People keep asking me to play RPGs

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Mindsigh
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24 Oct 2012, 4:00 pm

I guess I could see how people wouldn't like it, but with the right bunch of people, it can be really hilarious. I like creating characters because I've studied both writing and acting. The only problem I have with it is the math. I would love to do LARP, but that seems really time-consuming.


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CyborgUprising
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25 Oct 2012, 8:45 am

Fnord wrote:
How very odd ... I have the same opinions regarding electronic games as have been expressed here regarding tabletop RPGs.

It's especially ironic to read a statement like, "RPG's are too repetitive ... not at all like Metal Gear Solid".

:roll:


I agree. I could never figure out the intrigue of video-games. If I want to fire a weapon, I'll just go out back in my range and do so -- instead of pushing buttons on a controller. As for the OP, if you are not interested, why not tell the person you have no interest in playing RPGs? They are only as boring and repetitive as the players and DM/GM allow them to be...



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25 Oct 2012, 9:01 am

Facebook is an RPG where you try to post the cutest possible meems and try to acquire as many "friends" as possible. You win if you get more comments on your statuses and more "friends" than anyone else.



ianorlin
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25 Oct 2012, 10:22 am

realityasatoy wrote:
Anyone ever done the text based role playing games online? Figured I would ask since this seemed to be the perfect topic and it seemed like a good hobby for role players and writers combined.

Yes Although doing them through a forum takes forever. Still like it though. Player attrition is another problem. There are ways to them chat based called virtual table top which I tried once.



DemonAbyss10
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25 Oct 2012, 5:02 pm

ianorlin wrote:
realityasatoy wrote:
Anyone ever done the text based role playing games online? Figured I would ask since this seemed to be the perfect topic and it seemed like a good hobby for role players and writers combined.

Yes Although doing them through a forum takes forever. Still like it though. Player attrition is another problem. There are ways to them chat based called virtual table top which I tried once.


Text based online ones... I think he is referring to MUDs.

But yeah regardless of the type, I do feel they help with the social situation in a way.

and @ the OP: Sometimes you should give in to the other party. They are your friends/roomates after all, and a bit of give and take will help with your friendships/relationships with them. Also learning to step outside ones comfort zone can help things out as well, trust me. It is a lesson I had to learn too.


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25 Oct 2012, 6:44 pm

I'm rubbish at acting, but I like RPGs because they encourage me to think strategically and think on my feet. Plus, it's a more ritualised way of socialising for me.



Fnord
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25 Oct 2012, 6:56 pm

CyborgUprising wrote:
Fnord wrote:
How very odd ... I have the same opinions regarding electronic games as have been expressed here regarding tabletop RPGs. It's especially ironic to read a statement like, "RPG's are too repetitive ... not at all like Metal Gear Solid".
I agree. I could never figure out the intrigue of video-games. If I want to fire a weapon, I'll just go out back in my range and do so -- instead of pushing buttons on a controller. As for the OP, if you are not interested, why not tell the person you have no interest in playing RPGs? They are only as boring and repetitive as the players and DM/GM allow them to be...

PRECISELY!! !

If an RPG is boring and repetitive, then maybe it's time to find a new game (new players, new DM/GM, et cetera...)

Traveller ("Science-Fiction Adventure In Th Far Future") is my favorite because, even though there is a canonical universe, the core rules are adaptable to almost any science-fiction milieu. I've played Serenity/Firefly Traveller, Star Trek Traveller, Star Wars Traveller, Stargate Traveller, and several other Traveller campaigns with no particular commercial tie-ins.

It all depends on the GM and Players - if they're not into it, then you may as well play checkers.

BTW, those are my real-life stats as a Traveller character in my sig line, except for the AQ rating.


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DemonAbyss10
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25 Oct 2012, 7:07 pm

Fnord wrote:
CyborgUprising wrote:
Fnord wrote:
How very odd ... I have the same opinions regarding electronic games as have been expressed here regarding tabletop RPGs. It's especially ironic to read a statement like, "RPG's are too repetitive ... not at all like Metal Gear Solid".
I agree. I could never figure out the intrigue of video-games. If I want to fire a weapon, I'll just go out back in my range and do so -- instead of pushing buttons on a controller. As for the OP, if you are not interested, why not tell the person you have no interest in playing RPGs? They are only as boring and repetitive as the players and DM/GM allow them to be...

