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muslimmetalhead
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18 Jul 2014, 6:27 pm

They're all on sale right now, and I want to know if I can skip Doom in favor of 3, as 3 as a remake with more modern graphics and capabilities.

same goes for wolfenstein 3d vs return to castle?

which one is more worth it?


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Misery
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18 Jul 2014, 6:58 pm

As a huge fan of the series since the earliest days of it, my thoughts on Doom 3 are, well....

I'll put it this way: That game is NOT a remake. Not even close. Doom 3 doesnt play even close to the ways that Doom 1 and 2 did, or the extremely numerous amount of similar games did (Heretic, Hexen, Duke 3D, many others...).


Doom 3 is Doom in name only. The original Doom games were fast paced exploratory shooters, with constant action, monsters everywhere, lots to shoot and even more to dodge, big complicated labyrinthine levels.... and so on. The action was speedy and just kept coming.


Doom 3 though..... ugh. At one point it could be called "Flashlight: The game". Or maybe just "Jumpscare". Because that's pretty much what it devolved into. They went all-out on the graphics.... and, in the process, proved that graphics mean a whole lot of nothing. To me, the game was awful. The worst part: Doom 1 and 2 managed all sorts of big, chaotic fights versus many monsters at once, for instance, with the level structure taking big part and so on. Combat in Doom 3? Hah.... no. Back when the game came out, computers at the time would nearly explode at the idea of rendering ONE monster.... let alone the big hordes that the first 2 games liked to do. And no, I dont mean that those games were always putting out like, 100+ enemies at once. Not the sort of comparison I mean. Doom 3 likes to throw ONE monster at you at once. Maybe 2 or 3. But they'll JUMPSCARE you ZOMG!! !!1111 seems to have been the theme with the game, as if that made it worth it. The original 2 games did not do this. They didnt NEED to. They were about gameplay, not cheap scares. Hell, they werent about scares whatsoever. That's the part that baffled me the most. Not only did they get the gameplay wrong, they GOT THE ENTIRE GENRE WRONG. The Doom games were NOT "survival horror" type games, not any more than something like Duke Nukem 3D was. Not even close. They were action/exploration shooters.


All in all, honestly, I tried my best to like that game, but frankly, it was awful. It had become a slow-paced (VERY slow at times) shooter with not that many targets, not all that much to dodge, in rather dull levels (where everything is dark.... ALWAYS with the dark.... that flashlight, ugh....) and just.... bah.

I've bought TONS of games over the years. Tons. Of all of them though, Doom 3 might have been possibly the single biggest disappointment of all. I'd been SO looking forward to it, too. Such a shame.


I think that game was the one that cemented in my mind the idea that graphics seriously mean nothing at all.... and gameplay was the only thing that mattered. Bloody good thing, too, as that idea has helped me avoid similar other disappointments while allowing me to find other games I ended up really loving.


On top of all of this, Doom and Doom 2 now have various external things available for them. Programs that do things like increase the resolution, add graphical effects, improve controls, there's LOTS of things of this nature now, some of them very impressive. And of course there's about 10 squillion user-made levels and things out there, and mods, and.... yeah. There's ALOT to love with those two games if you find that they agree with you.



muslimmetalhead
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18 Jul 2014, 7:13 pm

Misery wrote:
As a huge fan of the series since the earliest days of it, my thoughts on Doom 3 are, well....

I'll put it this way: That game is NOT a remake. Not even close. Doom 3 doesnt play even close to the ways that Doom 1 and 2 did, or the extremely numerous amount of similar games did (Heretic, Hexen, Duke 3D, many others...).


Doom 3 is Doom in name only. The original Doom games were fast paced exploratory shooters, with constant action, monsters everywhere, lots to shoot and even more to dodge, big complicated labyrinthine levels.... and so on. The action was speedy and just kept coming.


