That One Level/Boss
So, in this thread, just list the most infuriating, annoying, controller-throwing bosses or levels in video games you play. No swear words aloud!
Master Vainqueur
Game: Radiant Historia
Reason: He has three forms, and many annoying status conditions, and hits extremely hard
Mother Brain
Game: Metroid Zero Mission
Reason: There's things flying at you, lava beneath you, laser beams pushing you into the lava, two tiny blocks to stand on, and a self-destruct escape afterwards. I've developed a trick for skipping this battle if anyone's interested.
Chapter 11 Map
Game: Fire Emblem Awakening
Reason: It's a desert, so almost everyone is reduced to a crawl, there's tons of reinforcements that are promoted, and the boss has a special sword and I always lose someone [or multiple someones] on this map.
Darkrai Final Boss Battle
Game: Pokemon Explorers of Sky
Reason: There's so many reasons...it's an escort mission, going through a 30+ floor dungeon with limited visibility, extremely powerful Pokemon, lava, and then at the end, a group battle in which you are surrounded and there's a Ryperior, so your electric attacks are useless until he/she is taken out. *starts ranting*
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Game: Nuclear Throne
Boss: Lil' Hunter
This guy... this guy is a jerk. But it's not just him that's the problem; the level has a glitch in it. The glitch has been there for A FREAKING YEAR. A. Full. Year. The devs have ignored it. So in a game that uses procedural generation for it's levels, you have a level where the worldgen bugs out and does things it's not supposed to. It can cause situations, frequently, that make this fight become way harder than anything else in the initial loop of the game. Even harder than both forms of the Throne itself. This guy would not at all be so damn ANNOYING if they'd just fix the freaking glitch, but... Vlambeer is one of THOSE developers... the sorts that tend to not like to change things once they're in the game.
Game: Binding of Isaac
Boss: The Bloat
This damn stupid lump wont sit the hell still! He can leap from one spot on the screen to another quickly, launching all the way off and coming back down hard. The whole time you fight him, his indestructible eyeballs bounce around the room, being a major problem and even blocking your shots. Worse, if you're directly to the left or right of him, or directly below him, he can fire a Brimstone attack at you, this game's version of a deathray, which hits instantly. He has other tricks up his sleeve too, and has way too much HP. The game has ALOT of bosses in it, but this is easily one of the more nasty ones that can end your run.
Game: Gentrieve 2
Boss: What the hell is that thing?
Okay, that's not the actual name of the boss. They dont really have names. This game is basically like a procedurally-generated Metroid Prime, and that procedural-ness extends to the enemies and bosses as well. The game will assemble entirely new ones each time you play and stick them into the various zones. Every now and then, the RNG will be a true jackass and take one of the bosses just a BIT too far. You'll get one that has WAY too much HP, has a twin (with equal powers, you must fight both at once and kill both), can teleport, can go invisible, can fire homing missiles and like 20 lasers at once, has deathrays (instantly hits you if you're in range), is immune to missiles & super missiles and maybe a couple of your main weapons, and of course, ALL of the bosses in the game are absolutely gigantic. And it might do this as the second boss in the game (of like 12, you fight one right before you grab any power item). So.... yeah. Good luck with that.
Game: Starward Rogue
Boss: The Warden
Okay, this one's not like the others. This is the game I was contracted to help make, you see. It's a bit like Isaac, except that it tends to be very bullet-hell in nature, due to my influence. The Warden is essentially this game's version of "Mom" from Isaac; you're going to fight him every single time, and he's always the boss of floor 5 specifically, and one of the harder bosses in the game. As with almost all of the bosses, this one is entirely made by me. Thus making it's inclusion in this list a bit derpy... but you see, it's had PROBLEMS. I tell ya, there's nothing more irritating than seeing someone, on a stream, with viewers, playing the game that you helped make and worked hard on, and then it gets to what's supposed to be one of the more climactic battles in the game (the thing has 5 seperate phases even), aaaaaand.... the boss glitches out. AGAIN. On stream. And it ends up being like, the 84th time I've had to FIX the stupid thing. Any time I see this, I'm thinking: Okay, this guy's gonna fight the Warden now! This should be cool... wait, it's not really supposed to do that, I think... no, why is it moving over there... no, you stupid thing, get out of the corner! You're supposed to be killing the player! No, dont just go over there instead! DAMMIT, WARDEN, YOU'RE FIRED. And then I fix it later, and then eventually it finds a way to screw up. It's like a mad science experiment gone horribly wrong.
