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celllaa95
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04 Mar 2016, 4:00 am

Hey, I just wondering if anyone could help me? :)

I have never playd a Doom game before. In May its gonna come a new game, and I hear loots off ppl talking about it, like its gonna be a great game etc...

Whats the deal with this game, what are we doing in the game? Is it only multiplayer, or is it a story game to?

I think that I mabye gonna buy it :)



NealStrong
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04 Mar 2016, 4:18 am

If you're my age, it was the first point of view shot em up game. I remember loading that game on msdos and playing for hours. The game is really fun but brings back a lot of memories also. Doom was the first game I had ever purchased for my first computer.



SabbraCadabra
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04 Mar 2016, 9:33 am

celllaa95 wrote:
Is it only multiplayer, or is it a story game to?


There's multiplayer deathmatch, there's multiplayer deathmatch with monsters, there's multiplayer cooperative, and there's single player.

That's funny to hear it called "story mode", though, because DOOM is one game that certainly isn't known for having a story =) There's a little backstory about demons in space, something about a pet bunny, and then the rest is mostly arcade style action.

Steam and I think Humble Bundle often have them on sale: http://store.steampowered.com/sub/18397/

For some reason, all of the DOOM screenshots on Steam are ugly and either washed out or neon green. The game doesn't actually look like that.


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13 Mar 2016, 11:52 am

If you want to know more about DOOM, check out David Kushner's Masters of Doom.
An excellent book that tells the story about the guys creating the game,
from childhood to Doom and beyond.

If you just want to try the game, you have free online versions.


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13 Mar 2016, 12:22 pm

I think it's one of the greatest FPS games ever made.

However, there's one major problem. I don't think it's very accessible to new players. The original game, which can be bought on Steam or GOG.com digitally, will run in DOSbox and have awful resolution and clunky controls.

There's numerous sourceports of the game, but it seems they require a fair bit of setting up. The one I use, ZDoom, has a whole bunch of features, both visual and game-altering, turned on by default. These features really trash the look and feel of the game. If you don't already understand how Doom works, you're going to have a hard time figuring out what settings you need to make the game play like it should.

I'm just not sure that I can recommend Doom to anyone unless they're really eager to play it. You've got to be willing to do a bit of research to get the best experience out of it.



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13 Mar 2016, 1:35 pm

Doom has a certain place in gaming & computing history and culture. It was the first "real" FPS & as such, created the standard. It's been ported to just about any conceivable hardware platform including digital cameras to canon Pixma printers*. So many games rightfully trace their heritage back to Doom, which itself traces it's heritage back to Maze Wars, arguably the first 3-d video game played on a computer with a GUI, the Xerox Star.

The point of the game is simple: follow the immediate directives given, shoot anything that attacks you. Collect ammo, armor and stuff to help you survive. There's a thread of a storyline, but it's about par with the one for Mad Max Fury Road: Drive across the desert to a known goal; when that plan goes bad, improvise.

*"Running Doom, that's real proof you control the thing," - Michael Jordon, after cracking into a wireless Pixma printer and replacing the firmware with Doom.


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13 Mar 2016, 2:30 pm

Just get ZDoom, and try it out for yourself. If I recall correctly, ZDoom's default settings keep it pretty darn close to the original; but it does let you control your view with the mouse, which is fine. I use it myself, and other than the mouse control and better resolution, it's the same games I always knew.

Doom is a "run & gun" FPS game. Very different from alot of FPS games these days, which use a style I call "hide & snipe". Doom wasnt about hiding or sniping. Hell, you COULDNT snipe, because there was no such thing as a sniper rifle in that. The space marine in Doom was too much of a tough guy for that, so his thing was to get right in the monster's face and shove a plasma gun up it's nose. Most of Doom's combat takes place in relatively small areas, and you're expected to actually DODGE enemy attacks, not just hide behind walls. Enemies have a large variety of ways of attacking you and each has it's own unique movement and traits and whatnot. You do have your typical guys with guns, but they're basically zombies and are the weakest enemies in the game; the monsters dont use guns (except for two very notable exceptions) and instead have their own screwball projectiles.

