Good sim/management games for people on the spectrum?
For starters i want to ask the sim/manager game players out there what versions of what games youplay. And what do you recommend as a good game for someone with high functioning aspergers who had a hard time grasping sim/management concepts in the past.
Also i should probably give up my interest in the GPS series which is a contemporary political world sim that looks to complicated. Just to illustrate.
Hmm, I think the biggest question is: What type of sim/management games are you looking for? That genre is a pretty wide one, and there's lots of different types. City builders, for instance, or games like the Farming Simulator ones, or all sorts of other things.
But one common thing that I think you're gonna run into with the vast majority of them: MOST of them are complex... rarely do I see one that isnt. It's sorta expected in that genre, as that's often what gives these depth.
Look at SimCity for example. 4 was very complex, and very deep. There's alot going on with that one. And people loved it.
But then look at SimCity 5. That one is SIMPLE, in alot of ways.... and people hated it (myself as well).
It's not a thing that is easy to avoid, if it's avoidable at all. Really, the best approach to games like this is to simply dive in, and not let yourself get intimidated by them. Simple experimentation is sorta expected with most of these.
As for what games I play myself, hmm, I'd say my favorite is Anno 2070 (can be found on Steam). When Simcity 5 disappointed the hell outta me, I went and grabbed that game instead, and found it to be superb. I've got lots of others too, but that's my favorite.
EnglishInvader
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These are some of my favourites:
Game Dev Tycoon - you get to be a video game developer (available on Steam)
Democracy 3 - you get to be president/prime minister of a country (available on Steam)
Euro Truck Simulator 2 - you get to be a lorry driver (available on Steam)
Football Manager - you get to be a manager of a football (soccer) team (available on Steam)
Theme Hospital - you get to be the administrator of a hospital that treats comic illnesses like Bloaty Head, Slack Tongue or King Complex (people come in dressed as Elvis and you need a psychiatrist to cure them) (Windows 95 era game, available on eBay for a few quid)
Harvest Moon - you get to be a farmer (orginally started on the SNES, but widely ported to a number of different platforms)
I played a lot of Sim and management games like the tycoon games and The Sins but i want to say that it was more goofing off than taking the game goals seriously. I was never able to build a decent theme park that meets it's scenario objective in rct before. Neither have my Sims games ended up too well. I like the concept of create-a-sim in Sims 2 and 3 but the options of the process makes me to over whelmed. Do you suggest trying out the early versions of these games or should i stick to trying to learn the new ones.
Ps im a guy who just happens to like the Sims. I actually want to try Sims 4 just for CAS I can make cool people like my dream girlfriend lol.
Ps im a guy who just happens to like the Sims. I actually want to try Sims 4 just for CAS I can make cool people like my dream girlfriend lol.
You're gonna find that there's a bazillion options in ANY of these games... that's part of the entire point. Give less options, and you lose player interest. And most of them are way more complicated than the Sims series.... that series never involves any specific goals, and you're managing only a very small number of characters at any time, who all have pretty simplistic needs that are easy to cater to. The Sims isnt about solving scenarios or something like that, it's about the stories of the lives of the Sims that you create, and it's about the general comedy that can ensue at any given time. To be honest I have a hard time calling it a simulation or a management game... it's more of a sandbox type, since you just do whatever you happen to feel like at the time, and have total freedom to do things like build houses and whatnot.
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