ToadOfSteel wrote:
All modern FPS's are clones of Goldeneye, Halo, or Counter-strike...
All modern RPG's are clones of Final Fantasy, Neverwinter Nights, or Elder Scrolls
All modern RTS's are clones of Warcraft, Command & Conquer, or Black & White.
Then the entire genre of Driving/flight simulator games is the same thing over and over, as is the "music game" genre and the "sim game" genre.
So, in effect, there have only been 12 new video games made since 1999...
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I don't think I agree with your choices for what's being cloned. Halo wasn't innovative at all--everything that had been done in it was done before in PC games, including the vehicles. Halo just was the first decent console FPS so it was popular, despite having some HORRIBLE flaws like the uber-repetitive level design.
I listed Halo because I couldn't think of where it drew influences from. If you cite an example I would be happy to amend it.
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I think modern RPGs are usually clones of Diablo and Everquest frequently, too. WAY too many are hack-and-slash RPGs that lack any real roleplaying, or are MMO's.
I had seen diablo itself as taking some elements from TES and others from FF... While the plot was original, the gameplay left more to be desired. Everquest, again, is largely TES-based in terms of gameplay...
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And Black & White clones are pretty damn rare.
rts's are more pc-oriented, and so while there's not that many
direct clones, engine elements have largely been moved from one rts to another. Later rts's are just kitbashes of a selection of features from earlier rts's.
Black & White was largely original in terms of gameplay, so I listed it. While there haven't been direct clones of it, its elements have surfaced elsewhere... Sins of a Solar empire borrowed the "rt4x" variant from B&W, while LOTR: Battle for Middle Earth took the spellcasting idea. The "hand" hasn't resurfaced in anything else though....
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Regardless, I totally agree that modern games are clones of clones of clones. It's terrible.