Doom 3 though..... ugh. At one point it could be called "Flashlight: The game". Or maybe just "Jumpscare". Because that's pretty much what it devolved into. They went all-out on the graphics.... and, in the process, proved that graphics mean a whole lot of nothing. To me, the game was awful. The worst part: Doom 1 and 2 managed all sorts of big, chaotic fights versus many monsters at once, for instance, with the level structure taking big part and so on. Combat in Doom 3? Hah.... no. Back when the game came out, computers at the time would nearly explode at the idea of rendering ONE monster.... let alone the big hordes that the first 2 games liked to do. And no, I dont mean that those games were always putting out like, 100+ enemies at once. Not the sort of comparison I mean. Doom 3 likes to throw ONE monster at you at once. Maybe 2 or 3. But they'll JUMPSCARE you ZOMG!! !!1111 seems to have been the theme with the game, as if that made it worth it. The original 2 games did not do this. They didnt NEED to. They were about gameplay, not cheap scares. Hell, they werent about scares whatsoever. That's the part that baffled me the most. Not only did they get the gameplay wrong, they GOT THE ENTIRE GENRE WRONG. The Doom games were NOT "survival horror" type games, not any more than something like Duke Nukem 3D was. Not even close. They were action/exploration shooters.


All in all, honestly, I tried my best to like that game, but frankly, it was awful. It had become a slow-paced (VERY slow at times) shooter with not that many targets, not all that much to dodge, in rather dull levels (where everything is dark.... ALWAYS with the dark.... that flashlight, ugh....) and just.... bah.

I've bought TONS of games over the years. Tons. Of all of them though, Doom 3 might have been possibly the single biggest disappointment of all. I'd been SO looking forward to it, too. Such a shame.


I think that game was the one that cemented in my mind the idea that graphics seriously mean nothing at all.... and gameplay was the only thing that mattered. Bloody good thing, too, as that idea has helped me avoid similar other disappointments while allowing me to find other games I ended up really loving.


On top of all of this, Doom and Doom 2 now have various external things available for them. Programs that do things like increase the resolution, add graphical effects, improve controls, there's LOTS of things of this nature now, some of them very impressive. And of course there's about 10 squillion user-made levels and things out there, and mods, and.... yeah. There's ALOT to love with those two games if you find that they agree with you.

so what's wrong with horror?


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Misery
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18 Jul 2014, 7:19 pm

muslimmetalhead wrote:
Misery wrote:
As a huge fan of the series since the earliest days of it, my thoughts on Doom 3 are, well....

I'll put it this way: That game is NOT a remake. Not even close. Doom 3 doesnt play even close to the ways that Doom 1 and 2 did, or the extremely numerous amount of similar games did (Heretic, Hexen, Duke 3D, many others...).


Doom 3 is Doom in name only. The original Doom games were fast paced exploratory shooters, with constant action, monsters everywhere, lots to shoot and even more to dodge, big complicated labyrinthine levels.... and so on. The action was speedy and just kept coming.


Doom 3 though..... ugh. At one point it could be called "Flashlight: The game". Or maybe just "Jumpscare". Because that's pretty much what it devolved into. They went all-out on the graphics.... and, in the process, proved that graphics mean a whole lot of nothing. To me, the game was awful. The worst part: Doom 1 and 2 managed all sorts of big, chaotic fights versus many monsters at once, for instance, with the level structure taking big part and so on. Combat in Doom 3? Hah.... no. Back when the game came out, computers at the time would nearly explode at the idea of rendering ONE monster.... let alone the big hordes that the first 2 games liked to do. And no, I dont mean that those games were always putting out like, 100+ enemies at once. Not the sort of comparison I mean. Doom 3 likes to throw ONE monster at you at once. Maybe 2 or 3. But they'll JUMPSCARE you ZOMG!! !!1111 seems to have been the theme with the game, as if that made it worth it. The original 2 games did not do this. They didnt NEED to. They were about gameplay, not cheap scares. Hell, they werent about scares whatsoever. That's the part that baffled me the most. Not only did they get the gameplay wrong, they GOT THE ENTIRE GENRE WRONG. The Doom games were NOT "survival horror" type games, not any more than something like Duke Nukem 3D was. Not even close. They were action/exploration shooters.