PRECISELY!! !

If an RPG is boring and repetitive, then maybe it's time to find a new game (new players, new DM/GM, et cetera...)

Traveller ("Science-Fiction Adventure In Th Far Future") is my favorite because, even though there is a canonical universe, the core rules are adaptable to almost any science-fiction milieu. I've played Serenity/Firefly Traveller, Star Trek Traveller, Star Wars Traveller, Stargate Traveller, and several other Traveller campaigns with no particular commercial tie-ins.

It all depends on the GM and Players - if they're not into it, then you may as well play checkers.

BTW, those are my real-life stats as a Traveller character in my sig line, except for the AQ rating.



Yeah, there is a system out there for just about any setting.

Recently joined a group that uses Mekton Zeta for a Mobile Suit Gundam campaign, and one that uses the so called "Buffyverse" (I am a big fan of all of Whedons stuff, so yeah XD.

My main group just switched to 3.5ed D&D though, using gestalt characters. So far loving my Githzerai Swordsage/Psion


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25 Oct 2012, 7:18 pm

"Buffyverse" Traveller ... When I saw the first "Firefly" epi, I just knew (without evidence ;) ) that it simply must be based on Traveller ... maybe Whedon's own gaming group!

I gave up on AD&D when 3.0 hit the stands; too many rules to look up. Each session became more of an argument over which rule had precedence under what conditions, so I just gave up. Gimme just the classic archetypes* and I'm happy!

    *Classic AD&D Archetype List

    Classes: Cleric, Fighter, Magic-User (Illusionist), Thief.

    Races: Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Halfling, and Human.

    Dice: 3d6 for campaigns and 3d4+6 for tourneys.
Good enough for me!


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CyborgUprising
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26 Oct 2012, 10:56 am

Fnord wrote:
CyborgUprising wrote:
Fnord wrote:
How very odd ... I have the same opinions regarding electronic games as have been expressed here regarding tabletop RPGs. It's especially ironic to read a statement like, "RPG's are too repetitive ... not at all like Metal Gear Solid".
I agree. I could never figure out the intrigue of video-games. If I want to fire a weapon, I'll just go out back in my range and do so -- instead of pushing buttons on a controller. As for the OP, if you are not interested, why not tell the person you have no interest in playing RPGs? They are only as boring and repetitive as the players and DM/GM allow them to be...

PRECISELY!! !

If an RPG is boring and repetitive, then maybe it's time to find a new game (new players, new DM/GM, et cetera...)

Traveller ("Science-Fiction Adventure In Th Far Future") is my favorite because, even though there is a canonical universe, the core rules are adaptable to almost any science-fiction milieu. I've played Serenity/Firefly Traveller, Star Trek Traveller, Star Wars Traveller, Stargate Traveller, and several other Traveller campaigns with no particular commercial tie-ins.

It all depends on the GM and Players - if they're not into it, then you may as well play checkers.

BTW, those are my real-life stats as a Traveller character in my sig line, except for the AQ rating.


I remember purchasing the Stargate SG-1 Core Rulebook and discovering it was so broken (in the bad way) that it would virtually have to be re-written in order to make it a functional d20 system game (not to mention that fractions were denoted with letters, not the actual fraction or even a decimal equivalent on their tables and the layout of charts were beyond appalling). I'm still working on that... After that is done (and after I comb through and fix the other manuals), I will have to find a group of people who actually know what Stargate is and who wishes to play something other than D&D and Star Wars.



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26 Oct 2012, 12:57 pm

I am a big fan of table top RPG--and I have a great group of like-minded gamers with whom I play.

There is very little dice rolling in our games--most of our games are losely based on the d10 World of Darkness system (quoth the storyteller, "Just make a basic WoD human.") and then the story teller builds it from there.

We have played an assassin's game set in renaissance Florence--which bled into a curren day Mage game. We have played a game set in Ancient Rome. We have played a Cylon game set in an alternate BSG universe. We have played a steampunk themed game set in an alternative Europe. We have played a demigod game set in the current day. And all are built out of the WoD box.

I have often said that Children's Theatre saved my life, and RPGs are an extension of my acting.