Final Boss Ethelberd
Game: Rune Factory 4
Reason: One of the worst parts about this fight is how ridiculously loooooong it is. The second is that the first part of the fight is so much harder than the other parts, which makes no sense.
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Ooh, wait, I've got one more:
Game: Splatoon
Boss: DJ Octavio
Omigod this guy drove me crazy when I fought him the first time. This is by far the longest fight in the game, longer than most of the actual levels, and this guy has SO MANY PHASES. Every single time you think you've beaten him.... nope! MOAR POWAH!! !! and then the situation just gets worse and worse. Usually, bosses in Nintendo's games arent too tough, but this guy really surprised me. He JUST KEEPS ATTACKING. Doesnt really let up at any point, particularly as you get further into the fight. And all the while you have to watch the ink on the floor; you definitely dont want to step into enemy ink, because you'll get stuck, and getting stuck in that fight is a death sentence. So the whole time you're fighting him, you have to constantly be paying attention to AND SHOOTING AT the freaking floor. What kind of boss makes you fight the damn floor? Well, okay, every boss in this game does that, but not as much as this dude. Ugh. I will say this though: It's a pretty awesome boss, as they go. Very, very well made. But irritating.
Pretty much every Metroid Prime/Prime 2/Prime 3 Boss
Reason: I'm terrible at First-Person-Shooter Games.
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Bradleigh
Veteran
Joined: 25 May 2008
Age: 34
Gender: Non-binary
Posts: 6,669
Location: Brisbane, Australia
I don't think I often have much trouble, but recently I was having agitating trouble with Great Grey Wolf Sif, from Dark Souls. He took me so long to beat as one of his attacks not only not only could not be blocked, first it destroys your block before hitting you open with heavy damage. The only way I was able to beat this was by learning a really small and fast tell that took more gain it as an instinct to know to jump backwards, the only way to avoid it. And he jumps around that makes it hard to keep locked onto him. By comparison the boss I fought afterwards felt like a cinch, although I am still only about half way.
Reason: I'm terrible at First-Person-Shooter Games.
In particular that makes me think of some boss that required continuously shifting vision modes, some that required a lot of stamina to whittle down the boss's, and one stupid big robot that required something to do with bombs, damaging limbs, and I think you had to track down something via echo.
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Through dream I travel, at lantern's call
To consume the flames of a kingdom's fall
Final boss from Metroid Prime (maybe second to final, its been a long time). I tried to do it so many times, and I even looked at a guide.. still failed. So I ragesold the game.
Final boss in Super Mario RPG. This fight seems to go on forever for me. I've beaten the game a few times, but last boss is still so annoying.
Bradleigh
Veteran
Joined: 25 May 2008
Age: 34
Gender: Non-binary
Posts: 6,669
Location: Brisbane, Australia
Ripley or the Metroid Prime? Although I guess you mean the Meroid Prime that has two forms. I thought that the first form was kind of fun in how it gets you to use all your abilities, the important part was knowing when to roll underneath. While the second form was kind of tricky in turning invisible.
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Through dream I travel, at lantern's call
To consume the flames of a kingdom's fall
Chapter 10 Map
Game: Fire Emblem Fates: Birthright
Reason: There's ninjas and magic users, both with high avoiding stats, traps all over the place, 25 or some ridiculous number of enemies when there are usually only 12 or less of your army, and enemy healers. Argh! It's hardest on Hard Mode...
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Dagron from Shantae and the Pirate's Curse was such an annoyance to fight. You need to dash into switches on the side of the walls to make stalactites to drop down as platforms, problem is that he never stops attacking you so you can dash into the switches and when the platforms are down he's very difficult to hit. That boss was the only bad thing about that game.
As for levels Lord Jabu Jabu's Belly (I get mad just typing this) from Ocarina of Time suuuuuuuuuucks. Enemies that are impossible to deal with until you get the dungeon item late in the dungeon, the worst midboss i have ever fought against and confusing level design makes this the worst level in a video game i have ever played.
Chapter 13 Map
Game: Fire Emblem Fates: Birthright
Reason: There's Wyvern Riders and giant guys with axes and Generals, and there's 35+ of them! I managed to clear it on Hard, but there were MANY near misses.
