Video games in crosshairs after Newtown shootings

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JBlitzen
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23 Dec 2012, 8:41 pm

xxZeromancerlovexx wrote:
Last time I played a Mario game he didn't do stuff like that. Now Luigi on the other hand... :wink:

Just about all games are violent, despite what shrox might think. What you said, zero, reminded me of this:

[youtube]http://www.youtube.com/watch?v=nfLS4nt5aQw[/youtube]



shrox
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23 Dec 2012, 8:42 pm

JBlitzen wrote:
shrox wrote:
I don't think I could ever get it out of my mind if I killed someone. It's bad enough knowing there are people that die of starvation while other people throw away food.

The one has nothing to do with the other. In fact, people throwing out food are creating extra demand which causes increases in supply, bringing prices down on average. There are huge surpluses of food around the globe. Starvation usually has to do with restrictions in the supply chain due to local warlords, poor parenting, or other such bottlenecks that cannot be resolved by cleaning your plate every night and becoming obese.

Once again, we need to focus on causal factors, not just spurious correlations.


I can be more complex than you,



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23 Dec 2012, 8:44 pm

JBlitzen wrote:
xxZeromancerlovexx wrote:
Last time I played a Mario game he didn't do stuff like that. Now Luigi on the other hand... :wink:

Just about all games are violent, despite what shrox might think. What you said, zero, reminded me of this:

[youtube]http://www.youtube.com/watch?v=nfLS4nt5aQw[/youtube]


Are you including smartphone and tablet games in your learned analysis? Should I wave my resume around?



JBlitzen
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23 Dec 2012, 8:55 pm

Go ahead, show us how Missile Command doesn't involve cities blowing up, or how iFarm doesn't involve sheep starving.



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23 Dec 2012, 9:00 pm

JBlitzen wrote:
Go ahead, show us how Missile Command doesn't involve cities blowing up, or how iFarm doesn't involve sheep starving.


What? You said the majority are violent, most new games are puzzle games and side scrollers for smartphones and tablets. That's where the money is. Where have you been?



JBlitzen
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23 Dec 2012, 9:24 pm

shrox wrote:
JBlitzen wrote:
Go ahead, show us how Missile Command doesn't involve cities blowing up, or how iFarm doesn't involve sheep starving.

What? You said the majority are violent, most new games are puzzle games and side scrollers for smartphones and tablets. That's where the money is. Where have you been?

Funny, you can't seem to offer any data. I guess you know your position is invalid.

For everyone else, let's take just a moment to scrutinize shrox's argument that most games are nonviolent.

Here are the top paid games across all categories on my iphone app store:

1. Angry birds star wars - violent - dropping buildings and stuff on stormtroopers and things, presumably by throwing birds at stones.
2. Need for speed most wanted - violent - uh, car crashes and police chases?
3. Minecraft - violent - uh, creepers and every other monster?
4. Words with Friends - nonviolent.
5. Scribblenauts - violent - first screenshot on wikipedia is of an injured woman with a bandage around her head
6. FIFA Soccer - not sure - not sure if it supports fights, falls, or collisions
7. Scribble Hero - violent - derivative BS involving monster killing
8. Bad Piggies - violent - pigs and dynamite
9. Wipeout - violent - people trying not to get hit by stuff
10. GTA III - violent - haha

So of the first ten, 8 in my opinion are violent, 1 may not be, and 1 definitely isn't.

My data is batting .800, shrox's won't even step up to the plate.



shrox
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23 Dec 2012, 10:17 pm

JBlitzen wrote:
shrox wrote:
JBlitzen wrote:
Go ahead, show us how Missile Command doesn't involve cities blowing up, or how iFarm doesn't involve sheep starving.

What? You said the majority are violent, most new games are puzzle games and side scrollers for smartphones and tablets. That's where the money is. Where have you been?

Funny, you can't seem to offer any data. I guess you know your position is invalid.

For everyone else, let's take just a moment to scrutinize shrox's argument that most games are nonviolent.

