FunkyPunky wrote:
I'm enjoying it. I like the interactions between 2B and 9S and the story is worth it to me just for that. Everything else...it feels like the game thinks it's way smarter than it actually is. "Ooooh, the robots have feelings! Ooooh, what makes something human? Ooooh, who's the real monster?" It's all stuff we've heard a thousand times before.
except that most things that roll with that premise dont really go out of their way to depict the machines as humans, they just do the bare minimum to advance the story. Ghost in the Shell and A.I.(2001) are the only ones (from memory) that focus on this specific aspect. the machines are initially inhuman in appearance and behavior, but become more/more indistinguishable from humans as you learn them, spend time with them, interact with them. 2b and 9s aren't human either, but they act/look/think like them, they are flawed like them, they have insecurities, emotions, questions, interests, relationships, preferences, and needs like them, just like the machines. the game is smart, it's funny, it's meaningful. I don't know if you've played Spec-Ops: The Line, but Nier: Automata is the spiritual sequel that game made me want and need. Nier doesn't make you kill anything/anyone that isn't directly related to advancement/self-defense, you'll be underlevled, but you won't be a murderer. It doesn't expect you to always want to fight, you can race, explore, complete missions, help people for the better. The game doesn't force you to be a prick, there's no "unoptionally kill these people you don't want to, or need to, to progress the story, with your character not even batting an eye, even though you are", you can find a way to get out of a situation with minimal damage to enemies you don't want to fight, you aren't expected to murder every hostile you meet, and the only times you are is when it is completely nessesary (saving the runaway child, defending the aircraft carrier, protecting pascal, the turncoat cultists, and yourself from the suicide cult, when you are trapped by an ambush, etc), and even then, the game has shown you that this is an action to regret, you have killed these machines who most likely had thoughts, hobbies, friends of there own, but at the same time, the game gives you an opportunity to redeem, by helping people, being selfless, risking your self (and on hard, your enjoyment, if you don't think frustration is a good form of unfun). I haven't finished the game yet, but it's a religious experience, the ego death I've needed.
_________________
"Remember kids, a wise man knows when it's time to RUN LIKE A LITTLE B*TCH!"