This is something I've noticed for a while, and always wondered. Basically, why do so many of the games out there throw in obscene amounts of gratuitous violence, that really serves no purpose to the plot, gameplay, or enjoyment of the game? And no, I'm not complaining about violence in video games or anything, what I am complaining about is violence that's thrown in in extreme quantities for no real purpose.
As an example I'll take bioshock. A really fun game, with a pretty interesting backstory and environment. However, you spend the vast majority of the game mowing down 1 wave of crazies after another, and it just gets extremely repetitive. By the end of the game, you've probably killed thousands of enemies, whereas had that number been reduced to just a few dozen, I'm sure the gameplay wouldn't have suffered in the least and would have been far less repetitive. Additionally, just running in and mowing down wave after wave of bad guys simply isn't believable. Sure they're games, and aren't exactly made with the utmost realism in mind, but still...
You find that even more-so in RPGs...you have all the random encounters, and then games where you have to beat 1000 rats to get to level 2. In the end, you spend more time pressing the "1" key to attack then you do actually, ya know, role-playing, exploring, or experiencing the story.
So, what are your thoughts? Do you think that games have kind of gone overboard on the violence and such, or do you enjoy that sort of thing?