Mass Effect 3 extended cut endings.

Page 1 of 1 [ 14 posts ] 

Jono
Veteran
Veteran

User avatar

Joined: 10 Jul 2008
Age: 44
Gender: Male
Posts: 5,660
Location: Johannesburg, South Africa

27 Jun 2012, 6:31 pm

I'm not sure why nobody has posted has posted a thread about this, but remember how there was fan outcry about the original endings to Mass Effect 3? Well, the extended cut DLC that Bioware said was meant to address concerns about the the ending and add more closure have been out since Tuesday. In addition to explaining the old endings, it also adds a new fourth ending.

Now, I have only watched the games on Youtube but haven't played them (they don't have Mac versions unfortunately), but for those of you who are fans of the series, have you downloaded the DLC and were you more satisfied with the new endings? Without spoiling anything, I will say that having seen them, they do offer a lot more closure and they explain a lot more than the original endings. You also actually get to see the effect your decision makes on the conflict, rather than that simply being implied and just having a "pick your colour" ending like before.

Did you download the extended cut DLC and what did you think of the new endings to the game?



HilarityEnsues
Yellow-bellied Woodpecker
Yellow-bellied Woodpecker

User avatar

Joined: 26 Jun 2012
Age: 36
Gender: Male
Posts: 58
Location: Williamsburg, Va

27 Jun 2012, 7:20 pm

I will once I my Ideapad Y570 is delivered, Gotta play ME2 first.


_________________
?Schizophrenia cannot be understood without understanding despair.? R.D. Laing


NeueZiel
Veteran
Veteran

User avatar

Joined: 28 Apr 2012
Age: 31
Gender: Male
Posts: 1,330
Location: Kapustin Yar

27 Jun 2012, 7:29 pm

I watched them, still crappy and don't make much sense but they are an improvement and at least offer hope and something positive for those still invested emotionally in the series.

Still not good enough to make me ever want to replay Mass Effect 3 or buy another bioware game in the future ever again.



TM
Veteran
Veteran

User avatar

Joined: 3 Feb 2012
Age: 41
Gender: Male
Posts: 2,122

28 Jun 2012, 4:37 am

I watched them on youtube, can't be bothered with another playthrough. It's both sad and admirable that Bioware elected to end one of their flagship series in this manner. Sad in that it has gotten me to reach a point where I'll never be emotionally invested in another Bioware game ever, and admirable in that they demonstrated their integrity and belief in their story. However, as a long time Bioware fanboy, this kind of brings them full circle in their belief that ultimately the fan opinion matters very little and how their games are more outlets for their developers rather than their fans. Had there been a Mass Effect 4, Mass Effect 5, etc I would most likely have played them had ME3 not ended the way it did.

It has nothing to do with the death of Commander Shepard, I can live with that quite easily, it has more to do with the shoddy writing in ME3 towards the ending. The justification for the Reaper assault appears to be a case of logical fallacy, in that it goes "Organics will always create synthetics that will destroy organics" however, that conclusion is only supported when civilizations develop along the set path the reapers have orchestrated as admitted by Sovereign in ME1.

Secondly, the biggest plot hole that nobody ever mentions. Every civilization in the ME universe exist in the Milky Way galaxy, there are hundreds of millions of other galaxies in the Universe. If the Reapers have concluded correctly, then organic life will eventually become extinct in all of them, unless they have their own version of the cycle. With Synthetic expansion, the Milky way will eventually become overrun by synthetics from other galaxies, making the Reaper's mission an inevitable failure. If each galaxy has their own Reaper cycle, then destroying the reapers in the Milky way galaxy has little purpose.



NeueZiel
Veteran
Veteran

User avatar

Joined: 28 Apr 2012
Age: 31
Gender: Male
Posts: 1,330
Location: Kapustin Yar

28 Jun 2012, 6:56 am

I have to thank Mass Effect 3 because it unveiled the curtain before my eyes and showed me what modern gaming truly was. All the cash in dlc, the paid off reviews..I just never noticed it before. All the reviewers praising the game as art are the worst. I'll still play some video games but it'll never be the same, I lost a ton of respect for the medium and industry even though other companies have been doing what bioware has for awhile. The ending sucked but other aspects of Mass Effect 3 disappointed me as well. Diablo 3 kind of broke me too.



Jono
Veteran
Veteran

User avatar

Joined: 10 Jul 2008
Age: 44
Gender: Male
Posts: 5,660
Location: Johannesburg, South Africa

28 Jun 2012, 8:01 am

TM wrote:
I watched them on youtube, can't be bothered with another playthrough. It's both sad and admirable that Bioware elected to end one of their flagship series in this manner. Sad in that it has gotten me to reach a point where I'll never be emotionally invested in another Bioware game ever, and admirable in that they demonstrated their integrity and belief in their story. However, as a long time Bioware fanboy, this kind of brings them full circle in their belief that ultimately the fan opinion matters very little and how their games are more outlets for their developers rather than their fans. Had there been a Mass Effect 4, Mass Effect 5, etc I would most likely have played them had ME3 not ended the way it did.