Here are the top paid games across all categories on my iphone app store:

1. Angry birds star wars - violent - dropping buildings and stuff on stormtroopers and things, presumably by throwing birds at stones.
2. Need for speed most wanted - violent - uh, car crashes and police chases?
3. Minecraft - violent - uh, creepers and every other monster?
4. Words with Friends - nonviolent.
5. Scribblenauts - violent - first screenshot on wikipedia is of an injured woman with a bandage around her head
6. FIFA Soccer - not sure - not sure if it supports fights, falls, or collisions
7. Scribble Hero - violent - derivative BS involving monster killing
8. Bad Piggies - violent - pigs and dynamite
9. Wipeout - violent - people trying not to get hit by stuff
10. GTA III - violent - haha

So of the first ten, 8 in my opinion are violent, 1 may not be, and 1 definitely isn't.

My data is batting .800, shrox's won't even step up to the plate.


I don't play games, remember?



Tensu
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23 Dec 2012, 10:28 pm

shrox wrote:
I don't play games, remember?


So you claim, or rather, strongly imply, that violent videogames turn people into mass murderers without ever having played one yourself?

Or was that ironic?



shrox
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23 Dec 2012, 10:40 pm

Tensu wrote:
shrox wrote:
I don't play games, remember?


So you claim, or rather, strongly imply, that violent videogames turn people into mass murderers without ever having played one yourself?

Or was that ironic?


No.

All I have said is that media influences people. Show me where I said what you are claiming I said.

No forget it, I am done with this petty back and forth.

I'll just end with this.
---------------------------------------------------------------------
Douglas Shrock - Artist / Animator / Art director

Art Director, BreakAway Games, Corpus Christi, TX July 2006-March 2007 .
Art director on "Pulse!!” a medical and surgical simulator funded by the US military and supported by Harvard, Yale and John Hopkins University hospitals. Managed and supervised 8 artists and animators by keeping timelines and project scheduling current. Authored art technical design documents and style guides. Organized and compiled work received from art team for review and revision. Created animations and converted motion capture files into completed animations.

Art Director, SEGA of America, SF, CA June 1999-May 2003
Only artist working on 10six a massive multiplayer online game and designed all of the game art from maps to meshes. Created a series of futuristic tanks, weapons, and avatars. Conceived and created an animated movie short based on the 10six premise and Designed many advertising support materials for 10six, such as posters, T-shirts, temporary tattoos, magazine covers and ads.
Now online as Planet Visitor

Model Builder & Animator, Digital Anvil, Austin, TX March 1998-January 1999
My responsibilities included revising and updating storyboards of game cut-scenes, creating and animating high-detail spacecraft, as well as special effects on the ‘Conquest’ game.
Supervised up to 5 people directly at a time and supplied background images of nebula and other stellar phenomena for the movie, "Wing Commander", based on the popular game series from Origin.

Executive Artist, Maxis/EA, Walnut Creek, CA February 1997-March 1998
My responsibilities included direction of and coordination of projects and personnel, including managing and supervising artists and animators, aligning schedules to realistic timetables and deadlines, ensuring the availability of necessary tools and resources. Also trained artists on new tools and technology and implemented creation of and design of new in-house graphics tools. Participated in conceptual and preproduction meetings with NASA on SimMars project.

Published titles: SimCity 3000, Streets of SimCity, LunaSim, SimMars, Tony LaRussa Baseball 4, and SimSafari. On each of these I also did the opening video or splash screen.

Senior Artist, Rainbow Studios, Phoenix, AZ March 1992-July 1997
I began at Rainbow doing flying logos and short animations for infomercials. I also was lead artist on the Hive, where I did about 70% of the ship and set design, and the modeling and animation. Led team of five artists and created 3D models and set designs. Worked with Amblin Studios during first year of 'Star Trek: Voyager' on ship design, concepts and environments.

Published titles: The Hive, Air Havoc Controller, Cosmic Visions, The Audition, Deadly Tide



JBlitzen
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23 Dec 2012, 10:54 pm

shrox wrote:
JBlitzen wrote:
shrox wrote:
JBlitzen wrote:
Go ahead, show us how Missile Command doesn't involve cities blowing up, or how iFarm doesn't involve sheep starving.

What? You said the majority are violent, most new games are puzzle games and side scrollers for smartphones and tablets. That's where the money is. Where have you been?

Funny, you can't seem to offer any data. I guess you know your position is invalid.

