Ever played a game other people would not?
What I'm saying is... Since I'm willing to play anything, I often find myself playing some strange games. There are few games I won't play. those include, Facebook games, super monkey ball, I can't believe I was expected to play that for Christmas one year... and... Flappy Bird. But other than that, I've played a lot of different games over the years, and will continue to play any video game I can get my hands on.
So with that said, anyone else ever played games most would think was weird for you to play? Heck, I'll admit it, I played a Barbie game when I was a kid... I won't do that again though... But I do play some strange games still. I played this game called "AquaPazza" man that game was weird... and I'll likely play it again. I can't really think of anything else other than some anime sorts of games, but there have been others that were not anime games, I just don't remember any of them. It's been a long time. What kinds of games have you played that would seem weird to play?
lostonearth35
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I actually played "Pandemic" on the computer and that is very weird for me to play because I am generally terrified of deadly infectious real diseases. But it's the opposite of most games where you have to kill the entire human race with a disease you create yourself instead of saving it. Last night I downloaded a version of the game on my tablet called Plague Inc., and was up most of the night playing it! I can even create a zombie virus where I have to turn people into zombies with such lovely symptoms such as excessive drooling, extreme hunger, and cannibalism, and then have them kill the non-infected humans. Niiice! The only problem is when I have to make a zombie horde travel to a tiny little country on the map. Trying to get them to invade Iceland using my fingertip (my stylus is broken), is some kind of skill I think only neurosurgeons have.
I often play really unusual games.
For example, I played The Art of Ink (3DS) , which is a type of not very realistic but really fun tattoo artist simulator.
I played Super Columbine Massacre, which is a cutesy japanese style RPG about the Columbine Massacre.
It was stupendously inappropriate and no doubt offended a lot of people, and it was really not very well designed, but heck I gave it a play through anyway.
Then there are the very unique indie games, like "The i of it" ... where you play as the letter "i".
It was very original and innovative, I thought.
For example, I played The Art of Ink (3DS) , which is a type of not very realistic but really fun tattoo artist simulator.
I played Super Columbine Massacre, which is a cutesy japanese style RPG about the Columbine Massacre.
It was stupendously inappropriate and no doubt offended a lot of people, and it was really not very well designed, but heck I gave it a play through anyway.
Then there are the very unique indie games, like "The i of it" ... where you play as the letter "i".
It was very original and innovative, I thought.
Thanks for reminding me of that, I forgot I played it a few years ago.
There's also this game I wouldn't mind trying that would make a lot of others cringe, except that I can't buy it in the US. It's a Japanese computer game where you play the role of a rapist and well... go and rape some people. Obviously, it was quite controversial.
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Rapelay ?
You know they also made "Battle Raper" 1 and 2 after that.
Although, in those raping women doesn't get them pregnant, and there's no way of then forcing them to have an abortion.
I think the Battle Raper games involve more fighting (while knocking off womens' clothing) then raping them (I don't think there's actual raping in Battle Raper 2, either) , rather than scenarios like stalking a woman in the underground train station, inviting a bunch of friends to go and gang-bang a woman, or raping a small child while she sobs and begs to die.
... so yeah, if that's your cup of tea then Rapelay might be more to your tastes.
I've played some weird-ass games, but I reckon that from the sounds of it Rapelay makes even Super Columbine Massacre and Manhunt seem like totally tasteful, inoffensive and wholesome games to play.
Why are you keen to play Rapelay ?
I have yet to meet a single person willing to play Glory of Heracles, Geist, Odama, Fossil Fighters, PN03 or incredible DS games from Cing ( Trace Memory/Another Code and the Kyle Hyde games )....but I love them.
Also Wonderful 101. Why isn't this awesome game doing better?
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Rapelay ?
You know they also made "Battle Raper" 1 and 2 after that.
Although, in those raping women doesn't get them pregnant, and there's no way of then forcing them to have an abortion.
I think the Battle Raper games involve more fighting (while knocking off womens' clothing) then raping them (I don't think there's actual raping in Battle Raper 2, either) , rather than scenarios like stalking a woman in the underground train station, inviting a bunch of friends to go and gang-bang a woman, or raping a small child while she sobs and begs to die.
... so yeah, if that's your cup of tea then Rapelay might be more to your tastes.
I've played some weird-ass games, but I reckon that from the sounds of it Rapelay makes even Super Columbine Massacre and Manhunt seem like totally tasteful, inoffensive and wholesome games to play.
Why are you keen to play Rapelay ?
I'm not keen on playing it. I'm just saying if I had the chance to I would try it out to see what it's like. I don't like rape in real life the same as I don't like murder that I've done thousands of times in Grand Theft Auto.
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Ahh, I can think of a good number of these...
Firstly lately there is Goat Simulator, which is pretty well known but there's alot of divided opinions on it. Absolutely loving this one.