It has nothing to do with the death of Commander Shepard, I can live with that quite easily, it has more to do with the shoddy writing in ME3 towards the ending. The justification for the Reaper assault appears to be a case of logical fallacy, in that it goes "Organics will always create synthetics that will destroy organics" however, that conclusion is only supported when civilizations develop along the set path the reapers have orchestrated as admitted by Sovereign in ME1.

Secondly, the biggest plot hole that nobody ever mentions. Every civilization in the ME universe exist in the Milky Way galaxy, there are hundreds of millions of other galaxies in the Universe. If the Reapers have concluded correctly, then organic life will eventually become extinct in all of them, unless they have their own version of the cycle. With Synthetic expansion, the Milky way will eventually become overrun by synthetics from other galaxies, making the Reaper's mission an inevitable failure. If each galaxy has their own Reaper cycle, then destroying the reapers in the Milky way galaxy has little purpose.


I would have to support their decision to stick with their original story. I see games as art and I think it the ultimate vision has to be the vision of the creators, they can't change a story customized to the fans liking. On the other hand, the original endings were badly written for the main reasons that they didn't give enough closure, lacked explanation and relied on the player to draw inferences and didn't have enough variation between the choices in that they didn't show how your actions and choices affected the outcomes. However, the extended cut seems to have addressed those main issues and the fact that Bioware did release an updated ending to do so does tell you that they still listen to their fans. I don't know of any other Game Developer that would of done that. No, the extended endings are still not perfect (still dues ex machina and still a push-button ending) but they are way better than the original endings.

Also, apparently their is a better explanation regarding the Star Child with additional dialogue options and some of your earlier decisions in the first three games do have a noticeable effect on the endings, which you won't see if you only saw them Youtube. Also, the stories of ME1, ME2 and even ME3 other than the endings as well as the games themselves are still great regardless of ME3's ending. Again, maybe it doesn't effect me as much as it does you because I haven't played the games and so haven't followed them from when ME1 was first released but after having watched LP's of them on Youtube, that's my take on the issue.

Edit: I also wanted to add that it was obvious from the start that the extended endings would not please everyone. I don't think it was meant to.



Wolfheart
Veteran
Veteran

User avatar

Joined: 17 Feb 2011
Age: 35
Gender: Male
Posts: 2,971
Location: Kent, England

28 Jun 2012, 10:15 am

NeueZiel wrote:
I watched them, still crappy and don't make much sense but they are an improvement and at least offer hope and something positive for those still invested emotionally in the series.

Still not good enough to make me ever want to replay Mass Effect 3 or buy another bioware game in the future ever again.


I just watched the Extended cut endings and still didn't get it, why is Shepherd alive in the rubble of the destroy ending? Either way, the synthesis and control choices seem to satisfy the Star child, the Star child doesn't appreciate the destroy ending so I guess it means that destroy is the only realistic ending.

Synthesis and control are unrealistic because Shepherd spends three games telling Saren and The Illusive Man that they are wrong, only to be swayed by the star child into believing they were right all along? All of sudden, the reapers magically become empathetic and decide to help organic life and Shepherd becomes a hypocrite to everything he previously fought for.

They might as well have given us the destroy ending as a linear ending and just showed the different endings of sub plots and characters throughout the trilogy, that would have been more satisfying in my opinion.



XFilesGeek
Veteran
Veteran

User avatar

Joined: 24 Jul 2010
Age: 41
Gender: Non-binary
Posts: 6,031
Location: The Oort Cloud

28 Jun 2012, 5:00 pm

My opinions haven't changed.

The endings were okay. Not "great," or even "good," but okay.

Everything was pretty much the way I thought (which, for some reason, people just couldn't figure out on their own). Yeah, the GhostBrat was just an AI designed by organics. Joker was ordered to leave by Admiral Hackett for the purpose of protecting the remaining crew (aka: not a "coward"). They repaired The Normandy and flew away. No, the destruction of the Mass Relays didn't kill everything in the galaxy.

