Super Smash Bros Characters you'd like to see...
This is more of a spoofy thread, basically, who you would like to see in a Super Smash Brothers style game. But there are some stringent criteria for this:
1. They must be a fictional character. No putting in Bush or Cheney for kicks. Fictional characters only.
2. Be serious, and think up a move-set. That is, five moves:
*A B Move.
*An Up-B Move (should be a recovery move).
*A Side-B Move.
*A Down-B Move.
*A Final Smash.
3. Nothing overtly rude or violent.
4. If you want to, try making taunts for them. Appropriate taunts.
5. They do not need to be a video game character, or one affiliated with Nintendo. However, they need to be combative or evil enough in that their inclusion in a SSB game would make sense.
6. Explain their fighting style and vital statistics.
Okay, I'll go first, with Mr Saxon, aka the Master.
NAME: Mr Saxon, aka the Master.
ORIGIN: Doctor Who (TV series)
BACKGROUND: Mr Saxon is the human alias of the Master (as played by John Simm). Using subliminal messaging, he was able to influence the outcomes of UK elections and get elected as PM of the UK.
Quirky and humourous, the Master is nonetheless unhinged and dangerous, especially as he intends to take over the Earth, then the Universe, with the help of the mysterious Toclafane.
The Doctor, Captain Jack and Martha are the only ones who know who the Master really is, but can they stop the Master's takeover of the world?
MOVESET:
B: Laser Screwdriver. Think of it as being like Falco's version of the Blaster.
Up-B: Toclafane Grab. Similar to Snake's Cypher grab.
Side-B: Toclafane Sic. Like King Dedede's Waddle Dee Throw, but with random damage effects.
Down-B: Bomb Set. Sets a bomb on the ground which detonates after a certain period of time.
Final Smash: Here Come the Drums! Like Pit's Palutena's Army, a swarm of Toclafane dive bomb the rest of the enemies.
STYLE: Mr Saxon is a little lighter and slower than the norm. His fighting style is based on Venusian Aikido, but on a more agressive style. He relies more on his special moves to do the damage.
LOGO:
TAUNTS: "HERE! COME! THE DRUMS!! !!"
"Laser screwdriver, who'd have sonic?"
"Run for your life!"
VCITORY:
"I'm the Master of all!"
"How about that? I win!"
_________________
(No longer a mod)
On sabbatical...
Last edited by Quatermass on 19 Feb 2008, 9:41 pm, edited 3 times in total.
NAME: The Doctor. The 10th Doctor
ORIGIN: Doctor Who
BACKGROUND: The Doctor is a Time Lord from the planet Gallifrey, but became bored with the society of his people, and stole a time machine, or TARDIS, to travel the universe and history.
However, by the time of his tenth body, he has seen his people die during a great Time War against the Daleks. He has also lost a companion that he loved, Rose Tyler.
The Doctor's cheery and youthful appearance belies a Time Lord about a milennium old, who has become darker the more evil he encounters. But he still fights for the sake of the Universe.
In his SSB incarnation, the Doctor has a piece of TARDIS hardware at his disposal....
B: Sonic Screwdriver. A short range energy attack which is powerful, within a very short distance.
Side-B: Venusian Aikido Hold. Placing his fingers in the right spots of his opponents body, the Doctor can temporarily paralyse them. While it was mainly his third incarnation that favoured this, the Tenth Doctor has relearned it for SSB.
Up-B: HADS. The Doctor's TARDIS has a Hostile Action Displacement System, but he has tuned it into his body, so that he can be teleported a short distance if he is in danger, or is falling.
Down-B: Tribophysical Waveform Extrapolator. This temporarily creates a forcefield that can reflect projectiles.
Final Smash: Artron Surge. The Doctor's body surges with Artron Energy, giving him (temporarily) flight, the ability to absorb energy projectiles for health, and damaging enemies just by touching them, a bit like Pikachu's or Sonic's Final Smashes. However, the Doctor's is far slower and does less damage, but lasts a little longer.
STYLE: The Doctor is light, but fast. His physical attacks are of the Venusian Aikido style, but he's not physically very powerful.
LOGO:
TAUNTS:
*Checks his sonic screwdriver.*
"Allons-y!"
*Does a few moves of Venusian Aikido.* "Hmm, a bit rusty."
VICTORY:
"Time will tell. It always does."
"Fantastic? No. Brilliant? Maybe." (from a deleted scene from The Christmas Invasion, when he's trying to figure out what catchphrase he should have)
"It all ends, now."
_________________
(No longer a mod)
On sabbatical...
