Dagger-1, Instruction-1, Leader-1, Navigation-1, Pilot-1
Mustering Out Benefits:
- Cr150000
- Traveller’s Aid Society Membership
- Blade (Imperial Dagger)
- +2 SOC (2x)
- High Passage (3x)
- Pirate's Coursair
Pension
- Cr10000 per Month
Personal Property:
- Advanced Combat Rifle
- Binoculars (IR/LA)
- Book: "101 Habits of Effective Pirates"
- Calculator/Hand Computer
- Compass (Inertial & Magnetic)
- Computer Service Kit (Modded for Hacking)
- Electronics Tool Set
- Imperial Dagger (balanced for throwing)
- Jack Armor
- Lockpick Set
- Medical Kit
History: Commander Laoch practically grew up in the military. Both of his parents are flag-rate Naval officers, and his brother and sister joined the Army and the Scouts, respectively. On his last assignment, he "acquired" a pirate's coursair in a training exercise gone wrong. He was the senior officer on a cadet training run, when his ship misjumped into an area where the coursair's crew was recovering from battle. Laoch and the cadets quickly overpowered the pirates and took control of their ship. Leaving the training ship behind (it was beyond economical repair), Loach and the cadets returned with their prisoners, and Laoch was awarded the coursair as a retirement gift - his retirement was not voluntary, however, so Laoch still holds something of a grudge against the Imperial Navy. Since his retirement, Laoch and the crew of his "Needle of Inquiry" travel the backwater spaceways, turning a profit when they can, and sometimes helping out the locals with their problems. Laoch is not known to have any psionic potential.
I love the Traveller universe, but I never p&p'd the game with others. The only access I had to it was the old DOS Megatraveller game and a few sourcebooks and modules I picked up. Once I figured out the infinite money trick on the DOS game, all of my chars became expendable to get their moneys to afford the Jump-2 drive and high TL weapons and armor, so I never developed any char backgrounds from their on out.
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