Anyone Excited for Battlefront?
So Star Wars Battlefront 2 came out 10 years ago in November 2005. I've been waiting a decade for a new one to come out, and now it's only five weeks before Battlefront 3 finally releases. I'm definitely going to spend the day at the midnight release (or only a couple of hours if I have to work.) Sadly, a few things have dulled my anticipation for it. First off, it's only Rebels and Empire, no Confederacy and
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I'd be really careful about that one if I were you.
Things with the game's beta have NOT been going well. There's been lots of yelling and disappointment all over the place, with people that took part in the game's beta just getting more and more angry about it. There's been some articles about this, or you might see lots of screaming and anger in comments sections for articles that are just related to the game in any way, or on forums, or.... everywhere. It's not pretty. And yes, this impacts all versions of the game, not just the PC one.
A couple of people I know, who are big fans of the series, have tried it, and their response was basically "This doesnt deserve to have the Battlefront title at all; it's just another crappy Battlefield reskin like Hardline was".
I've been warning people about this game for over a year now. This is EA, after all... they've already proven, more than once, that they absolutely are willing to destroy a series/franchise if it gets them some money NOW. Like the Simcity disaster: that series is DEAD. Forever. After that debacle, there's no way it's reviving. The final game was... unbelievably terrible. But EA didnt care. They were able to release a product that didnt take much effort, yet that they were able to use to suck tons of money out of, because it's flashy graphics and effects, plus their own evil tricks, made it so that they could get everyone to buy it. That they angered an entire community and spelled the final deathblow for the series' developer didnt matter to them. And that was just THAT game. They've done this a couple of times since. That people were so blindly trusting them with Battlefront just.... baffles me. It's like nobody remembers who and what EA is, and what they do. And from what I hear (everywhere), this new Battlefront is going to become a very simnilar incident. At least, to those that have already been into the series. Though I suspect that plenty that have never played the series before will still be finding this one disappointing.
Dont get me wrong: It'll still sell. It'll sell like crazy. The game needs only two things in order to sell: 1: it's Star Wars related, and 2: it's flashy and has ZOMG EPIC GRAFIX. But then also 3, it's a "Battlefield" style game as well. EA knows that these things, not actual gameplay and content, are going to sell the game for them, and they'll capitalize on that like crazy. Just like they've already done a bunch of times now.
In other words, dont get your hopes up TOO much. And I keep cautioning everyone against pre-ordering this one, since the "disaster level" is unpredictable. It could end up being just mediocre, but it could also end up going where Simcity went, into "this is absolute garbage" levels of awfulness. Of course, even despite all the evidence that there's a super high chance of something going horribly wrong, people will continue to prematurely stick money down on the game ANYWAY.
EA, of course, knows this. SOMEONE there is probably laughing pretty hard about it... all the way to the bank.
I echo Misery, EA sucks. In my opinion the two worst gaming companies are Ubisoft and EA Games. I say Ubisoft cause of Uplay, they have decent games like Assassins Creed, Splinter Cell and Farcry. However, I admit I am bit biased towards Ubisoft cause they brought the Might and Magic franchise from 3D0 and have yet to create a Might and Magic game that doesn't suck.
They both have this concept of screwing over their customers, EA with crap products and Ubisoft with excessive DRM.
Bradleigh
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I heard that they were not putting any single player content in because "no one plays that in these sort of games". Which is super baffling since the single player aspect was one of the large focuses of the old game, well one I played was the second. I wanted Conquest mode, it is something I still play my PS2 with, and they are not doing it. Along with no CIS team, I won't be able to play much close to an army of robots taking over the galaxy, I have little interest now in playing Star Wars "Battlefield".
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Through dream I travel, at lantern's call
To consume the flames of a kingdom's fall
To be fair, he is right when he says
it's not a singleplayer kind of game, because not only have I never touched the BF4 campaign, I
also didn't care for the campaigns in Battlefront or Battlefront 2.
Supremacy is also the conquest of
this game. There are 5 control points, but only 1 for each side are active at once. It's so that there's a lot of action in one place and not spread out over the big maps.
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I find the lack of anything Battlefront related in this so called Battlefront title disturbing. No galactic conquest, no space battles, no campaign(I liked the 501st Campaign), no Clones, no Droids, nothing that's actually interesting when it comes to battles in the Star Wars universe. Just a Battlefield reskin, *sigh*
This is like watching a train wreck in slow motion. Shall I start making comparisons to Colonial Marines?
This is like watching a train wreck in slow motion. Shall I start making comparisons to Colonial Marines?
Yep, and that's pretty much what I've been saying this entire time (as in, over the last year). But too many people get too easily sucked into all the hype, and EA is all about hype now, instead of being all about quality like a GOOD publisher is.
Frankly, this project was doomed from it's very conception. EA, as a publisher, was and is just too far gone, too corrupted, even at the beginning of this particular development cycle. Hype and trickery... that's all they do now.