The game is very fast-paced, and you're not expected to really stay in one place all that long. Monsters just keep coming from all sides, and you have to constantly be on the lookout for more as they're often placed in awkward locations to make your life difficult.

A huge part of the game is exploring the labyrinthine levels, which are usually very complicated places; dont expect realistic locations here, expect areas designed to confuse and/or kill you, complete with huge mazes or ceiling crushers or other things. Finding things like switches is important; usually these will cause doors to open, or walls to lower, or entire parts of the level to transform, and are necessary in order to progress.

I dont know how many guns will be in the new game, but Doom 1 and 2 had 7 different weapons (8 if you count the double shotgun in 2) and you could carry all of them at the same time. I dont know if that mechanic will remain in the new game.

And indeed, as mentioned above, Doom isnt about story. Oh, there IS one, and anyone into the series enough probably knows what it all is, but when you're actually playing the games, it may as well not be there. There is indeed a bit with a pet bunny though. The character you play as is really angry about that.



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13 Mar 2016, 2:34 pm

Doom was my teenage years, good times.

I am going to preorder Doom (2016) here next month. I don't normally preorder ever but this cause for a huge celebration. Even if Doom (2016) isn't half as good as Doom 3, it'll still be decent so they can't really screw this up. Doom (2016) will be ID Software last release probably, being under bethesda, ID will probably stick to making graphics engines for bethesda's titles which will be awesome. New games in the Fallout and The Elder Scrolls series will probably have much better graphics from here on.



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13 Mar 2016, 3:58 pm

dcj123 wrote:
Doom was my teenage years, good times.

I am going to preorder Doom (2016) here next month. I don't normally preorder ever but this cause for a huge celebration. Even if Doom (2016) isn't half as good as Doom 3, it'll still be decent so they can't really screw this up. Doom (2016) will be ID Software last release probably, being under bethesda, ID will probably stick to making graphics engines for bethesda's titles which will be awesome. New games in the Fallout and The Elder Scrolls series will probably have much better graphics from here on.


Dont get your hopes up too much.

Been a loooooooong line of pre-order disappointments lately, with developers screwing up things that should be impossible to get wrong, just because of greed and laziness. I doubt I even need to mention things like Battlefront right now... or many, many others.

These days it's best not to pre-order. There's rarely any reason to do so anyway: the original reason pre-orders exist is from back when you had to get physical copies of everything, you pre-ordered to make sure that you actually got one before they ran out of stock. Nowadays, it's just used to get your money secured to the company before you have a chance to judge the game or hear much about it (and thus maybe not buy it).


I'm looking forward to the game myself, but I'm not going to let myself get too hyped for it. There's just been too many industry derps lately.



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13 Mar 2016, 7:00 pm

Awww, have game companies stopped doing super-lame pre-order promotions like,

"Pre-order before April 20th and your download will include a special desktop .png captured from actual gameplay!! ! " ?


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dcj123
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13 Mar 2016, 7:08 pm

Edenthiel wrote:
Awww, have game companies stopped doing super-lame pre-order promotions like,

"Pre-order before April 20th and your download will include a special desktop .png captured from actual gameplay!! ! " ?



LOL

Preorder of Doom includes these extras

One Unique and Customizable Demon-themed armor set with three skin variations
Six metallic paint colors (*can be applied to weapons or armor)
Three id® logo patterns (*can be applied to weapons and armor)
Six Hack Modules (*instantly unlocked consuma
ble perks used during MP matches)



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13 Mar 2016, 7:18 pm

Edenthiel wrote:
Awww, have game companies stopped doing super-lame pre-order promotions like,

"Pre-order before April 20th and your download will include a special desktop .png captured from actual gameplay!! ! " ?


Better lame cosmetic crap than game-changing gear that pretty much punishes you for not pre-ordering.

dcj123 wrote:
LOL

Preorder of Doom includes these extras

One Unique and Customizable Demon-themed armor set with three skin variations
Six metallic paint colors (*can be applied to weapons or armor)
Three id® logo patterns (*can be applied to weapons and armor)
Six Hack Modules (*instantly unlocked consuma
ble perks used during MP matches)


Consumable perks? Ugh, I have bad memories from Mass Effect 3's multiplayer with consumables.