Sumotori Dreams, which is a favorite of mine... very simple physics game where very blocky characters shove each other around and generally trip and fall offa stuff alot... what's interesting is the AI that works to balance them; if they start to fall over, they'll try to right themselves in a realistic way, no pre-made animations here. I love watching the general mayhem and object-breaking that takes place. A very relaxing and funny game that I've played alot of.
Everyday Genius: Squarelogic, which is a logic puzzler, and a very complicated one. It's hard to explain just how it works.... look up screenshots if you want, and you can instantly see why it's not well-known. It's my favorite puzzle game though.
Anno 2070... the Anno series is actually a pretty big one, but.... not here in the States. I wish more people knew about this one, but really, not enough seem to, despite it's presence on Steam. Bloody brilliant game, it feels sorta like a combination of SimCity and an RTS. Excellent gameplay, and the graphics are amazing as an added bonus.
And probably going to buy Viscera Cleanup Detail, where you're the janitor that has to clean up an area where Doom-style adventures and mayhem occurred, so there's blood and general mess everywhere. More physics-based wackiness. This one just appeared on Steam, though it's been in development for some time.
There's plenty of other examples too, but it'd take forever to list them.
I played Banjo Kazooie: Nuts & Bolts and liked it. I think this is the only place on the internet that I could say that and not get crucified.
Also, one of my favorite PC games ever is Hotline Miami. It's not necessarily a controversial game, but some people legitimately got put off by the pixel-gore.
I bought the game a week ago or something, and in retrospect, I would much rather have bought a real goat with my 10 dollars than Goat Simulator. I bought it, played for about 45 minutes to an hour over two sessions. That is about how long it takes to perform most of the "tricks", complete a handful of "quests" and find almost all the easter eggs. The game's map is just so small and the physics interactions have the depth of a kiddie pool. Anyways, I hope that Steam Workshop support for Goat Simulator will remedy at least one of those two problems. It's kind of sad how true it was when TotalBiscuit said in his "WTF is... Goat Simulator?" video that Just Cause 2, a game with missions and progression and some sort of story, is a better physics simulator and that a lot of why weird game physics is funny is because it happens unexpectedly in otherwise normal games.
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Last edited by TheBraveSirRobin on 05 Apr 2014, 3:53 pm, edited 2 times in total.
I played all of Hotel Dusk and Secret of Cape West.
I would like to mention now, 999 and Virtue's Last Reward.... OMG such awesome games !
The series isn't quite as intellectual as Zero Escape, probably because it stars a cast of high school students, rather than adults, but it has that signature Spike Chunsoft flavor, and Monokuma is 10X more awesome than any version of Zero, including Zero III.
Speaking of out there Spike Chunsoft games, anyone looking forward to Conception II? I might as well link to a thread I made about it in a forum I'm trying to increase traffic in: http://gamers-hub.proboards.com/thread/ ... japan-come
We could talk all day about out there games that I've played, that most people wouldn't. Let's just say I have an affinity for all things gaming, but am always looking for new and unique titles. As the kind of gamer who would grow tired of just playing the same game repackaged over and over again, I'm willing to try almost anything, even stuff that most people wouldn't touch with a 39 and 1/2 foot pole.
Also, one of my favorite PC games ever is Hotline Miami. It's not necessarily a controversial game, but some people legitimately got put off by the pixel-gore.
I bought the game a week ago or something, and in retrospect, I would much rather have bought a real goat with my 10 dollars than Goat Simulator. I bought it, played for about 45 minutes to an hour over two sessions. That is about how long it takes to perform most of the "tricks", complete a handful of "quests" and find almost all the easter eggs. The game's map is just so small and the physics interactions have the depth of a kiddie pool. Anyways, I hope that Steam Workshop support for Goat Simulator will remedy at least one of those two problems. It's kind of sad how true it was when TotalBiscuit said in his "WTF is... Goat Simulator?" video that Just Cause 2, a game with missions and progression and some sort of story, is a better physics simulator and that a lot of why weird game physics is funny is because it happens unexpectedly in otherwise normal games.
It seriously depends on the player.
The game is not just about "find the bugs and watch them be funny". It's more about being a big virtual toybox. You're given this area with lots of STUFF inside, and you can just go wild and do what you want.... that's the whole point. Games like this have been done before. And "physics simulation" isnt really a good bullet point for any game anymore.... too many of them do that. Best not to even focus on that aspect.
Overall though, some players like that sort of thing. In my case, well.... go have a look at Sumotori Dreams, specifically at it being played on the maps it comes with. If you've seen that, I'll just say, I can sit there and just do that for quite some time, and it wont get boring to me. And that's with how simple that game is, which can be seen at first glance. God only knows how much time I've put into that one in total. It's the sort of game I can just fire up and mess with for 15 minutes, if Im bored, or if I'm in a bad mood. Or I can sit there and play it for 2 hours just.... because. Goat Simulator is exactly the same way, and that's part of why I like it so much. I dont seem to run out of things to do in it, either.
