Anyone else excited for Street Fighter IV?

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Bataar
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15 Feb 2009, 1:38 am

Comes out next week and I'm pretty excited.



StutteringDave
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15 Feb 2009, 3:17 am

As am I. Who's your favorite character? Mine's Ken.



Bataar
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15 Feb 2009, 3:40 am

Ken's up there. Definitely better than Ryu. Ken, Vega and Bison are probably my favorite of the classic characters.



EnigmaticPhilosophy
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16 Feb 2009, 4:23 pm

Slow, simplified, unbalanced, slow.
IMO, Street Fighter 4 looks absolutely terrible.

The gameplay looks very dumbed down from previous installments, which is a bad thing - considering the depth of SF Alpha 3 and SF3 Third Strike. Super SF2 Turbo was cool for its time, but that time was years ago. Nowadays its gameplay is shallow and limited compared to most other fighters, so the fact that SF4's gameplay closely resembles Super SF2 Turbo (only with Third Strike's EX moves) really puts me off.
The 'Revenge' system is the only interesting thing about the game, and it really isn't that interesting because it just borrows elements from King of Fighters 2002's 'Max Mode' and Samurai Shodown's 'Rage Gauge'.

SF4's character roster was the biggest disappointment of all because it is basically just a rehash of SF2's roster, but with four new characters. And out of the four new characters, the only interesting ones are Abel and Crimson Viper. El Fuerte is just a lame ripoff of Virtua Fighter 5's El Blaze, and Rufus is an incredibly stupid-looking ripoff of Tekken 6's Bob.

Another thing - the game is pretty unbalanced so far. The top-tiers (Gouken, Bison, Sagat, Zangief, Rufus) are far too powerful compared to everyone else, while the low-tiers (Vega, E. Honda, El Fuerte, Guile, etc.) are far too weak compared to everyone else. And the game's balance is made worse by the fact that there are certain moves that can hit you during your wakeup (getting up off the ground) animation.

Also, those dramatic zoom-ins & all those dynamic camera angles that occur during certain moves are just distracting & unnecessary IMO. And the fact that the character models look like a bunch of steroid freaks (complete with those dumb-looking funny faces that they make when they get hit by certain moves) really doesn't help the situation.

All in all, SF4 (to me) is shaping up to be yet another SF2 rehash, only this time with shiny hi-def 3D graphics.
I'm still going to try it out when I get the opportunity, but I'm not getting my hopes up.



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27 Feb 2009, 5:42 pm

am can't speak advanced BEU talk as EnigmaticPhilosophy does very well,but bought/played SFIV today after a great review by game central and with being a long time SF fan.

have only had it since the evening but have found it a great addition to SF,hated the EX series as the fake three d graphics and slowness made it really bad to play [great for those trade ins at GAME],
SFIV has the familiarity of oldskool SF but plays and looks like a ultra modern BEU,still has the old moves there like the electric force field with 'Blanka'.
It does not feel slow either,it feels faster than the virtua fighter series.

anyway,if GFB likes it,it's got to be good:
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27 Feb 2009, 6:09 pm

The controller for the XBox 360 just does not seem to work for fighting games. I use FinalBurn Alpha for playing the old games and it helps in that regard, because you can custom map all the controls where you want them, but on the new games it just does not work.


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KingdomOfRats
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27 Feb 2009, 6:49 pm

ScottF wrote:
The controller for the XBox 360 just does not seem to work for fighting games. I use FinalBurn Alpha for playing the old games and it helps in that regard, because you can custom map all the controls where you want them, but on the new games it just does not work.

this is supposed to be a good arcade style controller for SFIV and others:
http://www.game.co.uk/Xbox360/Hardware/ ... ightstick/ though have heard they're out of stock in most places in uk.

regular control pads have their issues or limits with BEUs.


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27 Feb 2009, 10:00 pm

I ordered a copy on amazon. I'll admit, I have not played Street Fighter since the Playstation 1 days but I'm ready to give this fighter a try. I liked Soul Calibur and Tekken so I should like this one too.



