Zombie369 wrote:
I got one, how about the fact that the Resident Evil games show a lot of female characters who can fight zombies and do crazy flips and kicks while wearing a
dress and high heels? Or the fact that some of them deliberately choose to dress this way while going on dangerous missions?
![Confused :?](./images/smilies/icon_confused.gif)
or in re4 when you (say) get decapitated or knocked on your back by some big enemy and your head
just happens to roll/land under ashley's skirt. first thing she does is close it.
especially the former - priorities?
Quote:
Did you ever wonder how the heck he stores all those items. I mean one of them was usually a giant hammer. Where does it actually go? I can imagine he has some bottomless magic backpack that is actually invisible or something and when he pulls something out it just magically appears
huh. i just say to myself "nintendo logic" and move on.
i like how skyward sword limited this with the customizeable "adventure pouch" that could hold 8 items at best. i like the element of prioritization but i found myself thinking that were item-checks or stores on the surface, so i wouldn't find myself going up there all the time if i needed to switch something out or a potion refill.
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