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13 Mar 2016, 8:50 pm

Sabreclaw wrote:
Edenthiel wrote:
Awww, have game companies stopped doing super-lame pre-order promotions like,

"Pre-order before April 20th and your download will include a special desktop .png captured from actual gameplay!! ! " ?


Better lame cosmetic crap than game-changing gear that pretty much punishes you for not pre-ordering.

dcj123 wrote:
LOL

Preorder of Doom includes these extras

One Unique and Customizable Demon-themed armor set with three skin variations
Six metallic paint colors (*can be applied to weapons or armor)
Three id® logo patterns (*can be applied to weapons and armor)
Six Hack Modules (*instantly unlocked consuma
ble perks used during MP matches)


Consumable perks? Ugh, I have bad memories from Mass Effect 3's multiplayer with consumables.


So the usual "completely pointless shiny things" that typically come with pre-orders, then. Yet people will buy it in droves... sigh.

But you're right, at least it's mostly just that instead of gameplay things.

Though, that consumables thing... yep, I'm not bothering with the multiplayer in this game. But then, I dont really find FPS multiplayer of any sort to be enjoyable anyway. Usually just annoying. And there's already more than a few things I've spotted in preview vids for this game that are going to irritate the hell out of me as it is.



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13 Mar 2016, 10:38 pm

Actually I think the Co-opt Multiplayer (Non-Deathmatch) might be pretty cool and I'd be willing to give it a shot with some of the people on this forum.


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14 Mar 2016, 8:33 am

Sabreclaw wrote:
If you don't already understand how Doom works, you're going to have a hard time figuring out what settings you need to make the game play like it should.


PRBOOM is pretty vanilla-like right out of the box. I think Chocolate DOOM is also supposed to be pretty good, but I've never tried it.

But yeah, DOSBox might not be the optimal way to play the game.

Misery wrote:
If I recall correctly, ZDoom's default settings keep it pretty darn close to the original...


By default, ZDOOM has decals enabled (bullet holes, blood splats, etc.), particle trails for rockets, certain elements aren't scaled 1:1, skies are stretched, and for whatever reason the map colors are completely wrong. These are all things I have to change manually, and half of them require console commands.

Mouselook is actually not enabled by default, you have to turn it on.

dcj123 wrote:
...being under bethesda, ID will probably stick to making graphics engines for bethesda's titles which will be awesome.


Sorry to break the news to you, but John Carmack left id a while ago, so I wouldn't be expecting any great new engines any time soon =(

AFAIK, id have never helped out on any Bethesda game, so I don't see why this would change. Knowing Bethesda's history, if DOOM 4 does not sell gangbusters, id Software will soon be a company in name only.


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dcj123
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14 Mar 2016, 11:31 am

SabbraCadabra wrote:
Sorry to break the news to you, but John Carmack left id a while ago, so I wouldn't be expecting any great new engines any time soon =(

AFAIK, id have never helped out on any Bethesda game, so I don't see why this would change. Knowing Bethesda's history, if DOOM 4 does not sell gangbusters, id Software will soon be a company in name only.


I know but didn't John Carmack help write ID Tech 6 before he left? Also realizing that John Carmack is a genius, I doubt the company as a whole did nothing while John Carmack single handedly wrote every engine himself. ID Software has always been more into graphics engine than games in my opinion. Also Bethesda owns ID Software now, so it would seem logical for Bethesda to use what the company is good for. I see your point though, ID Tech 5 sucked with pop in and crap and since thats towards the end John Carmack might have had less to do with it. My guess is as good as any as to what will happen to ID Software now, I suppose Bethesda could keep ID Software's IPs alive but since Rage sucked I don't see that happening. It could if Doom is really really good, Wolfenstein The New Order was pretty good so I don't know.

Of course I didn't think Rage was all that bad either for what it is so we'll see,