polarity wrote:
- The consoles are still pretty new. Give it another year and they'll look very dated compared to even mid range PCs.
Yeah, that's true... until they come out with another generation of consoles, though...
Quote:
People keep saying that PC gaming is dying, because retail sales are dropping off. They ignore the fact that a lot more games are being sold through digital distribution, and those statistics aren't included. Valve won't release sales figures for Steam, but given the number of games myself and my gaming friends have bought there, I'd say it accounts for a huge amount of sales.
Personally I'm still afraid to send a card number to buy stuff online (identity theft and all that), and thus most of my purchases are in retail (although I do torrent some older stuff on occasion). Regardless, it's not just the dropoff in retail sales I'm seeing... it's the quality of games. It used to be that I could buy a new game every 2 months that was good... now if there's a good one twice a year, it's a gold mine...
The main issue is that developers are seeing consoles as an easier environment to code for. Largely, they're right, as it's easier to code for one machine (or maybe 2 if its on multiple consoles) that everyone has as opposed to trying to create code that's flexible enough for a wide range of systems with different hardware from different brands... Regardless, there were always a few companies that largely developed for PC, even to this day. It used to be Blizzard that was my favorite developer (Starcraft and warcraft series), and later Bethesda (elder scrolls series) took over after that. However, both developers are not as innovative as they once were. As of this point, I think that, after sins of a solar empire, Stardock games is the best developer for PC games as of today.