EvaDoomGal wrote:
Aristophanes wrote:
For gaming you will need to know C and C++ (C++ is basically an upgraded C, if you know C++ you pretty much know C). You can find tutorials online for free and there are free compilers available as well. For old-school 2-d graphics I'm not exactly sure what game engines are recommended, but I know for 3-d gaming there's Unity, Hero, and Unreal engines (and a boatload of lesser known ones). As for learning C/++ it's the most widely used programming language in the world, it's older than I am, and thus you'll find tons of useful information using google. Just remember: learning isn't about your brains/smarts, it's about putting in the effort and concentration, especially if you're learning on your own.
Thank you! I'll consider downloading C or C++. I was actually thinking of starting out with Q Basic first since I am very familiar with MS DOS.
Even going for DOS itself, QBasic was never exactly the best option. Reason: The results you got were always slower than a sack of bricks due to the way that QBasic worked. Basic as a whole was typically like that back then. Real game making never happened on that because the results were usually unplayable. It was more of a learning tool than anything... sort of.
C or C++ are indeed the right ones if you're looking to mess around with and make stuff for older devices and DOS itself.