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LonelyJar
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04 Aug 2015, 12:06 am

change one word into another word one letter at a time, connect the dots, crossword, dots and boxes, hangman, sudoku, tic-tac-toe, word find



Butterfly88
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07 Aug 2015, 11:49 am

I love sudoku and fill-ins.



SabbraCadabra
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09 Aug 2015, 12:16 am

Dungeons and Dragons B)


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Skilpadde
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15 Aug 2015, 6:02 am

Hangman


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Fnord
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15 Aug 2015, 8:20 am

Traveller -- "Science-Fiction Adventure in the Far Future"



SabbraCadabra
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16 Aug 2015, 12:01 am

Fnord wrote:
Traveller -- "Science-Fiction Adventure in the Far Future"


You finally convinced me to buy that stupid game @_@

They had the PDFs on sale at some Humble Bundle style charity website a month or so ago, I grabbed the whole pack.

Maybe one of these days I'll have time to sit down and read through it.


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Fnord
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20 Aug 2015, 9:12 pm

SabbraCadabra wrote:
Fnord wrote:
Traveller -- "Science-Fiction Adventure in the Far Future"
You finally convinced me to buy that stupid game. They had the PDFs on sale at some Humble Bundle style charity website a month or so ago, I grabbed the whole pack. Maybe one of these days I'll have time to sit down and read through it.
A few words of advice:

1) Take the half-term survival option when your character might otherwise die during development.

2) Replace the "Jack of all Trades" skill with either "Computer", "Electronics", or "Mechanical" skill. Maybe even "Robotics" (LBB8) would be a viable option.

3) Leave out any ultra-tech things like Disintegrators, Light-Sabres, Transporters, and faster-than-light radio ("Subspace"). At most, allow laser-based weapons. Plasma weapons require combat armor or "Battle Dress" (powered armor), which is issued only to Imperial Marines.

4) Keep psionics under control - if a character is already a badass merc, then it doesn't need to be psionic, as well. Too much power in one character can ruin a game. If you must have psionics in the game, then give the weakest character first crack.

5) Have everyone start out as baseline humans - no modifiers to any roll during character development. Allow Vargr player characters only after you and the players have had some experience and gotten used to the mechanics of the game.

6) Otherwise, get used to the rules as they are written before you start adapting them to your favorite movie or TV show. I started a "Traveller: SG1" campaign before I was completely ready, and lost some time trying to make things up on the fly.

Good luck, and remember ...

Strephon lives!



Feyokien
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20 Aug 2015, 10:48 pm

I've got a thing for Sudoku



SabbraCadabra
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23 Aug 2015, 1:03 am

Fnord wrote:
6) Otherwise, get used to the rules as they are written before you start adapting them to your favorite movie or TV show.


Yeah, that's my main issue with the game, is that I never really read a lot of space exploration sci-fi growing up, or watched Star Trek, or anything like that, so I don't really have as good a frame of reference as I do for fantasy themed games.

Did watch Star Wars a lot, but I feel that that's a totally different vibe.


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lostonearth35
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10 Sep 2015, 11:29 am

I guess that whenever I draw a cartoon that's kind of like a pen-and-paper game, except that there are no rules or score and only one person has to play and it's different each time. :)

When I was a kid I'd sometimes play Hangman or Tic-Tac-Toe with my cousins or my brother, but I wasn't really that into it.

Does Mad Libs count as a pen-and-paper game? It sure is a lot of laughs. :D

I've played Pictionary, which you'd think I'd be great at because I'm a cartoonist, but having to draw something in a short time is actually harder than it looks.