All in all, honestly, I tried my best to like that game, but frankly, it was awful. It had become a slow-paced (VERY slow at times) shooter with not that many targets, not all that much to dodge, in rather dull levels (where everything is dark.... ALWAYS with the dark.... that flashlight, ugh....) and just.... bah.

I've bought TONS of games over the years. Tons. Of all of them though, Doom 3 might have been possibly the single biggest disappointment of all. I'd been SO looking forward to it, too. Such a shame.


I think that game was the one that cemented in my mind the idea that graphics seriously mean nothing at all.... and gameplay was the only thing that mattered. Bloody good thing, too, as that idea has helped me avoid similar other disappointments while allowing me to find other games I ended up really loving.


On top of all of this, Doom and Doom 2 now have various external things available for them. Programs that do things like increase the resolution, add graphical effects, improve controls, there's LOTS of things of this nature now, some of them very impressive. And of course there's about 10 squillion user-made levels and things out there, and mods, and.... yeah. There's ALOT to love with those two games if you find that they agree with you.

so what's wrong with horror?



Oh there's nothing WRONG with the survival-horror genre.

The problem was that it was a sequel..... that had NOTHING to do with the original games. I mean, seriously, they could have (and probably SHOULD have) just given it a totally different name, and not associated it at all with Doom in general, and.... actually, the game might have sold BETTER if they'd done that.

I mean, it'd be like taking the old Mario platformers and suddenly making a new one where it's like a Tomb Raider-ish thing where he's got guns and has to use stealth and.... yeah. It's that type of disjointed design that was part of the problem.


My point is, the games are NOTHING alike and cannot really be compared to one another. So it entirely depends on what type of game you prefer. Me, I have no patience, dont like slow movement, and expect combat to be speedy and challenging, and I prefer to have as much exploration (and some puzzles/secrets) as possible WHILE having the speedy fights. Games like Doom and Duke 3D and Hexen are perfect for me.

Survival horror though... I can understand it's appeal, but it puts me to sleep.

So yeah, it's about determining that aspect.

And be aware: If what you want IS survival horror, there are going to be much better games of THAT genre found elsewhere. Doom 3 was still sorta trying to be Doom in a half-assed way, and even from other horror fans, it apparently didnt do THAT aspect very well either. Disjointed design can do that.



Jory
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18 Jul 2014, 7:55 pm

Original. Doom 3 blows.

This article on Something Awful sums up everything wrong with it better than I ever could.



Klowglas
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18 Jul 2014, 9:04 pm

I rather like doom 3, the gun play could have used more work as they are largely underwhelming, and their sounds are rather bad, a lot of them feel more like toy guns than actual guns.

Doom 3 has a very fun atmosphere though, and the technology behind the game is still pretty neat, I love interacting with the monitors, videogames seem to have forgotten that technology. I think the graphics have held up too, if you buy doom 3 be sure to download the 'flashlight' mod, makes the game a little less frustrating because it's nearly pitched black most of the times and the flashlight replaces your weapon if you select it, making you especially vulnerable. The mod attaches the flashlight to your guns.

But the atmosphere in the game is very fun, if you can tolerate average gameplay, you would enjoy the superb atmosphere and immersion. I still revisit doom 3 every now and then because of that...and because I have a love affair with pushing those darn monitor buttons, gah, I still find that monitor technology so darn neat, hate that games have abandoned that lol.



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19 Jul 2014, 2:22 am

I grew up with the original so of course I favor that :)


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guitarman2010
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19 Jul 2014, 2:23 am

I grew up with the original so of course I favor that :)


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ZpykeEboto
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19 Jul 2014, 3:40 am

There's always Doom 3 BFG Edition, which comes with the flashlight mod integrated into the game, as well as the ability to unlock the original first 2 Doom games. Though I don't know if the first one is "Final" Doom or not, so that's something to consider.


