Inventions
I run these things in my head, it is all lift versus drag, spin will make a frisbe curve, like a baseball, but not enough to return.
Rotation makes for energy which becomes lift with a boomerang. it adds nothing to a frisbe. Hence when a Frisbe reaches the end of it's energy, overcome by drag, it drops to the ground, when a boomerang reaches the same point, it stops moving forward, it still has continued lift from rotation. Going uphill, it slides back down, picks up speed, and gains lift by advancing to the rear. Even at the hover point, next to no motion, rotation still conserves enough energy to knock a bird out of the sky.
There are several plastics which can be cold molded. I see them under plastic molding, ebay.
A master is made, styrofoam is quick to work, wax it, lay it on waxed glass, laytex painted over it, then plaster in a cardboard form. turn it over wax, paint laytex, cast plaster. Remove the master, put in a cold molding plastic in jelly form, close mold, and when it sets, trim with a box cutter.
It will make enough for testing, top and bottom can be changed, new half molds, to get the right mass, wing, and dynamics.
Frisbe is a fat wing, and slow in flight, thin wings are faster, more and quicker forward motion.
The bottom of a wing is flat, the top curved, air moves faster over the top, and faster has lower pressure, and generates lift.
Mass rotates around a center, the corners being farthest out from center can conserve more energy than the edges. Adding removing weight from the corners change rotational dynamics.
Rounding the corners reduces rotational drag, turbulence, without much reduction of overall lift area.
I like the open center, I have seen frisbes like that. It is the curve of the leading edge that splits the air into two streams, one faster, upward, one just sliced, clean cuts reduce turbulence, which causes drag, the open center is dead air, a space filler, light and cheap. Only the outer edge should be curved, the inner continues the curve over the open center.
Form follows function, thin wings move faster, boomarang rotation creates lift, so I would go with overall light, and glue weights inside the corners. This puts as much mass as possible to the outer rim of the flywheel, where it will gain and conserve the most energy.
Light and thick will perform the same flight patterns in a close area, as thin and weighted will at a greater distance. The principal is sound, but mixes of size, mass, thickness to area, will all alter performance.
As models fly just like full scale, small format testing might be a good way to explore the range, and when you find what works, scale it up.
I have filed a Patent on this concept, PM me for the details.
The first step is uspto.gov from there you can search the class, where your idea fits, then through sub classes, when you get near start reading patents. The first step is Prior Art. Why is your idea different from what is known.
The claim/s of a patent define the edges of prior art, the known, and use it to map one or more sides.
All patents have listed prior art in other classes, knowledge does converge. To define an empty space takes reading around it, Wing designs, toys and games, throwing sticks as weapons, all classes that might mention some of the design. Some patents cover a small area of a crowded field, others a hole in the middle, and others an edge of knowledge.
Some fields have made no progress in years, other's patents are months apart. Knowledge is messey.
What is sought is a hole, or edge, where nothing is known. If your idea fits within one of those, and a few more rules, it is subject to patent.
The range is defined by the claims, which mark out the known boundries, and then reach into the unknown to define the range of the invention.
It is a good deal of study which is worth it, because most people do not have a clear idea of what has come before, (People keep filing on computer stuff that is denied because Tesla patented the idea in 1910) For some concepts, the applications in other fields are greater than in the first thought of.
It only costs several hundred to file on your own, it is simpler to learn on your own than to try to explain what you do not know, to someone who has no idea what you are talking about. Patent Agents, passed a Patent Office test to be able to help for a fee, mind reading is not part of the test.
It is an idea, within a field of ideas, and all must be sorted and ordered to point out how you fill a void.
There is also much to learn from expired patents.
The main economic questions are, can it be made for a reasonable price, is it better and cheaper than what is being used now. If it is better but wuold be expensive to manufacture, go invent something else.
Ideas and Patents are the output of an inventive mind, they are cheap to run. Keep playing with ideas until one can be produced cheaply by common means, and has a large market. Few wish to invest in an unknown, even the best of ideas have to be produced and test marketed, sell a thousand in your home town, now you can talk to mass production and marketing.
It is an ongoing education. Materials, manufacturing, marketing keep changing. Your idea has to merge with the world, for they are hard to change.
Inventors are one out of five thousand, most are serial inventors. Learn to produce ideas, and to paper them, and materials, manufacturing, marketing, it is a business like any other. Do your homework.