So, yeah, pretty much what I told the "Retakers" on BSN. :roll:

What I am disappointing in is that this stuff should've been in the original cut. Furthermore, there's going to be upcoming DLC wherein Shepard (prior to death) meets a "rogue Reaper" that will reveal more about the Reaper-creators, and hints strongly that they were operating on flawed logic, which means, essentially, that Bioware left our CORE ELEMENTS of the story to be included only in paid DLC. It's kind of like how many of the crucial plot developments were just side quests in ME1 and ME2. In other words, sloppy storytelling designed to milk as much money out of the consumer as possible. :cry:

Oh, and "Control" turned out exactly as I imagined it too.


_________________
"If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced."

-XFG (no longer a moderator)


TM
Veteran
Veteran

User avatar

Joined: 3 Feb 2012
Age: 41
Gender: Male
Posts: 2,122

28 Jun 2012, 5:15 pm

XFilesGeek wrote:
My opinions haven't changed.

The endings were okay. Not "great," or even "good," but okay.

Everything was pretty much the way I thought (which, for some reason, people just couldn't figure out on their own). Yeah, the GhostBrat was just an AI designed by organics. Joker was ordered to leave by Admiral Hackett for the purpose of protecting the remaining crew (aka: not a "coward"). They repaired The Normandy and flew away. No, the destruction of the Mass Relays didn't kill everything in the galaxy.

So, yeah, pretty much what I told the "Retakers" on BSN. :roll:

What I am disappointing in is that this stuff should've been in the original cut. Furthermore, there's going to be upcoming DLC wherein Shepard (prior to death) meets a "rogue Reaper" that will reveal more about the Reaper-creators, and hints strongly that they were operating on flawed logic, which means, essentially, that Bioware left our CORE ELEMENTS of the story to be included only in paid DLC. It's kind of like how many of the crucial plot developments were just side quests in ME1 and ME2. In other words, sloppy storytelling designed to milk as much money out of the consumer as possible. :cry:

Oh, and "Control" turned out exactly as I imagined it too.


As I said, my issue isn't the endings in themselves, but the holes in them and the shoddy work on the ending. The Dark Matter ending that Drew Ican'tspellhislastname was hinting at seemed to be a much better choice.

Somehow the "rush out", "multiplayer" and "story development DLC" trend has lead me to become less likely to purchase games, not more likely. I am hoping for future developments in the ME universe though, but I can't see it really being possible.

The ending kind of removes the point of every prior event, making sure prequels are pointless. Then I hate prequels anyway, since you already know the ending. Settings after Colonel Shepard's death is possible, but what will be the canon ending? Destroy, Control or Synthesis? Assuming BW wants to keep with their "human" protagonist fetish, humanity would have to survive and not be synthesized, so that leaves destroy and control.

Although, I think the best setting would be 10 - 20 years after the events of ME3, with the destroy ending as canon, since that allows things to be "reestablished" acccording to developer preference, the Krogan's could have mutated out of the genophage if it wasn't cured, the Geth could have survived somehow in shielded backups or being recreated by the Quarians, etc.



XFilesGeek
Veteran
Veteran

User avatar

Joined: 24 Jul 2010
Age: 41
Gender: Non-binary
Posts: 6,031
Location: The Oort Cloud

28 Jun 2012, 5:26 pm

TM wrote:
XFilesGeek wrote:
My opinions haven't changed.

The endings were okay. Not "great," or even "good," but okay.

Everything was pretty much the way I thought (which, for some reason, people just couldn't figure out on their own). Yeah, the GhostBrat was just an AI designed by organics. Joker was ordered to leave by Admiral Hackett for the purpose of protecting the remaining crew (aka: not a "coward"). They repaired The Normandy and flew away. No, the destruction of the Mass Relays didn't kill everything in the galaxy.

So, yeah, pretty much what I told the "Retakers" on BSN. :roll:

What I am disappointing in is that this stuff should've been in the original cut. Furthermore, there's going to be upcoming DLC wherein Shepard (prior to death) meets a "rogue Reaper" that will reveal more about the Reaper-creators, and hints strongly that they were operating on flawed logic, which means, essentially, that Bioware left our CORE ELEMENTS of the story to be included only in paid DLC. It's kind of like how many of the crucial plot developments were just side quests in ME1 and ME2. In other words, sloppy storytelling designed to milk as much money out of the consumer as possible. :cry:

Oh, and "Control" turned out exactly as I imagined it too.


As I said, my issue isn't the endings in themselves, but the holes in them and the shoddy work on the ending. The Dark Matter ending that Drew Ican'tspellhislastname was hinting at seemed to be a much better choice.

Somehow the "rush out", "multiplayer" and "story development DLC" trend has lead me to become less likely to purchase games, not more likely. I am hoping for future developments in the ME universe though, but I can't see it really being possible.

The ending kind of removes the point of every prior event, making sure prequels are pointless. Then I hate prequels anyway, since you already know the ending. Settings after Colonel Shepard's death is possible, but what will be the canon ending? Destroy, Control or Synthesis? Assuming BW wants to keep with their "human" protagonist fetish, humanity would have to survive and not be synthesized, so that leaves destroy and control.

