Yooka-Laylee Hype/Opinions
BrainyBiscuit
Hummingbird
Joined: 15 Jul 2016
Age: 23
Gender: Male
Posts: 22
Location: Kokomo, Mississippi
The only thing I'll say currently: DONT pre-order this, or anything like that. Just dont.
Kickstarter projects are very risky investments, and this one is no different, regardless of everything that's been shown. Never forget, the stuff you see in trailers and such is setup, chosen, and sometimes doctored to be as perfectly presentable as possible. SO many games looked spectacular in previews and things like that, yet turned out to be bloody awful once actually released.
It's fine to get excited for a game, but dont let the hype take over.
Besides, there's no reason whatsoever to pre-order. Not anymore. People forget what preordering is ACTUALLY intended for: Physical copies, to guarantee that you get one on release day, because otherwise the store in question might run out. When dealing with digital downloads, it's just a money-grab technique.
Now, that being said, if they actually get this one right... it could be pretty darn good. There hasnt been a platformer like Banjo-Kazooie or Donkey Kong 64 in a LONG time. But it's not easy to get that formula right... so I'm not getting my hopes up TOO much. They have to keep the amount of content in the game high, though. That was one of the appeals of those games, there were like a million things to do in each. You really got your money's worth in those, and hopefully that'll be the case in this.
I have to wonder if it'll be another "collect-a-thon" game like Rare's platformers tended to be. Not everyone liked that style but I always thought it worked well for those games. Rare knew what they were doing back then, I think.
BrainyBiscuit
Hummingbird
Joined: 15 Jul 2016
Age: 23
Gender: Male
Posts: 22
Location: Kokomo, Mississippi
Hopefully, you wont end up regretting that.
It's the kind of mistake you really only make once, because it hits pretty hard when it happens. Been there, done that... which is why I didnt fund this one at all. I'll wait until release and see what people think about it.
Hoping it turns out well but after other kickstarted disasters I'm being extra cautious about this one.
BrainyBiscuit
Hummingbird
Joined: 15 Jul 2016
Age: 23
Gender: Male
Posts: 22
Location: Kokomo, Mississippi
To be fair, it isn't the fault of crown funding, but of incompetent developers. Shovel knight was a great success because they balanced their budget and had passion for gaming. Mighty number 9 was a flop because inafune is a business man, and spread his wallet too thin. And the worst playtonic can do is still far better than most rushed AAA titles. I believe in crowdfunding, and Shantae: Half-Genie Hero, Bloodstained, and of course Yooka-Laylee are all projects I look forward to. AND HOW DOES THE E3 TRAILER NOT SELL YOU? It's all real gameplay, as the demo footage has shown. The music captures the essence of Banjo Kazooie, yet the gameplay brings it's own unique differences. I think by the looks of things, Yooka-Laylee might surpass Shovel Knight as my favorite game of all time.
The E3 trailer doesnt sell me because it's an E3 trailer. I've had the chance now to experience game development, as well as be a behind the scenes tester (as in, not a tester of public builds like you can do for MMOs; what I call "behind the scenes testing" means working with devs directly) on a large number of games by now, and have had a chance to see how things really work. Not to mention also knowing alot about sales and related things (AKA, advertising, for all sorts of product types) thanks to my father and stepmother.
When it's time to make a trailer, when it's time to show off a product, particularly for a major show, you show ONLY your best face, and hide EVERYTHING else behind that... even if you have to cheat a bit. The bigger the money, the deeper the creators are typically willing to go to show what they want you to see, yet keep you from seeing all of the unfinished messed up stuff. And in game development, there's usually a TON of unfinished messed up stuff, even as you near the end of development. The only real rule is not to do anything illegal, or anything that might somehow make you or your publisher (if there is a publisher) or anyone else involved look bad somehow.
This is also why I'm not pre-ordering something like No Man's Sky, either. I think that game looks FANTASTIC. It looks amazing! I've also pre-ordered other games that I thought looked FANTASTIC, looked amazing! And they blew goat chunks. I'm not sure exactly what goat chunks are or how one goes about blowing them, but those last few amaaaaazing games (about 3 of them) I preordered all managed to do exactly that. After that pile of derp (the most recent Anno, which was a bloody tragedy), I started making a point of warning people about the whole pre-order thing (and crowdfunding, specifically because certain individuals I know tend to jump into that WITHOUT researching what they're buying into first). Which is pointless to begin with, really (the pre-ordering).
No Man's Sky in particular I do believe is going to turn out to be what I want it to be, but I've learned my lesson the hard way and wont be pre-ordering, and will wait until a day or so after release, when I've had some time to watch some Youtube and twitch footage of the game in action, AKA, *really* in action, not a trailer, not a pre-release version, and judge it properly for myself. I'll be doing the same with Yooka-Laylee when that releases.
I dont think crowdfunding as a whole is actually a bad concept, but I think it has the exact same issues that pre-orders do; it's just that it doesnt have the total lack of REASON that pre-orders do (seriously, they're bloody pointless now). At least crowdfunding has a FUNCTION.
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