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28 Feb 2009, 12:41 am

I've had this game for a week now, and I'll just say it's really good, there is a big difficulty curve though, playing through arcade mode you will be playing on the easiest difficulty setting for awhile before you even try just the regular medium setting, I also recommend the easiest difficulty if you want to unlock the extra characters.

While most of them you will unlock by just playing through certain characters campaigns in arcade mode the last three won't become available until you met specific requirements to unlocking them, which is a real pain , you'll be restarting a lot I assure you, also the final boss Seth is very cheap, constantly teleporting around the ring pulling off rarely unavoidable special moves, although there is a special sense of achievement once you do finally beat him.

I suppose the meat of the game is the multi-player, although if you do play either ranked matches or just regular player matches be prepared to face Ryu, Ken and Akuma almost 80 % of the time since their super and ultra combos do a large amount of damage and are pretty easy to pull off, although they are for the most part easy to avoid so you can time it right to avoid their attacks leaving them open for you to pull off your own combos on them .



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28 Feb 2009, 11:29 pm

I thought it was pretty cool for a retro comeback sort of thing...don't really like the character designs or the techno music (which has been a staple since Alpha 3, I guess), and the 360 controller is only slightly better than the Dreamcast one (ie. it sucks hardcore for fighting games), but other than that, I like it.


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SabbraCadabra
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28 Feb 2009, 11:30 pm

EnigmaticPhilosophy wrote:
Slow, simplified, unbalanced, slow.


"Simplified" was the point. Before it came out I read an interview with one of the main devs who said they were trying to go back to their roots with a very simple fighter.


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EnigmaticPhilosophy
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01 Mar 2009, 4:41 am

SabbraCadabra wrote:
EnigmaticPhilosophy wrote:
Slow, simplified, unbalanced, slow.


"Simplified" was the point. Before it came out I read an interview with one of the main devs who said they were trying to go back to their roots with a very simple fighter.


IMO, that isn't a good thing. I was expecting some depth with SF4, but instead I just got an updated version of Super Turbo.
SF4's gameplay is still pretty decent, but it just doesn't compare to Alpha 3 and Third Strike.



Bataar
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01 Mar 2009, 7:10 am

The focus attacks make the game a lot deeper than I thought it would be.



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01 Mar 2009, 6:13 pm

EnigmaticPhilosophy wrote:
SF4's gameplay is still pretty decent, but it just doesn't compare to Alpha 3 and Third Strike.


I couldn't really get into either of those games =/ I didn't like any of the characters in SF3 (most of them were just bad clones of existing characters)...I'm not sure what it is about Alpha 3 that I don't like, maybe it's the unmemorable techno music and the flashy futuristic UI.

But after playing SF4, I went back and gave Alpha 3 another shot, and I guess it's not so bad. I just wish there was a more affordable fighting controller for Dreamcast :x :x :x

Actually, now that I think about it, it probably is the music. I know I won't play most Tetris games because they all have boring techo music instead of the classic Russian stuff, and the old SF games always had really catchy music, too.


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Bataar
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01 Mar 2009, 10:06 pm

I liked Alpha 2 more than Alpha 3. They nerfed Rolento too much in Alpha 3 and I didn't like the whole A-ism, V-ism, X-ism crap.



EnigmaticPhilosophy
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01 Mar 2009, 11:47 pm

SabbraCadabra wrote:
I didn't like any of the characters in SF3 (most of them were just bad clones of existing characters)


Sorry, but the SF3 characters were not "bad clones of existing characters."
Gameplay-wise, the SF3 characters are much stronger versions of the SF2 characters. And parrying/EX moves/the ability to cancel into supers from specials makes their gameplay even better.
Also, their initial designs were much better than the SF2 cast, and they have far more personality & background than the SF2 cast.

The SF2 characters were really just a horribly-designed bunch of shoto-clones & ethnic stereotypes, whose only noteworthy traits were their nationalities & their fighting styles.
I personally never liked any of the SF2 characters, because I saw them for what they really were - generic and lame.