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When Diablo 3 first came out, some of the elite and champion mobs were ridiculous. I actually kind of liked it because I was able to farm well enough to make $200-400 off of the real money shop. But sometimes, it took many deaths before giving up and moving on.
I played through Dante's Inferno on hard until the last boss. Before that, the game was difficult and, at times, unfair. Still, I made it there. I just couldn't beat the last boss on hard though. I tried for hours upon hours before finally lowering the difficulty.
Titan hard mode in Final Fantasy XIV. The fight itself wasn't hard at all to me. In fact, it's one of my favorite fights in the game. You have to do it with seven other people though, and it only took one or two to mess it up for everyone. I spent 10-12 hours one night trying to get my first clear and had no luck. I did manage to get my clear after a few hours the next day, but man, was I ever thankful when I found a solid static to play with.
In the final level of No Rest For The Living, which is an expansion episode for Doom 2 in the BFG Edition, you descend on a lift into a maze-like room, where you are greeted by about 50 or 60 imps, who rapidly close in on you. If you survive that encounter, you are then pursued by a Cyberdemon, who is difficult to see in the dark, confined area. It has an uncanny ability to track you down in a few seconds and home in on you, usually appearing without warning straight in front of you or behind you, which usually signals game over.
Just about the only way you can deal with this thing is by finding the invincibility sphere, which is hidden behind two walls, but if you try to do so without cheating, be prepared to die endless times while searching for it, or while waiting for the walls to descend. Even then the Cyberdemon is a real pig to kill: on one occasion I pumped my entire arsenal of over 40 rockets into it from point blank range, and it still didn't die.
Should you finally succeed in disposing of it, the game designers have had the brilliant idea of coming up with a 'puzzle' to try to prevent you getting to the exit. You have to jump from a platform to a teleporter on a ledge beneath it, which isn't hard in itself, but the teleporter is only marked by a postage stamp sized patch of floor which is of similar texture to its surroundings, and which is even more difficult to see as there's no proper 'looking up/down' mechanism in the controls. You could easily take several more hours looking for this teleporter, even if you knew it existed.
You may have gathered from this that I'm not a fan of 'boss' levels or puzzles in FPS games....
Just about the only way you can deal with this thing is by finding the invincibility sphere, which is hidden behind two walls, but if you try to do so without cheating, be prepared to die endless times while searching for it, or while waiting for the walls to descend. Even then the Cyberdemon is a real pig to kill: on one occasion I pumped my entire arsenal of over 40 rockets into it from point blank range, and it still didn't die.
Should you finally succeed in disposing of it, the game designers have had the brilliant idea of coming up with a 'puzzle' to try to prevent you getting to the exit. You have to jump from a platform to a teleporter on a ledge beneath it, which isn't hard in itself, but the teleporter is only marked by a postage stamp sized patch of floor which is of similar texture to its surroundings, and which is even more difficult to see as there's no proper 'looking up/down' mechanism in the controls. You could easily take several more hours looking for this teleporter, even if you knew it existed.
You may have gathered from this that I'm not a fan of 'boss' levels or puzzles in FPS games....
The Cyberdemon actually can be fought from close range. I'm not patient about ideas like "sniping" (which I refuse to do, because it's boring) or using cover (also boring) and have a tendency to just run at things and get in their face. The Cyberdemon's rockets hurt but otherwise they function pretty much the same as that of an Imp or Baron. Constantly just circling him at close range prevents him from hitting you. Preferrably, circling to the right, I think it is. He's only got the launcher in one arm. And he's dumber than a sack of hammers. Getting him into a spot that's even remotely open... even if it's a small room... makes him easy to deal with. Also, best to save your BFG shots for bosses like that. No point in using them on anything else unless you find yourself *completely* surrounded. Even a boss cant take too many hits from that thing. Particularly if you then follow it up with rockets.
The only thing you need to make sure of is not to get so freaking close to him that you cant use your own rockets.
It takes a bit of time for open areas to form in that level, but you have plenty of corridors to run through to keep out of his way while doing that. If you can get him at a bit of a distance in a doorway/hallway entrance in one of those big rooms, you can use a simple back and forth movement (going from one side of the room to the other) to dodge the missiles and just keep pounding on him with rockets or plasma bolts. Since he's dumb he absolutely will just stand there like a moron and never change positions, so long as he has line of sight on you.
The one that CANT be fought from close range, pretty much the only enemy you cant confront directly like that, is the Spider Mastermind. Basically everything else, you can.