Last edited by Quatermass on 19 Feb 2008, 9:43 pm, edited 2 times in total.
Krystal
Standard: Fire Blast
Side: Ice Blast
Up: Staff Boost
Down: Ground Quake
Final Smash: Arwing Attack (opens portal and Arwings come out and shoot everyone)
_________________
Joshua
We all deal with problems and strife, but it's how we deal with them that makes all the difference in the world.
"You are no accident!"
-Rick Warren
Last edited by Yoshie777 on 19 Feb 2008, 9:39 pm, edited 1 time in total.
Name: Joanna Dark
Origin: Perfect Dark
Background: She is a special agent that works for Carrington institute.
Moveset:
B: K7 Avneger - A rifle that has a high rate of fire but runs out of ammo and must be reloaded.
up-B: Combat boost - Gives Joanna a very fast jump that slows down anything she touches.
side-B: N-Bomb - A grenade that creates a black sphere that damges and slows down anyone inside.
down-B: Proximity Mine - Place 1 mine on the ground that explodes when anyone makes contact with it, even yourself.
A moves: combat knife, kick and punch.
Final Smash: Farsight XR-20 - Has 1 shot that can go through walls and does massive damage.
Fighting Style - She has average speed and Relies more on her B moves.
More info: In Sub Space Emmisary Joanna, Snake and Z-Suit Samus are in a love triangle . In event mode Joanna and Z-Suit fight for the attention of Snake.
Banjo and Kazooie
Origin: Banjo-Kazooie (N64, 1998)
Background: Banjo is a laid-back honey bear and Kazooie is a Red-Crested Breegull whose attitude annoys whomever she meets. Unusual as the duo may seem, they have rescued Banjo's sister Tooty and friend Bottles the mole from the evil witch Gruntilda.
Banjo carries Kazooie around in his backpack. When Banjo needs help to progress, Kazooie pops out with some moves of her own.
A Moves:
-These moves are all performed by Banjo - acts such as punching, etc.
B: Rat-a-Tat-Rap
-Banjo ducks down while Kazooie pops her head out of the backpack and pecks at the opponent in front of Banjo.
B-Side: Breegull Blaster
-Banjo pulls Kazooie out of the backpack and uses her to launch projectile eggs. There is a rare chance that Kazooie will launch an explosive grenade egg.
B-Up: Feathery Flap
-When Banjo's jump needs an extra boost, Kazooie pops out and uses her wings to glide.
B-Down: Bill Drill
-Banjo jumps upside-down; Kazooie pops out of the backpack and they spin into the ground.
Final Smash: Jinjonator
-The Jinjonator pops up from the ground and dives at each opponent, dealing massive damage.
Taunt:
-Kazooie's head pops up from the backpack and annoys Banjo by pecking the back of his head and hiding. As in the game, Banjo will occasionally catch Kazooie by the neck if she persists.
Trugen
Veteran
Joined: 11 Feb 2008
Age: 36
Gender: Male
Posts: 619
Location: What is Perceived as Your Reality
Origin: Banjo-Kazooie (N64, 1998)
Background: Banjo is a laid-back honey bear and Kazooie is a Red-Crested Breegull whose attitude annoys whomever she meets. Unusual as the duo may seem, they have rescued Banjo's sister Tooty and friend Bottles the mole from the evil witch Gruntilda.
Banjo carries Kazooie around in his backpack. When Banjo needs help to progress, Kazooie pops out with some moves of her own.
A Moves:
-These moves are all performed by Banjo - acts such as punching, etc.
B: Rat-a-Tat-Rap
-Banjo ducks down while Kazooie pops her head out of the backpack and pecks at the opponent in front of Banjo.
B-Side: Breegull Blaster
-Banjo pulls Kazooie out of the backpack and uses her to launch projectile eggs. There is a rare chance that Kazooie will launch an explosive grenade egg.
B-Up: Feathery Flap
-When Banjo's jump needs an extra boost, Kazooie pops out and uses her wings to glide.
B-Down: Bill Drill
-Banjo jumps upside-down; Kazooie pops out of the backpack and they spin into the ground.
Final Smash: Jinjonator
-The Jinjonator pops up from the ground and dives at each opponent, dealing massive damage.
Taunt:
-Kazooie's head pops up from the backpack and annoys Banjo by pecking the back of his head and hiding. As in the game, Banjo will occasionally catch Kazooie by the neck if she persists.
i hate how that deal was made with microsoft
now banjo-kazooie
and Conker are microsoft property
carnfoundit
_________________
Name: Yoshiyahu
Drive to Madness: Love..........and power!! !! !! !! !! !! !
