Konami shuts down AAA game production
This means no more MGS, no more Silent Hill, no more Castlevania, and no more of any other titles they worked on in the past. But here's the good news: they'll still make Pro Evolution Soccer games.
Wait...
_________________
I am sick, and in so being I am the healthy one.
If my darkness or eccentricness offends you, I don't really care.
I will not apologize for being me.
Konami has become basically a walking disaster. It'd actually be better, now, if they'd just take a different name, as one way or another, they are NOT Konami anymore. They've turned into.... something else.
But yeah, not surprising.
Though, I cant wait to see Jim Sterling's inevitably upcoming-really-soon video about this. That should be one to remember, for those familiar with him.
Ugh, yeah. I remember when Spyro used to be... well... Spyro. And then... Skylanders, that horrid plague.
Can blame corporate greed for that one. They asked the question, how can we keep getting money out of those that have bought one of our games? And they unfortunately found an answer. I dont care if the blasted things are oh-so-collectible, it's still a result of corporate greed to me. Spyro himself then got demoted to just yet another random Skylander. Ugh.
Shoot, not just -their- licenses. Back when this whole downhill ride started, people were wondering where the Hudson Soft licenses would go.
Apparently one of them was bought by Nintendo, but who knows about the rest: http://www.nintendolife.com/news/2015/0 ... rom_konami
...not that the world really needs more Bomberman games @_@ That series turned into borderline shovelware pretty quick.
Well, there were only supposed to be three games, that kind of scenario will almost always inevitably end with sharkjumping.
_________________
I'll brave the storm to come, for it surely looks like rain...
RIP My favorite purple Dragon!! !
True but it was still easily related by story to the first 3 games in Dragonfly and Hero's Tail as sequels to them.
In TLOS I am not sure what happened here, it's like the Legend of Zelda timeline where it's hard to find out how it fitted in. Despite bad gameplay it has garnered large art fanbase. There was supposed to be a movie about it (would have been awesome) but then...
Skylanders happened, they put Spyro's name to sucker them through nostalgia and that's when we knew it was over.
The transition from insomnia injured it but Activision finished it off.
True but it was still easily related by story to the first 3 games in Dragonfly and Hero's Tail as sequels to them.
In TLOS I am not sure what happened here, it's like the Legend of Zelda timeline where it's hard to find out how it fitted in. Despite bad gameplay it has garnered large art fanbase. There was supposed to be a movie about it (would have been awesome) but then...
Actually the original Spyro series ended with Spyro: Shadow Legacy released in 2005 for Nintendo DS.
The Legend of Spyro is a reboot concluded in a trilogy.
Skylanders is...Skylanders is....I don't care about Skylanders.
_________________
I am sick, and in so being I am the healthy one.
If my darkness or eccentricness offends you, I don't really care.
I will not apologize for being me.
Konami has been struggling with making profits from their video games for a long while.
This shift happened with PS2 gen.
This is literally what happened:
Silent Hill 1 sold decent (made a small tidy profit)
Silent Hill 2 sold less (made smaller profit)
Silent Hill 3 sold less than 2 (made a smaller profit)
Silent hill 4 sold less than 3 (broke even)
The Silent Hill Origins, The Room, Downpour, Homecoming all bombed on PS3/360 to spectacular results.
Silent Hill Shattered Memories (Wii), was reimagining of 1, but Konami didn't bother to ship enough copies to retailers to meet demand and the game bombed because you literally struggled to find a copy of it.
Oh they also didn't advertised it, so a lot of people didn't know about it.
Zone of the Enders 1 sold decent (made small profit)
Zone of the Enders 2 sold less (made smaller profit)
Zone of the Enders GBA spin off did horrible.
Zone of the Enders 3 is still in development Hell
Castlevania: Symphony of the Night is the peak of Castlevania franchise in terms of sales and reception.
The series bombed on PS2 and on PS3/360.
The GBA and DS games kept the series alive thanks to do decent sales and cheap development costs.
The 3DS game bombed (in part due to it being lackluster) killing the franchise.
Metal Gear Solid was one two franchises that saw huge sales increase with each installment with 5 struggling to sustain sales.
MGS3 was supposed to end the series, then it became 4, then 5 is finally the final game.
DDR is the only other Konami series that saw a huge increase in sales on PS2 and Wii due to DDR popularity in the West rising.
PES is strong in Europe and Asia due to soccer fans.
With that said Metal Gear Solid is the only Konami franchise that meets the definition of AAA gaming, all their other games are AA or less.
So Konami was never an AAA developer like EA, Activision, Ubisoft, Epic games, and the rest.
If the talk is true that MGSV cost Konami $100M+ to develop (just development costs alone), with Kojima wanting to delay the game even further and was asking for even more resources, then you can see why it came to an end.
Add in marketing and distribution, it is easily the most expensive game Konami has ever made, with it being one of the most expensive games ever developed to date.
