Spinners are good, since dice tend to get lost or appropriated for other purposes.
Spin -- move a token -- land on a space -- follow instructions -- repeat. Simple = Best.
Spaces should reward as often as they penalize. Same for cards.
Ideas for cards:
- MELTDOWN! Lose a turn, fall back two spaces.
- STIMMING. Lose a turn.
- NEW SPECIAL INTEREST. Exchange tokens with another player.
- HOMELESS! Return to start, forfeit all money and property.
+ NEW FRIEND. Take another turn.
+ NEW JOB. Take another turn, advance two spaces.
+ NEW SKILL. Receive pay bonus.
+ NEW MEDS. Ignore meltdown card.