Duidg4mes wrote:
Dota 2 is a game of pacience, yes i understand your difficult in such games and worry not friend!, anyway RPGs are games of dedication in my opinion, they have long playtroughts, take in example Dark Souls 1 i took more than 90 hours in my fist play, sooo what games do you like the most ?
It's not so much a matter of patience with Dota; it's more a matter of that mechanic just... being so arbitrary. It always feels like they did so very, very well with every other aspect of the game... but then totally ran out of ideas when it came to that part. Just occaisionally poking a minion with a single basic attack while laning is... boring. And then there's the concept of denying, which makes so little sense that it makes anti-sense. Let's shoot our own troops in the back of the head... that'll sure teach our opponent a thing or two! Ugh.
Sure, League uses last-hits, but you dont have to be as hyper-precise, and you CAN use your skills/spells to do it too (which also means alot of actual back-and-forth combat with your lane opponent, keeping it constantly interesting).
Now as for LONG games... I dont have problems with that in concept. Alot of games I play are either long, or are designed to be played through about 10 zillion times. My main genres tend to be shmups and roguelikes; with bullet-hell shmups in particular, you could literally spend 1000 hours on a game, and still not have managed to beat it. That's a LONG time. Roguelikes can be the same way, but some of them also have it so that individual runs even take a really long time. Or there's games like Minecraft or Dwarf Fortress where you can spend 10 zillion hours in a single save/world.
No, my problem with RPGs is more about the obsession and prioritization of things like cutscenes and talky bits (and flashy effects) rather than the actual gameplay. I cant count the number of times where I've heard that an RPG is just sooooo good, but when I inquire about the actual gameplay, it's "well, it's kinda mediocre"; I try not to think about it too hard, or I'll have some sort of divide-by-zero brain crash. Like a PC having a bluescreen moment. It kinda makes me think of FF6, for instance. I remember playing through that game long ago (when I did still care about these somewhat); the combat was mostly braindead, particularly in the early game. For QUITE a long while, all you have to do to win a fight is wait for Edgar's turn, and then use his auto-crossbow thing exactly once. Fight over. When not doing that, you're just using basic attacks and such over and over with little actual strategy. It always made me wonder... why is the combat even here at all, when there's nothing to it? That and they also tend to be very, very easy games since they're obsessed with story. I dont really bother with easy games, I get bored immediately.
Now, things like Dark Souls to me arent really RPGs; they're a different genre that happens to have RPG elements in them. Dark Souls is WAY more actual gameplay than it is cutscenes, talky bits, or story. I classify it as an action/adventure game. So many games have "RPG elements" in them these days, really... When I think of RPGs as a genre, I think of either jRPGs, or things like Skyrim. Mostly jRPGs.
My favorite sorts of games though are fighting games, shmups (favorite one being Dodonpachi Daifukkatsu), roguelikes (favorite being... er... probably Isaac), and I tend to like things along the lines of Minecraft too, which is a definite favorite of mine. Dwarf Fortress too.
As strategy games go, things like X-Com, Civ 5, Anno 2070 (sort of a combination of strategy game and citybuilder), with my favorite one being AI War.