Add this to a highly unstable corporate revenue and profits, with games bombing like crazy for the past 15 years, it was only a matter of time before shareholders revolted and took over the company to restructure it on profit lines.
For those who don't like to read:
*MGS franchise was Konami's only AAA franchise in gaming terms
*Everything else was AA or less
*Everything else not labeled MGS struggled on PS2/GC/Xbox, with everything not named MGS bombing in the HD era
*GBA and DS kept Castlevania afloat that ended with the lackluster 3DS game that bombed
*MGSV is one of the most expensive video games ever developed at $100M+ (just development budget alone), Kojima wanted to delay it again and asked for more resources (at the beginning of the year). Management reigned him in, he fought them and lost.
*Shareholders became feed up with Konami unstable revenues leading to lots of losses and some small profits, they restructured the company in response on profit lines.
_________________
Something.... Weird... Something...
This shift happened with PS2 gen.
This is literally what happened:
Silent Hill 1 sold decent (made a small tidy profit)
Silent Hill 2 sold less (made smaller profit)
Silent Hill 3 sold less than 2 (made a smaller profit)
Silent hill 4 sold less than 3 (broke even)
The Silent Hill Origins, The Room, Downpour, Homecoming all bombed on PS3/360 to spectacular results.
Silent Hill Shattered Memories (Wii), was reimagining of 1, but Konami didn't bother to ship enough copies to retailers to meet demand and the game bombed because you literally struggled to find a copy of it.
Oh they also didn't advertised it, so a lot of people didn't know about it.
Zone of the Enders 1 sold decent (made small profit)
Zone of the Enders 2 sold less (made smaller profit)
Zone of the Enders GBA spin off did horrible.
Zone of the Enders 3 is still in development Hell
Castlevania: Symphony of the Night is the peak of Castlevania franchise in terms of sales and reception.
The series bombed on PS2 and on PS3/360.
The GBA and DS games kept the series alive thanks to do decent sales and cheap development costs.
The 3DS game bombed (in part due to it being lackluster) killing the franchise.
Metal Gear Solid was one two franchises that saw huge sales increase with each installment with 5 struggling to sustain sales.
MGS3 was supposed to end the series, then it became 4, then 5 is finally the final game.
DDR is the only other Konami series that saw a huge increase in sales on PS2 and Wii due to DDR popularity in the West rising.
PES is strong in Europe and Asia due to soccer fans.
With that said Metal Gear Solid is the only Konami franchise that meets the definition of AAA gaming, all their other games are AA or less.
So Konami was never an AAA developer like EA, Activision, Ubisoft, Epic games, and the rest.
If the talk is true that MGSV cost Konami $100M+ to develop (just development costs alone), with Kojima wanting to delay the game even further and was asking for even more resources, then you can see why it came to an end.
Add in marketing and distribution, it is easily the most expensive game Konami has ever made, with it being one of the most expensive games ever developed to date.
Add this to a highly unstable corporate revenue and profits, with games bombing like crazy for the past 15 years, it was only a matter of time before shareholders revolted and took over the company to restructure it on profit lines.
For those who don't like to read:
*MGS franchise was Konami's only AAA franchise in gaming terms
*Everything else was AA or less
*Everything else not labeled MGS struggled on PS2/GC/Xbox, with everything not named MGS bombing in the HD era
*GBA and DS kept Castlevania afloat that ended with the lackluster 3DS game that bombed
*MGSV is one of the most expensive video games ever developed at $100M+ (just development budget alone), Kojima wanted to delay it again and asked for more resources (at the beginning of the year). Management reigned him in, he fought them and lost.
*Shareholders became feed up with Konami unstable revenues leading to lots of losses and some small profits, they restructured the company in response on profit lines.
This really explains a whole lot. If only we knew more about this sooner. More people especially Konami fans need to know this. This is what ReviewTechUSA was talking about in terms of companies trying to make more profitable franchises or go belly up.
_________________
I am sick, and in so being I am the healthy one.
If my darkness or eccentricness offends you, I don't really care.
I will not apologize for being me.
This shift happened with PS2 gen.
This is literally what happened:
Silent Hill 1 sold decent (made a small tidy profit)
Silent Hill 2 sold less (made smaller profit)
Silent Hill 3 sold less than 2 (made a smaller profit)
Silent hill 4 sold less than 3 (broke even)
The Silent Hill Origins, The Room, Downpour, Homecoming all bombed on PS3/360 to spectacular results.
Silent Hill Shattered Memories (Wii), was reimagining of 1, but Konami didn't bother to ship enough copies to retailers to meet demand and the game bombed because you literally struggled to find a copy of it.
Oh they also didn't advertised it, so a lot of people didn't know about it.
Zone of the Enders 1 sold decent (made small profit)
Zone of the Enders 2 sold less (made smaller profit)
Zone of the Enders GBA spin off did horrible.