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26 Oct 2012, 1:06 pm

CyborgUprising wrote:
I remember purchasing the Stargate SG-1 Core Rulebook and discovering it was so broken (in the bad way) that it would virtually have to be re-written in order to make it a functional d20 system game (not to mention that fractions were denoted with letters, not the actual fraction or even a decimal equivalent on their tables and the layout of charts were beyond appalling). I'm still working on that... After that is done (and after I comb through and fix the other manuals), I will have to find a group of people who actually know what Stargate is and who wishes to play something other than D&D and Star Wars.

I have all five books. They're great for source material, but only with another game's rules. I have to give the folks at Alderac credit, though -- Slack, Tynes, and Zeitlen, too -- but even their collective efforts could not survive the mess that the CEO of Cheyenne Mountain Entertainment made of the entire franchise.

The Fine Folks at Wikipedia wrote:
Stargate SG-1 Adventure Game (1998) is a role-playing game based on the Canadian-American television series Stargate SG-1. In 1998, years before Alderac Entertainment Group purchased the license to release a RPG based on the television show Stargate SG-1, West End Games had the license. They hired John Tynes, a very good gamesmith, to develop the property for them. WEG ran into financial difficulties, the company nearly collapsed, and the Stargate SG-1 project was cancelled. However, John Tynes had written about two-thirds of the game before the project was cancelled. After the cancellation and subsequent non-payment for his work, he placed what he had written on his website. You can download a compiled PDF of the unfinished rulebook from the roleplaying website gameworld.thesnakefarm.com. The Stargate SG-1 Adventure Game uses WEG's D6 System.

Stargate SG-1 Roleplaying Game (2003) is a role-playing game based on the Canadian-American television series Stargate SG-1, released in 2003 by Alderac Entertainment Group. The game, based on AEG's Spycraft, uses the d20 System. It was considered canon by both the publishers, and the staff of MGM. However, when Sony bought MGM, they lost the license to produce Stargate RPG products and the RPG license is currently unassigned.

Sony has even sold off all the props and set-pieces to the show, so don't expect any support from them any time soon.


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realityasatoy
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27 Oct 2012, 11:43 am

ianorlin wrote:
Yes Although doing them through a forum takes forever. Still like it though. Player attrition is another problem. There are ways to them chat based called virtual table top which I tried once.


Oh I have to agree. Have never done a forum. I don't have the patience to. I've always used chat rooms. The downfall is that it's so dependable on other people and if they aren't there then it all kinda falls apart.

DemonAbyss10 wrote:
Text based online ones... I think he is referring to MUDs.

But yeah regardless of the type, I do feel they help with the social situation in a way.


I agree in the social aspects. I believe that it provides a way to get that social connection for one who craves it yet has an inability to really form it in real life.



CyborgUprising
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27 Oct 2012, 12:43 pm

Fnord wrote:
CyborgUprising wrote:
I remember purchasing the Stargate SG-1 Core Rulebook and discovering it was so broken (in the bad way) that it would virtually have to be re-written in order to make it a functional d20 system game (not to mention that fractions were denoted with letters, not the actual fraction or even a decimal equivalent on their tables and the layout of charts were beyond appalling). I'm still working on that... After that is done (and after I comb through and fix the other manuals), I will have to find a group of people who actually know what Stargate is and who wishes to play something other than D&D and Star Wars.

I have all five books. They're great for source material, but only with another game's rules. I have to give the folks at Alderac credit, though -- Slack, Tynes, and Zeitlen, too -- but even their collective efforts could not survive the mess that the CEO of Cheyenne Mountain Entertainment made of the entire franchise.


I have been using the D&D manuals for basic rules (same for the Fallout D20 RPG we worked on), as commonly suggested, but sometimes the manuals don't address issues in Stargate. I'm wanting to complete a standalone rule system so I do not have to cart around D&D manuals. Now that the Cheyenne Mountain complex is largely disused, "gaters" need to pool their money together and attempt to purchase it from the U.S. government and reconstruct the scenery...