Although, I think the best setting would be 10 - 20 years after the events of ME3, with the destroy ending as canon, since that allows things to be "reestablished" acccording to developer preference, the Krogan's could have mutated out of the genophage if it wasn't cured, the Geth could have survived somehow in shielded backups or being recreated by the Quarians, etc.



The only point to prequel DLC would be to flesh-out the Reaper origin story, but, as I said, that should've been in the original game.

As for a possible ME4.....I have no clue how they'd pull it off.


_________________
"If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced."

-XFG (no longer a moderator)


Pyrite
Veteran
Veteran

User avatar

Joined: 27 Mar 2012
Age: 39
Gender: Male
Posts: 1,247
Location: Mid-Atlantic United States

28 Jun 2012, 10:15 pm

I had a few reactions to the extended cut.

Firstly, why in the "none of the above" ending does it have the happily ever after epilogue with no explanation. The only reason that universe had a chance in this cycle was because the Protheans had tampered with the keepers without the Reapers knowing, and they wouldn't have made that mistake twice. It's like, "the cycle continues!" then "oh wait, no it doesn't! everything turns out the same!"

Secondly, I laughed when they showed the Krogan in the synthesis ending because I was imagining Shepard trying to explain that to them (if he was paragon), it would be something like:

Krogan: "Sheparrrrd, thanks again for reversing the modifications the Salarians made to our physiology without our permission." :D
Shepard: "You're welcome. By the way, you are now cyborgs" :wink:
Krogan:: "We WHAT!" 8O

I still hold my original opinion, lousy ending(s), but not the worst of all time by any means. Just of the ones I'm familiar with I feel SO3's universe destroyed -> happily ever after with no real explanation as to how or why ending was worse.


_________________
AQ 40. EQ 10/SQ 92. AS 184/NT 18. dx.


DeaconBlues
Veteran
Veteran

User avatar

Joined: 21 Apr 2007
Age: 61
Gender: Male
Posts: 3,661
Location: Earth, mostly

30 Jun 2012, 1:13 am

I prefer the extended cuts. My problem with the original was that the message seemed to be that the only way for life to survive was by abandoning technology - and that Luddite message seemed an odd one for a sci-fi game played on a then-cutting-edge gaming machine...

Now, while the energy wave you send out destroys the mass relays, it also shows they can be rebuilt (well, haven't watched the Destroy ending, but that's how Control and Synthesis worked out), so galactic civilization isn't inevitably doomed. (Consider that without mass relays, FTL is only practical within a star cluster - and if there are krogan in that cluster, and Shepherd reversed the genophage, they will eventually need every planet in that cluster...) There really is such a thing as hope.

And there's a new ending, showing what happens if you reject any assistance from Casper the Friendly AI Ghost. (Spoiler: it's not a good thing. Not a good thing at all.)


_________________
Sodium is a metal that reacts explosively when exposed to water. Chlorine is a gas that'll kill you dead in moments. Together they make my fries taste good.


NeueZiel
Veteran
Veteran

User avatar

Joined: 28 Apr 2012
Age: 31
Gender: Male
Posts: 1,330
Location: Kapustin Yar

30 Jun 2012, 3:14 am

XFilesGeek wrote:

What I am disappointing in is that this stuff should've been in the original cut. Furthermore, there's going to be upcoming DLC wherein Shepard (prior to death) meets a "rogue Reaper" that will reveal more about the Reaper-creators, and hints strongly that they were operating on flawed logic, which means, essentially, that Bioware left our CORE ELEMENTS of the story to be included only in paid DLC. It's kind of like how many of the crucial plot developments were just side quests in ME1 and ME2. In other words, sloppy storytelling designed to milk as much money out of the consumer as possible. :cry:

.

Welcome to the future (now) of video games my friend! Its why I've turned my back on them mostly.



DeaconBlues
Veteran
Veteran

User avatar

Joined: 21 Apr 2007
Age: 61
Gender: Male
Posts: 3,661
Location: Earth, mostly

01 Jul 2012, 1:48 am

Well, of course the creators of the Reapers were operating on flawed logic - they assumed that synthetics would inevitably rise up and destroy organics, but as Shepherd, you (may well have) proved this entirely wrong, by brokering peace and cooperation between the quarians and geth! A "rogue Reaper" would be interesting, but that point would only go to underscore and make blatant what the game already says in a more subtle fashion.


_________________
Sodium is a metal that reacts explosively when exposed to water. Chlorine is a gas that'll kill you dead in moments. Together they make my fries taste good.