For everyone else, let's take just a moment to scrutinize shrox's argument that most games are nonviolent.

Here are the top paid games across all categories on my iphone app store:

1. Angry birds star wars - violent - dropping buildings and stuff on stormtroopers and things, presumably by throwing birds at stones.
2. Need for speed most wanted - violent - uh, car crashes and police chases?
3. Minecraft - violent - uh, creepers and every other monster?
4. Words with Friends - nonviolent.
5. Scribblenauts - violent - first screenshot on wikipedia is of an injured woman with a bandage around her head
6. FIFA Soccer - not sure - not sure if it supports fights, falls, or collisions
7. Scribble Hero - violent - derivative BS involving monster killing
8. Bad Piggies - violent - pigs and dynamite
9. Wipeout - violent - people trying not to get hit by stuff
10. GTA III - violent - haha

So of the first ten, 8 in my opinion are violent, 1 may not be, and 1 definitely isn't.

My data is batting .800, shrox's won't even step up to the plate.

I don't play games, remember?



Tensu
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23 Dec 2012, 11:10 pm

shrox wrote:
Tensu wrote:
shrox wrote:
I don't play games, remember?


So you claim, or rather, strongly imply, that violent videogames turn people into mass murderers without ever having played one yourself?

Or was that ironic?


No.

All I have said is that media influences people. Show me where I said what you are claiming I said.

No forget it, I am done with this petty back and forth.

I'll just end with this.
---------------------------------------------------------------------
Douglas Shrock - Artist / Animator / Art director

Art Director, BreakAway Games, Corpus Christi, TX July 2006-March 2007 .
Art director on "Pulse!!” a medical and surgical simulator funded by the US military and supported by Harvard, Yale and John Hopkins University hospitals. Managed and supervised 8 artists and animators by keeping timelines and project scheduling current. Authored art technical design documents and style guides. Organized and compiled work received from art team for review and revision. Created animations and converted motion capture files into completed animations.

Art Director, SEGA of America, SF, CA June 1999-May 2003
Only artist working on 10six a massive multiplayer online game and designed all of the game art from maps to meshes. Created a series of futuristic tanks, weapons, and avatars. Conceived and created an animated movie short based on the 10six premise and Designed many advertising support materials for 10six, such as posters, T-shirts, temporary tattoos, magazine covers and ads.
Now online as Planet Visitor

Model Builder & Animator, Digital Anvil, Austin, TX March 1998-January 1999
My responsibilities included revising and updating storyboards of game cut-scenes, creating and animating high-detail spacecraft, as well as special effects on the ‘Conquest’ game.
Supervised up to 5 people directly at a time and supplied background images of nebula and other stellar phenomena for the movie, "Wing Commander", based on the popular game series from Origin.

Executive Artist, Maxis/EA, Walnut Creek, CA February 1997-March 1998
My responsibilities included direction of and coordination of projects and personnel, including managing and supervising artists and animators, aligning schedules to realistic timetables and deadlines, ensuring the availability of necessary tools and resources. Also trained artists on new tools and technology and implemented creation of and design of new in-house graphics tools. Participated in conceptual and preproduction meetings with NASA on SimMars project.

Published titles: SimCity 3000, Streets of SimCity, LunaSim, SimMars, Tony LaRussa Baseball 4, and SimSafari. On each of these I also did the opening video or splash screen.

Senior Artist, Rainbow Studios, Phoenix, AZ March 1992-July 1997
I began at Rainbow doing flying logos and short animations for infomercials. I also was lead artist on the Hive, where I did about 70% of the ship and set design, and the modeling and animation. Led team of five artists and created 3D models and set designs. Worked with Amblin Studios during first year of 'Star Trek: Voyager' on ship design, concepts and environments.

Published titles: The Hive, Air Havoc Controller, Cosmic Visions, The Audition, Deadly Tide


If you are not implying that violent videogames influence people to be more violent, then what are you trying to imply?

You keep disagreeing with everyone who says they aren't what's causing this but when we call you on it you say "that's not what I said"

What are you saying?!

And as I said before, I don't care about your resume. I've played violent videogames. So has just about everyone I know. None of us have ever killed anyone.