Heck, the Simcity thing, it wasnt JUST about the quality of the game... no no no, that wasnt enough for EA. The release of that game actually became MORE of a disaster as it went on, as EA started doing some very shady things in order to retain control of the situation. One of the worst was that they actually ran around to different sites, using their corporate might to force sites to pull down any article that was talking about the release debacle, or that "shamed the game" too much. There were occaisionally brief articles about the fact that they were doing this; writers and editors that were just infuriated by this behavior and such from them, but... naturally, those got taken down too. EA's goal was simple: reduce and eliminate the damage that initial negative feedback would create (and they KNEW it would do this well before it happened), and destroy enough of it that the whole issue would fall into the background, and essentially, the internet would "forget" it, in a way.
Sadly, this worked. Entirely. There were no longer enough resources, no longer enough people screaming about the game, and they were able to continue sales of it since people just kept going into it with no real info, knowing nothing of the controversy surrounding the original release. EA's evil genius had allowed them to not just withstand an absolute DISASTER of a release, but to PROFIT from it.
Of course, the real problem for those that bought it is not all of that, but the game itself. Just to give an idea of how fantastically BAD it is, if you dont know the genre, about a year after it's release, another game appeared, this time from an indie developer. That game is "Cities: Skylines". It immediately trumped EVERYTHING about Simcity. Everything. There wasnt a single aspect of the game that it didnt do better. For example, it did all of the things that the Simcity devs said were "impossible, cant be done". One of Simcity's biggest problems is the absolutely TINY maps that you get. Really, really, REALLY small. You cant fit an entire city in there. Not even close. Hell, if I were to just try to recreate the mere subdivision that I live in IRL? I would be able to fit well less than half of it in there. Just think about that for a moment. And this is supposed to be a city SIMULATOR. And of course, that was just the beginning. And it was small "for technical reasons". Well, Skylines doesnt have that issue. Skylines uses all of the mechanics that Simcity does... but it has MASSIVE maps. I mean, they're freaking HUGE. You could never fill all of that space. There's too much of it. You have room for LOTS of cities on ONE map. All running at once, all in extreme detail, right down to the whole "individual families that do stuff you can follow" bit from Simcity. And all of this in a game that is very damn good-looking; this dev didnt skimp on the graphics.
In other words, this legendary developer, Maxis, that had been making sim games for a VERY long time, was so far gone that even with the backing of unlimited funds, their game is utterly demolished by a mere indie dev. This is how little EA cares. Maxis has since been disbanded; this developer that has made so many awesome things in years past is no more. EA got what they wanted, and they were just done after that.
So yeah.... that's just how bad that was. Yet because of their grand skill at deception and putting shiny layers of shininess on things, EA continues to get people to trust in their next releases anyway. Battlefront wont just sell well, it'll sell amazingly. That's pretty much a definite at this point. Yet it has the potential to be TERRIBLE, particularly in comparison to the quality the series used to have. It's not likely to end well, and the evidence of this has been there for a long, long time... but everyone ignores it now. EA did their work too well.
Bloody infuriating, really. I'm so tired of watching these major publishers pull that crap. It'll only get worse from here. Just wait until the inevitable bad DLC and microtransactions start.
Bloody infuriating, really. I'm so tired of watching these major publishers pull that crap. It'll only get worse from here. Just wait until the inevitable bad DLC and microtransactions start.
Apparently, it runs at 720p on Xbox One and 900p on PS4.
Now, I am not one who demands the shiniest graphics. In fact, the bane of this generation is the need to have the most "epic shaders" and squeeze the graphics to the limit so that the framerate drops to 30 or below.
For an RPG for instance, like the upcoming Fallout 4, 30fps is not a deal breaker if it wasn't for the fact that Bethesda is now moving more towards action-RPG than ever. Shaking the camera around in 30fps does not go well over with people who are sensitive to motion sickness. Don't know if it's something partcular to autism, but for me, shaking the camera around in 30fps is absolutely devastating and I can only play for a short duration.
I'd compromise graphics easily for an average framerate of 60fps. Any day, no question about it. I simply will not play another fast paced PS4 game at 30fps. I just can't handle it.
From what I've heard Battlefront DOES run at 60fps, which is good news. I was stupid enough to pay money for the cash grab that is Battlefield Hardline and got what I deserved for my naivete and trust in EA. The framerate is atrocious, and each time an addon is released, you've got a week of buggy mess before the devs bother to optimize it.
This was also the problem with Battlefield 4, which was buggy as heck in the beginning although the framerate ended up being much better than Hardline eventually. EA is destroying their reputation. Thank goodness for betas that, for the most part, allow you to "try before buy". Although not entirely representative of the final product, they do give you a glimpse into exactly what you are paying for. And considering the price of AAA games, that is only common sense.
In regards to pre-ordering, I think the catastrophical "Augment your pre-order" stunt they tried to pull with Deus-ex ought to discourage even the most die hard fanboy from pre-ordering games, because it does reinforce laziness on behalf of developers. If they can secure a cash-in, the incentive to put out something that works great right out of the box is reduced. We have seen this trend increase. Devs are struggling to optimize for consoles that were already aged at release so the last thing one should do is to pre-order and encourage further laziness. But that's just my opinion. I refuse to pre-order out of principle.
I'm moderately excited for this game and I will await to see reviews. If it's a buggy mess, but seems entertaining, I'll hold off until bugs are fixed and buy the working game.
The only game I'll buy this year on release day is Fallout 4. I have my worries regarding certain aspects of the game, but there is enough to reel me in there, I'll admit to that. I still won't pre-order though.