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muslimmetalhead
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19 Jul 2014, 11:58 am

ZpykeEboto wrote:
There's always Doom 3 BFG Edition, which comes with the flashlight mod integrated into the game, as well as the ability to unlock the original first 2 Doom games. Though I don't know if the first one is "Final" Doom or not, so that's something to consider.

bfg supports no mods


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Almajo88
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20 Jul 2014, 10:22 am

I bought BFG Edition a couple of days back and had a hell of a time playing the lost mission. Being funnelled through cramped arenas while considering that enemies could spawn anywhere really keeps you on your toes and forces you to pay attention to your environment - it's tense as hell and certainly the best FPS of 2004 in my opinion.

The originals are completely different and definitely need to be played. Use gzdoom for the best experience.

On the note of Wolfenstein, I've never played 3D, but the 2009 Wolfenstein is fully recommended and this year's New Order was surprisingly excellent as well.



muslimmetalhead
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20 Jul 2014, 1:30 pm

Almajo88 wrote:
I bought BFG Edition a couple of days back and had a hell of a time playing the lost mission. Being funnelled through cramped arenas while considering that enemies could spawn anywhere really keeps you on your toes and forces you to pay attention to your environment - it's tense as hell and certainly the best FPS of 2004 in my opinion.

The originals are completely different and definitely need to be played. Use gzdoom for the best experience.

On the note of Wolfenstein, I've never played 3D, but the 2009 Wolfenstein is fully recommended and this year's New Order was surprisingly excellent as well.


yes but the 2004 graphics are dated now, and the BFG version does not support the stunning mods the original did


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20 Jul 2014, 2:55 pm

I haven't played Doom 3 with mods, I wasn't aware that there was a particularly active modding community besides flashlight mods. I'm not generally one to use graphics mods because they're often inconsistent in quality as compared to the originals (with a few exceptions, like Elder Scrolls games). Either way, whichever version of the game you play will be the same in content (except the extra mission) so it doesn't matter.



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23 Jul 2014, 2:07 pm

muslimmetalhead wrote:
They're all on sale right now, and I want to know if I can skip Doom in favor of 3, as 3 as a remake with more modern graphics and capabilities.

same goes for wolfenstein 3d vs return to castle?

which one is more worth it?


IMHO Doom 1 and Doom 2 were FAR better than Doom 3. Doom 3 had prettier (well, at least more modern) graphics, but much worse gameplay, since the player's movement was very tightly constrained to taking a certain path through each level, whereas in Doom 1 and 2 you have much more freedom of movement.

If I recall the two Wolfenstein games correctly, I'd basically say the same thing - the earlier one had much better game play, similar to Doom 1 and 2, but the disparity in the quality of the graphics is even more pronounced.

Quake would be a good choice if you like older FPS games.



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23 Jul 2014, 3:34 pm

Various Doom source ports exist that add certain 'modern' FPS ideas without breaking the fundamental experience. I like Brutal Doom in particular.

But yeah, if it's one or the other, go with Doom and Doom II over Doom 3.



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25 Jul 2014, 11:54 pm

muslimmetalhead wrote:
They're all on sale right now, and I want to know if I can skip Doom in favor of 3, as 3 as a remake with more modern graphics and capabilities.


DOOM 3 is a remake in theme only, and slightly in storyline (if you can say that the original game really had a storyline).

DOOM 3 is more slow and brooding, akin to something like Resident Evil, whereas the first two games are more fast paced with lots of dodging, akin to a shoot-em-up.

Also, the coop multiplayer in the first two is probably the most fun you can have in a videogame.

muslimmetalhead wrote:
same goes for wolfenstein 3d vs return to castle?


RtCW is a sequel, not a remake. It was good, I liked it, but I've only played it the one time...I remember the final boss being a huge disappointment. Wolf 3D is fun for what it was, but I'm sure to most people, it hasn't aged well. I still play it sometimes, but it certainly was a lot more exciting back in the 90s.


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