Zone of the Enders 3 is still in development Hell
Castlevania: Symphony of the Night is the peak of Castlevania franchise in terms of sales and reception.
The series bombed on PS2 and on PS3/360.
The GBA and DS games kept the series alive thanks to do decent sales and cheap development costs.
The 3DS game bombed (in part due to it being lackluster) killing the franchise.
Metal Gear Solid was one two franchises that saw huge sales increase with each installment with 5 struggling to sustain sales.
MGS3 was supposed to end the series, then it became 4, then 5 is finally the final game.
DDR is the only other Konami series that saw a huge increase in sales on PS2 and Wii due to DDR popularity in the West rising.
PES is strong in Europe and Asia due to soccer fans.
With that said Metal Gear Solid is the only Konami franchise that meets the definition of AAA gaming, all their other games are AA or less.
So Konami was never an AAA developer like EA, Activision, Ubisoft, Epic games, and the rest.
If the talk is true that MGSV cost Konami $100M+ to develop (just development costs alone), with Kojima wanting to delay the game even further and was asking for even more resources, then you can see why it came to an end.
Add in marketing and distribution, it is easily the most expensive game Konami has ever made, with it being one of the most expensive games ever developed to date.
Add this to a highly unstable corporate revenue and profits, with games bombing like crazy for the past 15 years, it was only a matter of time before shareholders revolted and took over the company to restructure it on profit lines.
For those who don't like to read:
*MGS franchise was Konami's only AAA franchise in gaming terms
*Everything else was AA or less
*Everything else not labeled MGS struggled on PS2/GC/Xbox, with everything not named MGS bombing in the HD era
*GBA and DS kept Castlevania afloat that ended with the lackluster 3DS game that bombed
*MGSV is one of the most expensive video games ever developed at $100M+ (just development budget alone), Kojima wanted to delay it again and asked for more resources (at the beginning of the year). Management reigned him in, he fought them and lost.
*Shareholders became feed up with Konami unstable revenues leading to lots of losses and some small profits, they restructured the company in response on profit lines.
This really explains a whole lot. If only we knew more about this sooner. More people especially Konami fans need to know this. This is what ReviewTechUSA was talking about in terms of companies trying to make more profitable franchises or go belly up.
That's actually not the issue at all.
The problem is market globally and in each territory changed during the PS2 era through the Wii era with lots of buyers preferring AAA graphical master pieces, highly marketed games at the expense of everything.
On PS3 and 360 nearly everything that sold well was the above mentioned AAA games, shooters, and realistic sports games.
This has largely carried over to PS4 and Xbox One.
Though many are now buying other titles, which is making many of the once AA or less games now profitable.
Everything else on those consoles bombed completely, while 3rd parties largely ignored the Wii for being "casual" and "kiddy". They mainly dumped shovelware on it, when they should have put their non AAA games on it.
This largely happened on handhelds for the most part.
This continued to some extent on Wii U and 3DS.
This market change and third part stupidity caused many studios last gen to go out of business and the other third parties to focus exclusively on Shooters, realistic sports and expensive AAA games.
Thankfully Nintendo didn't follow this route because they feared above outcome,
Many third parties have stopped most AAA development while focusing on what they do best such as Capcom (They have largely ended their AAA development while returning to their AA and less development model, which has shown profitability), Square-Enix (they are turning out tons of games now, since they aren't focusing on trying to make AAA masterpiece RPGs known as FFXIII (the first game was really expensive for SE) and FFXIV (this cost them a pretty penny to reboot into good profitable online game).
Though Ubisoft, EA, Activision, Epic, WB, and a few other big western developers are still focused on the expensive AAA production as is Sony for their first party games.
Microsoft has scaled back to some degree.
Especially for Konami's case is that the market changes rendered their other franchise doomed to the bargain bins, while everyone bought MGS and PES.
Konami had trouble moving their other franchises at bargain bin prices, forcing them to buy back stock from retailers (which is expensive too).
Hopefully Nintendo's unified OS and development environment on NX hardware family, will lead to a resurgence of non AAA titles.
_________________
Something.... Weird... Something...
Soooo.... if I'm reading this right and am not still a bit confused due to having just woken up, it sounds like this is some confirmation on the idea that AAA games have hit the "gone totally overboard" point that was kinda inevitable? I mean, really, there had to be SOME breaking point. They just cost too much to make. This is what happens when you obsess over graphics and nothing else...
If that IS starting to be the case, then consider me very entertained by the whole thing. Not just because of Konami's involvement in it (I havent cared much at all about them in a long time), just.... in general.
If that IS starting to be the case, then consider me very entertained by the whole thing. Not just because of Konami's involvement in it (I havent cared much at all about them in a long time), just.... in general.
For Konami yes to an extent, though their other games quit selling when the market went crazy for AAA games.
Though I wonder what would have happened if management gave into Kojima demands for more resources and another delay (sometime until 2016) for MGSV?
_________________
Something.... Weird... Something...
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