Anyone approaching this one with the same ideas/viewpoints that they would apply to "regular" games is seriously missing the point.
.....not to mention that in my case, things like "story" and "cinematics" and "progression" dont mean a damn thing to me. I hate story in games (in ALL games), skip all cutscenes automatically, and.... yeah. So that's another aspect for me, in that I dont miss those things to begin with.
But it aint gonna be for everyone regardless.
There are only so many ways to interact with the world in Goat Simulator. The reason that I brought up Just Cause 2 is because you can really do crazy stuff with the grappling system and it's almost like an engineer challenging to try and do something like tow a tank into the sky with a military cargo plane. And while Goat Simulator might promise complete freedom and even truer sandbox than Just Cause 2, what good is a sandbox with half the toolset. It's like Rollercoaster Tycoon if could only ever build kiddie rides in it. The fact of the matter is that there are only so many ways to lick, jump, headbutt, fly, explode and bounce around in that game before the cheap thrills have lost their luster and there really is nothing interesting or new left to do. In fact, the toybox comparison is more fitting than ever, as like many toyboxes, Goat Simulator's contents are childish, vapid and vain.
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There are only so many ways to interact with the world in Goat Simulator. The reason that I brought up Just Cause 2 is because you can really do crazy stuff with the grappling system and it's almost like an engineer challenging to try and do something like tow a tank into the sky with a military cargo plane. And while Goat Simulator might promise complete freedom and even truer sandbox than Just Cause 2, what good is a sandbox with half the toolset. It's like Rollercoaster Tycoon if could only ever build kiddie rides in it. The fact of the matter is that there are only so many ways to lick, jump, headbutt, fly, explode and bounce around in that game before the cheap thrills have lost their luster and there really is nothing interesting or new left to do. In fact, the toybox comparison is more fitting than ever, as like many toyboxes, Goat Simulator's contents are childish, vapid and vain.
Feh, having played alot of Just Cause 2, I dont really see it that way. As far as I was concerned, JC2's sandbox wasnt about doing stuff in different ways, it seemed more about exploring and getting around in different ways. A very different concept. The tow thing never seemed all that useful; you could tow one vehicle with another, but that got really same-y really fast, since it was only one single concept merely repeated over and over again. There werent different ways for vehicles to interact much aside from that, and none of them actually involved challenge, so they were just as much the same to each other as Goat Simulator's many ways of headbutting things. I dunno where you get the "engineer" bit with that, as I always found the towing bit easy and without much necessary thought. Ya latch one onto the other, and one of them pulls it. And being that JC2 actually had a goal in mind and such, having a function like that which was not of much practical use diminished it quite a bit. I ended up never really using it myself all that much, found it kinda dull. Might strap enemies to those rocket things, but it seemed silly when there were usually other foes around, and all I REALLY had to do was just get close and wallop them, which was somehow more fun. And strapping cars or whatever to planes just seemed like alot of time spent (and I have zero patience) when I could have been exploring. The game to me just wasnt about messing with different objects and whatnot. Sometimes you shot something explosive, which would.... explode, and that's about it. That's about as much creative interaction with the world as I ever found. To me it was all about movement and transportation. And shooting jerks. Other than that, it never seemed any more of a "sandbox" than something like GTA (which I loathe). Just a huge world to leap and fly around in, which made up for a lack of interacting with stuff.
In other words, not really any more complex. It simply had a much larger area, and jerks to shoot, but less "possible actions" in each area aside from shooting jerks and grabbing collectibles. And while I enjoyed the combat aspect, shooting jerks was still EXTREMELY repetitive.
And hell, I can yank cars into the sky in Goat Simulator, just not in exactly the same way.
Frankly, pretty much ALL sandbox games have the childish and vapid qualities. It's rare that one ever exists where you can do truly complicated things in it.... mostly, it's just exploding things, exploding things, maybe a bit of exploration, and then you shoot some dudes, and then you explode things. Possibly some more dude shooting afterwards.
I loved the hell outta JC2 and have played it to death (console version, sigh... really must just get it on Steam so I need not put up with the PS3), but I'm not going to say that I think it has any true depth, because I'd be lying if I did. I dont see many sandbox games that do. And that's the thing about them: They dont NEED it. The sandboxy elements are ALWAYS shallow and mindless and childish and repetitive. Always knocking stuff about, launching things around, and causing explosions. What matters though is wether they're fun or not. Which'll depend entirely on the player. I dont get bored with Goat Simulator easily, but something like GTA is a cure for insomnia. Same goes for almost all of that sort of game... JC2 was the one exception. I cant think of any others. Still though, I can understand why others might like that sort... it's easy to grasp that much. I'll stick with the goats though, methinks.
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