Omni: Potent
Omni: Temp
Face of Madness: Myself
Origin: Banjo-Kazooie (N64, 1998)
Background: Banjo is a laid-back honey bear and Kazooie is a Red-Crested Breegull whose attitude annoys whomever she meets. Unusual as the duo may seem, they have rescued Banjo's sister Tooty and friend Bottles the mole from the evil witch Gruntilda.
Banjo carries Kazooie around in his backpack. When Banjo needs help to progress, Kazooie pops out with some moves of her own.
A Moves:
-These moves are all performed by Banjo - acts such as punching, etc.
B: Rat-a-Tat-Rap
-Banjo ducks down while Kazooie pops her head out of the backpack and pecks at the opponent in front of Banjo.
B-Side: Breegull Blaster
-Banjo pulls Kazooie out of the backpack and uses her to launch projectile eggs. There is a rare chance that Kazooie will launch an explosive grenade egg.
B-Up: Feathery Flap
-When Banjo's jump needs an extra boost, Kazooie pops out and uses her wings to glide.
B-Down: Bill Drill
-Banjo jumps upside-down; Kazooie pops out of the backpack and they spin into the ground.
Final Smash: Jinjonator
-The Jinjonator pops up from the ground and dives at each opponent, dealing massive damage.
Taunt:
-Kazooie's head pops up from the backpack and annoys Banjo by pecking the back of his head and hiding. As in the game, Banjo will occasionally catch Kazooie by the neck if she persists.
Nice.
_________________
(No longer a mod)
On sabbatical...
Ash Williams
Origin: The Evil Dead (1981)
Background: What was supposed to be a relaxing vacation turned into hell for Ash. His friends were killed when they accidentally unleashed the power of the Necronomicon Ex Mortis, awakening a great evil in the woods. Ash was slowly tormented by the Deadites. He cut off his own hand after it became possessed and he attached a chainsaw. Ash attempts to see the evil sent back to the past, but is himself caught in a portal and sent into medieval times.
B: Boomstick
-Ash draws his sawed-off shotgun and fires.
B-Side: Chainsaw
-Exactly what it says.
B-Up: Belt Whip
-Ash removes his belt and uses it to latch onto ledges.
B-Down: Klatu, Verata...Necktie?
-Ash pulls out the Necronomicon and causes a beam of energy to shoot out. There is a fairly large chance that this will backfire on Ash.
Final Smash: Deathcoaster
-"Say hello to the twenty-first century!" Ash's deadly modified Oldsmobile cruises onto the stage, using its spinning blades to attack opponents.
Taunts:
-"Ooh, that's gotta hurt!"
-"Shop smart: Shop S-Mart. YOU GOT THAT?!
-"Name's Ash - housewares."
-"All right, who wants some?!"
Victory Phrases:
-"Good. Bad. I'm the guy with the gun."
-"Hail to the king, baby."
-"Groovy."
Hey, and the 8-Bit Theater Black Mage to boot. Do you mind if I have a crack at doing him?
NAME: Black Mage
ORIGIN: Final Fantasy/8-Bit Theater
BACKGROUND: Black Mage is an ornery, selfish, and evil sod. He is continually frustrated in his evil plans, mostly by the actions of his comrades. He seems to have (well hidden) a good side, which he tries to demonstrate to White Mage, but his lust and lack of manners or empathy disgust her.
His signature attack is the powerful spell 'Hadoken'.
MOVESET:
B: Knife throw. Hey, he likes stabbing.
Side-B: Bolt-2. Like what he does to the old folks home early on in 8-Bit Theater.
Up-B: Thief Toss. Thief, as a Ninja, comes out of nowhere and throws Black Mage high into the air. Great recovery move.
Down-B: Fire-3. Flames surround Black Mage temporarily. A bit like the Ice Climber's Blizzard move, but firey.
Final Smash: Hadoken. Think Samus' Zero Laser, but more devastating.
STYLE: Light, but slow. He also cops more damage than usual, and can be sent flying easily. However, his recovery move often can help. It is his special attacks that are powerful. His physical attacks, even with his knife, don't do much damage.
TAUNTS: "Just...stop...TALKING!"
"I've got Black Magic, a hair trigger, and a short fuse, bring it!"
"So much suffering will be visited upon you..."
VICTORY: "Are you saying that Black Magic and it's practitioners are inherently evil?"
"That was the most pathetic battle ever."
_________________
(No longer a mod)
On sabbatical...
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