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CzigBot
Yellow-bellied Woodpecker
Yellow-bellied Woodpecker

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Joined: 19 Nov 2015
Gender: Male
Posts: 72

30 Mar 2017, 1:22 pm

I've been obsessed with this game since I first played it, and I imagine it's right up a lot of peoples alleys here as well. Children of a Dead Earth is a space warfare simulator based entirely off of real science. If there aren't equations that can say exactly (or a very close approximately when modern computers couldn't handle the exactly) how something would work given a specific construction, it isn't going to be put into the game until science advances. It has a very in-depth module designer, you can adjust the radius and speed of a turbopump that cools a laser or nuclear reactor, increase the thickness of an engine nozzle to make it able to withstand more pressure, etc. I'll include some pictures of the module designer and some of my designs at the end of this post.

The general meta is that light, cheap, and numerous wins. Make a given weapon as cheap and light as you can while still doing its job then mount it to a drone. Usually this ends up as laser point defense drones trying to shoot down laser armored missiles, I think kinetic point defense is probably better but the current targetting algorithms are terrible for point defense (They keep shooting at the same target until it's destroyed, often the bullets take 5+ seconds to reach the target so they fire way too many) so I'll have to wait until an update adds better ones to test that out.

Now here's some designs I've made, first some modules in general to show you what the module designer looks like.
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Now for my ship/drone/missile designs, this is the Tunguska anti-ship missile. It has two warheads, one has a very low explosive/casing weight ratio, most of the fragmentations velocity comes from the missile itself so it travels in a very tight cone. The low angle one is good for tearing through armor. Then there's the high angle one which is the exact opposite. The larger explosive charge can overcome the missiles velocity a bit and send them farther to the sides, making a wider cone. This one is good for tearing off radiators.
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This is the Ida, my laser point defense drone. My goal was to build the lightest, cheapest laser that had at least 1 megawatt per square meter of intensity at 1000 km and then mount it to a drone.
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This is the Venus-Class Escort Carrier, my main ship. It carries 459 Ida-Class drones and 74600 Tunguska-class anti-ship missiles.
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This post is way more ranting than I expected it to be, but as I said I'm obsessed with this game.