The Fine Folks at Wikipedia wrote:
Stargate SG-1 Adventure Game (1998) is a role-playing game based on the Canadian-American television series Stargate SG-1. In 1998, years before Alderac Entertainment Group purchased the license to release a RPG based on the television show Stargate SG-1, West End Games had the license. They hired John Tynes, a very good gamesmith, to develop the property for them. WEG ran into financial difficulties, the company nearly collapsed, and the Stargate SG-1 project was cancelled. However, John Tynes had written about two-thirds of the game before the project was cancelled. After the cancellation and subsequent non-payment for his work, he placed what he had written on his website. You can download a compiled PDF of the unfinished rulebook from the roleplaying website gameworld.thesnakefarm.com. The Stargate SG-1 Adventure Game uses WEG's D6 System.

Stargate SG-1 Roleplaying Game (2003) is a role-playing game based on the Canadian-American television series Stargate SG-1, released in 2003 by Alderac Entertainment Group. The game, based on AEG's Spycraft, uses the d20 System. It was considered canon by both the publishers, and the staff of MGM. However, when Sony bought MGM, they lost the license to produce Stargate RPG products and the RPG license is currently unassigned.

Fnord wrote:
Sony has even sold off all the props and set-pieces to the show, so don't expect any support from them any time soon.


I never cared for Sony (or any of their products)... Hopefully Wizards or Green Ronin will get to produce enhanced/improved manuals sometime in the future (I know, fat chance - but one can dream, right?).



ianorlin
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27 Oct 2012, 1:32 pm

CyborgUprising wrote:
Fnord wrote:
CyborgUprising wrote:
I remember purchasing the Stargate SG-1 Core Rulebook and discovering it was so broken (in the bad way) that it would virtually have to be re-written in order to make it a functional d20 system game (not to mention that fractions were denoted with letters, not the actual fraction or even a decimal equivalent on their tables and the layout of charts were beyond appalling). I'm still working on that... After that is done (and after I comb through and fix the other manuals), I will have to find a group of people who actually know what Stargate is and who wishes to play something other than D&D and Star Wars.

I have all five books. They're great for source material, but only with another game's rules. I have to give the folks at Alderac credit, though -- Slack, Tynes, and Zeitlen, too -- but even their collective efforts could not survive the mess that the CEO of Cheyenne Mountain Entertainment made of the entire franchise.


I have been using the D&D manuals for basic rules (same for the Fallout D20 RPG we worked on), as commonly suggested, but sometimes the manuals don't address issues in Stargate. I'm wanting to complete a standalone rule system so I do not have to cart around D&D manuals. Now that the Cheyenne Mountain complex is largely disused, "gaters" need to pool their money together and attempt to purchase it from the U.S. government and reconstruct the scenery...

The Fine Folks at Wikipedia wrote:
Stargate SG-1 Adventure Game (1998) is a role-playing game based on the Canadian-American television series Stargate SG-1. In 1998, years before Alderac Entertainment Group purchased the license to release a RPG based on the television show Stargate SG-1, West End Games had the license. They hired John Tynes, a very good gamesmith, to develop the property for them. WEG ran into financial difficulties, the company nearly collapsed, and the Stargate SG-1 project was cancelled. However, John Tynes had written about two-thirds of the game before the project was cancelled. After the cancellation and subsequent non-payment for his work, he placed what he had written on his website. You can download a compiled PDF of the unfinished rulebook from the roleplaying website gameworld.thesnakefarm.com. The Stargate SG-1 Adventure Game uses WEG's D6 System.

Stargate SG-1 Roleplaying Game (2003) is a role-playing game based on the Canadian-American television series Stargate SG-1, released in 2003 by Alderac Entertainment Group. The game, based on AEG's Spycraft, uses the d20 System. It was considered canon by both the publishers, and the staff of MGM. However, when Sony bought MGM, they lost the license to produce Stargate RPG products and the RPG license is currently unassigned.

Fnord wrote:
Sony has even sold off all the props and set-pieces to the show, so don't expect any support from them any time soon.


I never cared for Sony (or any of their products)... Hopefully Wizards or Green Ronin will get to produce enhanced/improved manuals sometime in the future (I know, fat chance - but one can dream, right?).
actually if it is 3.0 or 3.5 based there are legal sites on the internet where you can find the rules for free becuase of the open game liscense unless it requires some stuff from dnd splatbooks that is not open content.